mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2025-01-03 07:29:37 +01:00
6a3ad8a998
Andreas Ragnerstam I have two windows where one has a renderer where the logical size has been changed with SDL_RenderSetLogicalSize. When I get SDL_MOUSEMOTION events belonging to the non-scaled window these will have been scaled with the factor of the scaled window, which is not expected. Adding some printf debugging to SDL_RendererEventWatch of SDL_render.c, where (event->type == SDL_MOUSEMOTION), I found that for every mouse motion SDL_RendererEventWatch is called twice and the event->motion.x and event.motion.y are set twice for the event, once for each renderer where only the last one set will be saved to the event struct. This will work fine if both renderers have the same scale, but otherwise the motion coordinates will be scaled for the renderer belonging to another window than the mouse was moved in. I guess one solution would be to check that window == renderer->window for SDL_MOUSEMOTION events, similar to what is done for when SDL_WINDOWEVENT events. I get the same error on both X11 and Windows. The same problem also exists for SDL_MOUSEBUTTONDOWN and SDL_MOUSEBUTTONUP events.
1925 lines
53 KiB
C
1925 lines
53 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../SDL_internal.h"
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/* The SDL 2D rendering system */
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#include "SDL_assert.h"
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#include "SDL_hints.h"
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#include "SDL_log.h"
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#include "SDL_render.h"
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#include "SDL_sysrender.h"
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#include "software/SDL_render_sw_c.h"
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#define SDL_WINDOWRENDERDATA "_SDL_WindowRenderData"
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#define CHECK_RENDERER_MAGIC(renderer, retval) \
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if (!renderer || renderer->magic != &renderer_magic) { \
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SDL_SetError("Invalid renderer"); \
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return retval; \
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}
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#define CHECK_TEXTURE_MAGIC(texture, retval) \
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if (!texture || texture->magic != &texture_magic) { \
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SDL_SetError("Invalid texture"); \
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return retval; \
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}
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#if !SDL_RENDER_DISABLED
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static const SDL_RenderDriver *render_drivers[] = {
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#if SDL_VIDEO_RENDER_D3D
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&D3D_RenderDriver,
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#endif
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#if SDL_VIDEO_RENDER_D3D11
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&D3D11_RenderDriver,
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#endif
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#if SDL_VIDEO_RENDER_OGL
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&GL_RenderDriver,
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#endif
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#if SDL_VIDEO_RENDER_OGL_ES2
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&GLES2_RenderDriver,
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#endif
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#if SDL_VIDEO_RENDER_OGL_ES
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&GLES_RenderDriver,
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#endif
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#if SDL_VIDEO_RENDER_DIRECTFB
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&DirectFB_RenderDriver,
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#endif
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#if SDL_VIDEO_RENDER_PSP
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&PSP_RenderDriver,
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#endif
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&SW_RenderDriver
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};
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#endif /* !SDL_RENDER_DISABLED */
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static char renderer_magic;
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static char texture_magic;
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static int UpdateLogicalSize(SDL_Renderer *renderer);
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int
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SDL_GetNumRenderDrivers(void)
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{
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#if !SDL_RENDER_DISABLED
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return SDL_arraysize(render_drivers);
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#else
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return 0;
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#endif
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}
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int
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SDL_GetRenderDriverInfo(int index, SDL_RendererInfo * info)
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{
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#if !SDL_RENDER_DISABLED
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if (index < 0 || index >= SDL_GetNumRenderDrivers()) {
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return SDL_SetError("index must be in the range of 0 - %d",
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SDL_GetNumRenderDrivers() - 1);
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}
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*info = render_drivers[index]->info;
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return 0;
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#else
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return SDL_SetError("SDL not built with rendering support");
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#endif
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}
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static int
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SDL_RendererEventWatch(void *userdata, SDL_Event *event)
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{
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SDL_Renderer *renderer = (SDL_Renderer *)userdata;
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if (event->type == SDL_WINDOWEVENT) {
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SDL_Window *window = SDL_GetWindowFromID(event->window.windowID);
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if (window == renderer->window) {
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if (renderer->WindowEvent) {
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renderer->WindowEvent(renderer, &event->window);
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}
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if (event->window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
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/* Make sure we're operating on the default render target */
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SDL_Texture *saved_target = SDL_GetRenderTarget(renderer);
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if (saved_target) {
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SDL_SetRenderTarget(renderer, NULL);
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}
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if (renderer->logical_w) {
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UpdateLogicalSize(renderer);
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} else {
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/* Window was resized, reset viewport */
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int w, h;
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if (renderer->GetOutputSize) {
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renderer->GetOutputSize(renderer, &w, &h);
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} else {
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SDL_GetWindowSize(renderer->window, &w, &h);
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}
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if (renderer->target) {
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renderer->viewport_backup.x = 0;
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renderer->viewport_backup.y = 0;
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renderer->viewport_backup.w = w;
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renderer->viewport_backup.h = h;
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} else {
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renderer->viewport.x = 0;
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renderer->viewport.y = 0;
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renderer->viewport.w = w;
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renderer->viewport.h = h;
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renderer->UpdateViewport(renderer);
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}
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}
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if (saved_target) {
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SDL_SetRenderTarget(renderer, saved_target);
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}
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} else if (event->window.event == SDL_WINDOWEVENT_HIDDEN) {
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renderer->hidden = SDL_TRUE;
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} else if (event->window.event == SDL_WINDOWEVENT_SHOWN) {
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if (!(SDL_GetWindowFlags(window) & SDL_WINDOW_MINIMIZED)) {
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renderer->hidden = SDL_FALSE;
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}
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} else if (event->window.event == SDL_WINDOWEVENT_MINIMIZED) {
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renderer->hidden = SDL_TRUE;
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} else if (event->window.event == SDL_WINDOWEVENT_RESTORED) {
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if (!(SDL_GetWindowFlags(window) & SDL_WINDOW_HIDDEN)) {
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renderer->hidden = SDL_FALSE;
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}
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}
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}
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} else if (event->type == SDL_MOUSEMOTION) {
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SDL_Window *window = SDL_GetWindowFromID(event->motion.windowID);
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if (renderer->logical_w && window == renderer->window) {
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event->motion.x -= renderer->viewport.x;
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event->motion.y -= renderer->viewport.y;
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event->motion.x = (int)(event->motion.x / renderer->scale.x);
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event->motion.y = (int)(event->motion.y / renderer->scale.y);
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if (event->motion.xrel > 0) {
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event->motion.xrel = SDL_max(1, (int)(event->motion.xrel / renderer->scale.x));
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} else if (event->motion.xrel < 0) {
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event->motion.xrel = SDL_min(-1, (int)(event->motion.xrel / renderer->scale.x));
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}
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if (event->motion.yrel > 0) {
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event->motion.yrel = SDL_max(1, (int)(event->motion.yrel / renderer->scale.y));
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} else if (event->motion.yrel < 0) {
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event->motion.yrel = SDL_min(-1, (int)(event->motion.yrel / renderer->scale.y));
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}
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}
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} else if (event->type == SDL_MOUSEBUTTONDOWN ||
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event->type == SDL_MOUSEBUTTONUP) {
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SDL_Window *window = SDL_GetWindowFromID(event->button.windowID);
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if (renderer->logical_w && window == renderer->window) {
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event->button.x -= renderer->viewport.x;
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event->button.y -= renderer->viewport.y;
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event->button.x = (int)(event->button.x / renderer->scale.x);
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event->button.y = (int)(event->button.y / renderer->scale.y);
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}
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}
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return 0;
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}
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int
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SDL_CreateWindowAndRenderer(int width, int height, Uint32 window_flags,
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SDL_Window **window, SDL_Renderer **renderer)
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{
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*window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED,
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width, height, window_flags);
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if (!*window) {
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*renderer = NULL;
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return -1;
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}
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*renderer = SDL_CreateRenderer(*window, -1, 0);
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if (!*renderer) {
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return -1;
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}
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return 0;
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}
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SDL_Renderer *
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SDL_CreateRenderer(SDL_Window * window, int index, Uint32 flags)
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{
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#if !SDL_RENDER_DISABLED
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SDL_Renderer *renderer = NULL;
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int n = SDL_GetNumRenderDrivers();
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const char *hint;
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if (!window) {
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SDL_SetError("Invalid window");
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return NULL;
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}
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if (SDL_GetRenderer(window)) {
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SDL_SetError("Renderer already associated with window");
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return NULL;
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}
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hint = SDL_GetHint(SDL_HINT_RENDER_VSYNC);
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if (hint) {
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if (*hint == '0') {
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flags &= ~SDL_RENDERER_PRESENTVSYNC;
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} else {
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flags |= SDL_RENDERER_PRESENTVSYNC;
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}
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}
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if (index < 0) {
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hint = SDL_GetHint(SDL_HINT_RENDER_DRIVER);
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if (hint) {
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for (index = 0; index < n; ++index) {
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const SDL_RenderDriver *driver = render_drivers[index];
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if (SDL_strcasecmp(hint, driver->info.name) == 0) {
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/* Create a new renderer instance */
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renderer = driver->CreateRenderer(window, flags);
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break;
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}
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}
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}
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if (!renderer) {
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for (index = 0; index < n; ++index) {
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const SDL_RenderDriver *driver = render_drivers[index];
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if ((driver->info.flags & flags) == flags) {
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/* Create a new renderer instance */
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renderer = driver->CreateRenderer(window, flags);
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if (renderer) {
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/* Yay, we got one! */
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break;
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}
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}
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}
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}
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if (index == n) {
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SDL_SetError("Couldn't find matching render driver");
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return NULL;
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}
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} else {
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if (index >= SDL_GetNumRenderDrivers()) {
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SDL_SetError("index must be -1 or in the range of 0 - %d",
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SDL_GetNumRenderDrivers() - 1);
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return NULL;
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}
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/* Create a new renderer instance */
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renderer = render_drivers[index]->CreateRenderer(window, flags);
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}
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if (renderer) {
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renderer->magic = &renderer_magic;
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renderer->window = window;
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renderer->scale.x = 1.0f;
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renderer->scale.y = 1.0f;
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if (SDL_GetWindowFlags(window) & (SDL_WINDOW_HIDDEN|SDL_WINDOW_MINIMIZED)) {
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renderer->hidden = SDL_TRUE;
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} else {
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renderer->hidden = SDL_FALSE;
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}
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SDL_SetWindowData(window, SDL_WINDOWRENDERDATA, renderer);
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SDL_RenderSetViewport(renderer, NULL);
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SDL_AddEventWatch(SDL_RendererEventWatch, renderer);
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SDL_LogInfo(SDL_LOG_CATEGORY_RENDER,
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"Created renderer: %s", renderer->info.name);
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}
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return renderer;
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#else
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SDL_SetError("SDL not built with rendering support");
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return NULL;
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#endif
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}
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SDL_Renderer *
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SDL_CreateSoftwareRenderer(SDL_Surface * surface)
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{
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#if !SDL_RENDER_DISABLED
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SDL_Renderer *renderer;
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renderer = SW_CreateRendererForSurface(surface);
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if (renderer) {
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renderer->magic = &renderer_magic;
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renderer->scale.x = 1.0f;
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renderer->scale.y = 1.0f;
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SDL_RenderSetViewport(renderer, NULL);
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}
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return renderer;
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#else
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SDL_SetError("SDL not built with rendering support");
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return NULL;
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#endif /* !SDL_RENDER_DISABLED */
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}
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SDL_Renderer *
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SDL_GetRenderer(SDL_Window * window)
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{
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return (SDL_Renderer *)SDL_GetWindowData(window, SDL_WINDOWRENDERDATA);
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}
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int
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SDL_GetRendererInfo(SDL_Renderer * renderer, SDL_RendererInfo * info)
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{
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CHECK_RENDERER_MAGIC(renderer, -1);
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*info = renderer->info;
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return 0;
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}
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int
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SDL_GetRendererOutputSize(SDL_Renderer * renderer, int *w, int *h)
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{
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CHECK_RENDERER_MAGIC(renderer, -1);
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if (renderer->target) {
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return SDL_QueryTexture(renderer->target, NULL, NULL, w, h);
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} else if (renderer->GetOutputSize) {
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return renderer->GetOutputSize(renderer, w, h);
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} else if (renderer->window) {
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SDL_GetWindowSize(renderer->window, w, h);
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return 0;
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} else {
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SDL_assert(0 && "This should never happen");
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return SDL_SetError("Renderer doesn't support querying output size");
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}
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}
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static SDL_bool
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IsSupportedFormat(SDL_Renderer * renderer, Uint32 format)
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{
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Uint32 i;
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for (i = 0; i < renderer->info.num_texture_formats; ++i) {
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if (renderer->info.texture_formats[i] == format) {
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return SDL_TRUE;
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}
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}
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return SDL_FALSE;
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}
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static Uint32
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GetClosestSupportedFormat(SDL_Renderer * renderer, Uint32 format)
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{
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Uint32 i;
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if (SDL_ISPIXELFORMAT_FOURCC(format)) {
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/* Look for an exact match */
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for (i = 0; i < renderer->info.num_texture_formats; ++i) {
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if (renderer->info.texture_formats[i] == format) {
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return renderer->info.texture_formats[i];
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}
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}
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} else {
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SDL_bool hasAlpha = SDL_ISPIXELFORMAT_ALPHA(format);
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/* We just want to match the first format that has the same channels */
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for (i = 0; i < renderer->info.num_texture_formats; ++i) {
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if (!SDL_ISPIXELFORMAT_FOURCC(renderer->info.texture_formats[i]) &&
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SDL_ISPIXELFORMAT_ALPHA(renderer->info.texture_formats[i]) == hasAlpha) {
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return renderer->info.texture_formats[i];
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}
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}
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}
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return renderer->info.texture_formats[0];
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}
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SDL_Texture *
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SDL_CreateTexture(SDL_Renderer * renderer, Uint32 format, int access, int w, int h)
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{
|
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SDL_Texture *texture;
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CHECK_RENDERER_MAGIC(renderer, NULL);
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|
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if (!format) {
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format = renderer->info.texture_formats[0];
|
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}
|
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if (SDL_BYTESPERPIXEL(format) == 0) {
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SDL_SetError("Invalid texture format");
|
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return NULL;
|
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}
|
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if (SDL_ISPIXELFORMAT_INDEXED(format)) {
|
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SDL_SetError("Palettized textures are not supported");
|
|
return NULL;
|
|
}
|
|
if (w <= 0 || h <= 0) {
|
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SDL_SetError("Texture dimensions can't be 0");
|
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return NULL;
|
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}
|
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if ((renderer->info.max_texture_width && w > renderer->info.max_texture_width) ||
|
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(renderer->info.max_texture_height && h > renderer->info.max_texture_height)) {
|
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SDL_SetError("Texture dimensions are limited to %dx%d", renderer->info.max_texture_width, renderer->info.max_texture_height);
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return NULL;
|
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}
|
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texture = (SDL_Texture *) SDL_calloc(1, sizeof(*texture));
|
|
if (!texture) {
|
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SDL_OutOfMemory();
|
|
return NULL;
|
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}
|
|
texture->magic = &texture_magic;
|
|
texture->format = format;
|
|
texture->access = access;
|
|
texture->w = w;
|
|
texture->h = h;
|
|
texture->r = 255;
|
|
texture->g = 255;
|
|
texture->b = 255;
|
|
texture->a = 255;
|
|
texture->renderer = renderer;
|
|
texture->next = renderer->textures;
|
|
if (renderer->textures) {
|
|
renderer->textures->prev = texture;
|
|
}
|
|
renderer->textures = texture;
|
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|
|
if (IsSupportedFormat(renderer, format)) {
|
|
if (renderer->CreateTexture(renderer, texture) < 0) {
|
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SDL_DestroyTexture(texture);
|
|
return 0;
|
|
}
|
|
} else {
|
|
texture->native = SDL_CreateTexture(renderer,
|
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GetClosestSupportedFormat(renderer, format),
|
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access, w, h);
|
|
if (!texture->native) {
|
|
SDL_DestroyTexture(texture);
|
|
return NULL;
|
|
}
|
|
|
|
/* Swap textures to have texture before texture->native in the list */
|
|
texture->native->next = texture->next;
|
|
if (texture->native->next) {
|
|
texture->native->next->prev = texture->native;
|
|
}
|
|
texture->prev = texture->native->prev;
|
|
if (texture->prev) {
|
|
texture->prev->next = texture;
|
|
}
|
|
texture->native->prev = texture;
|
|
texture->next = texture->native;
|
|
renderer->textures = texture;
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|
|
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
|
|
texture->yuv = SDL_SW_CreateYUVTexture(format, w, h);
|
|
if (!texture->yuv) {
|
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SDL_DestroyTexture(texture);
|
|
return NULL;
|
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}
|
|
} else if (access == SDL_TEXTUREACCESS_STREAMING) {
|
|
/* The pitch is 4 byte aligned */
|
|
texture->pitch = (((w * SDL_BYTESPERPIXEL(format)) + 3) & ~3);
|
|
texture->pixels = SDL_calloc(1, texture->pitch * h);
|
|
if (!texture->pixels) {
|
|
SDL_DestroyTexture(texture);
|
|
return NULL;
|
|
}
|
|
}
|
|
}
|
|
return texture;
|
|
}
|
|
|
|
SDL_Texture *
|
|
SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface)
|
|
{
|
|
const SDL_PixelFormat *fmt;
|
|
SDL_bool needAlpha;
|
|
Uint32 i;
|
|
Uint32 format;
|
|
SDL_Texture *texture;
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, NULL);
|
|
|
|
if (!surface) {
|
|
SDL_SetError("SDL_CreateTextureFromSurface() passed NULL surface");
|
|
return NULL;
|
|
}
|
|
|
|
/* See what the best texture format is */
|
|
fmt = surface->format;
|
|
if (fmt->Amask || SDL_GetColorKey(surface, NULL) == 0) {
|
|
needAlpha = SDL_TRUE;
|
|
} else {
|
|
needAlpha = SDL_FALSE;
|
|
}
|
|
format = renderer->info.texture_formats[0];
|
|
for (i = 0; i < renderer->info.num_texture_formats; ++i) {
|
|
if (!SDL_ISPIXELFORMAT_FOURCC(renderer->info.texture_formats[i]) &&
|
|
SDL_ISPIXELFORMAT_ALPHA(renderer->info.texture_formats[i]) == needAlpha) {
|
|
format = renderer->info.texture_formats[i];
|
|
break;
|
|
}
|
|
}
|
|
|
|
texture = SDL_CreateTexture(renderer, format, SDL_TEXTUREACCESS_STATIC,
|
|
surface->w, surface->h);
|
|
if (!texture) {
|
|
return NULL;
|
|
}
|
|
|
|
if (format == surface->format->format) {
|
|
if (SDL_MUSTLOCK(surface)) {
|
|
SDL_LockSurface(surface);
|
|
SDL_UpdateTexture(texture, NULL, surface->pixels, surface->pitch);
|
|
SDL_UnlockSurface(surface);
|
|
} else {
|
|
SDL_UpdateTexture(texture, NULL, surface->pixels, surface->pitch);
|
|
}
|
|
} else {
|
|
SDL_PixelFormat *dst_fmt;
|
|
SDL_Surface *temp = NULL;
|
|
|
|
/* Set up a destination surface for the texture update */
|
|
dst_fmt = SDL_AllocFormat(format);
|
|
if (!dst_fmt) {
|
|
SDL_DestroyTexture(texture);
|
|
return NULL;
|
|
}
|
|
temp = SDL_ConvertSurface(surface, dst_fmt, 0);
|
|
SDL_FreeFormat(dst_fmt);
|
|
if (temp) {
|
|
SDL_UpdateTexture(texture, NULL, temp->pixels, temp->pitch);
|
|
SDL_FreeSurface(temp);
|
|
} else {
|
|
SDL_DestroyTexture(texture);
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
{
|
|
Uint8 r, g, b, a;
|
|
SDL_BlendMode blendMode;
|
|
|
|
SDL_GetSurfaceColorMod(surface, &r, &g, &b);
|
|
SDL_SetTextureColorMod(texture, r, g, b);
|
|
|
|
SDL_GetSurfaceAlphaMod(surface, &a);
|
|
SDL_SetTextureAlphaMod(texture, a);
|
|
|
|
if (SDL_GetColorKey(surface, NULL) == 0) {
|
|
/* We converted to a texture with alpha format */
|
|
SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
|
|
} else {
|
|
SDL_GetSurfaceBlendMode(surface, &blendMode);
|
|
SDL_SetTextureBlendMode(texture, blendMode);
|
|
}
|
|
}
|
|
return texture;
|
|
}
|
|
|
|
int
|
|
SDL_QueryTexture(SDL_Texture * texture, Uint32 * format, int *access,
|
|
int *w, int *h)
|
|
{
|
|
CHECK_TEXTURE_MAGIC(texture, -1);
|
|
|
|
if (format) {
|
|
*format = texture->format;
|
|
}
|
|
if (access) {
|
|
*access = texture->access;
|
|
}
|
|
if (w) {
|
|
*w = texture->w;
|
|
}
|
|
if (h) {
|
|
*h = texture->h;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int
|
|
SDL_SetTextureColorMod(SDL_Texture * texture, Uint8 r, Uint8 g, Uint8 b)
|
|
{
|
|
SDL_Renderer *renderer;
|
|
|
|
CHECK_TEXTURE_MAGIC(texture, -1);
|
|
|
|
renderer = texture->renderer;
|
|
if (r < 255 || g < 255 || b < 255) {
|
|
texture->modMode |= SDL_TEXTUREMODULATE_COLOR;
|
|
} else {
|
|
texture->modMode &= ~SDL_TEXTUREMODULATE_COLOR;
|
|
}
|
|
texture->r = r;
|
|
texture->g = g;
|
|
texture->b = b;
|
|
if (texture->native) {
|
|
return SDL_SetTextureColorMod(texture->native, r, g, b);
|
|
} else if (renderer->SetTextureColorMod) {
|
|
return renderer->SetTextureColorMod(renderer, texture);
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
int
|
|
SDL_GetTextureColorMod(SDL_Texture * texture, Uint8 * r, Uint8 * g,
|
|
Uint8 * b)
|
|
{
|
|
CHECK_TEXTURE_MAGIC(texture, -1);
|
|
|
|
if (r) {
|
|
*r = texture->r;
|
|
}
|
|
if (g) {
|
|
*g = texture->g;
|
|
}
|
|
if (b) {
|
|
*b = texture->b;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int
|
|
SDL_SetTextureAlphaMod(SDL_Texture * texture, Uint8 alpha)
|
|
{
|
|
SDL_Renderer *renderer;
|
|
|
|
CHECK_TEXTURE_MAGIC(texture, -1);
|
|
|
|
renderer = texture->renderer;
|
|
if (alpha < 255) {
|
|
texture->modMode |= SDL_TEXTUREMODULATE_ALPHA;
|
|
} else {
|
|
texture->modMode &= ~SDL_TEXTUREMODULATE_ALPHA;
|
|
}
|
|
texture->a = alpha;
|
|
if (texture->native) {
|
|
return SDL_SetTextureAlphaMod(texture->native, alpha);
|
|
} else if (renderer->SetTextureAlphaMod) {
|
|
return renderer->SetTextureAlphaMod(renderer, texture);
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
int
|
|
SDL_GetTextureAlphaMod(SDL_Texture * texture, Uint8 * alpha)
|
|
{
|
|
CHECK_TEXTURE_MAGIC(texture, -1);
|
|
|
|
if (alpha) {
|
|
*alpha = texture->a;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int
|
|
SDL_SetTextureBlendMode(SDL_Texture * texture, SDL_BlendMode blendMode)
|
|
{
|
|
SDL_Renderer *renderer;
|
|
|
|
CHECK_TEXTURE_MAGIC(texture, -1);
|
|
|
|
renderer = texture->renderer;
|
|
texture->blendMode = blendMode;
|
|
if (texture->native) {
|
|
return SDL_SetTextureBlendMode(texture->native, blendMode);
|
|
} else if (renderer->SetTextureBlendMode) {
|
|
return renderer->SetTextureBlendMode(renderer, texture);
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
int
|
|
SDL_GetTextureBlendMode(SDL_Texture * texture, SDL_BlendMode *blendMode)
|
|
{
|
|
CHECK_TEXTURE_MAGIC(texture, -1);
|
|
|
|
if (blendMode) {
|
|
*blendMode = texture->blendMode;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int
|
|
SDL_UpdateTextureYUV(SDL_Texture * texture, const SDL_Rect * rect,
|
|
const void *pixels, int pitch)
|
|
{
|
|
SDL_Texture *native = texture->native;
|
|
SDL_Rect full_rect;
|
|
|
|
if (SDL_SW_UpdateYUVTexture(texture->yuv, rect, pixels, pitch) < 0) {
|
|
return -1;
|
|
}
|
|
|
|
full_rect.x = 0;
|
|
full_rect.y = 0;
|
|
full_rect.w = texture->w;
|
|
full_rect.h = texture->h;
|
|
rect = &full_rect;
|
|
|
|
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
|
|
/* We can lock the texture and copy to it */
|
|
void *native_pixels;
|
|
int native_pitch;
|
|
|
|
if (SDL_LockTexture(native, rect, &native_pixels, &native_pitch) < 0) {
|
|
return -1;
|
|
}
|
|
SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format,
|
|
rect->w, rect->h, native_pixels, native_pitch);
|
|
SDL_UnlockTexture(native);
|
|
} else {
|
|
/* Use a temporary buffer for updating */
|
|
void *temp_pixels;
|
|
int temp_pitch;
|
|
|
|
temp_pitch = (((rect->w * SDL_BYTESPERPIXEL(native->format)) + 3) & ~3);
|
|
temp_pixels = SDL_malloc(rect->h * temp_pitch);
|
|
if (!temp_pixels) {
|
|
return SDL_OutOfMemory();
|
|
}
|
|
SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format,
|
|
rect->w, rect->h, temp_pixels, temp_pitch);
|
|
SDL_UpdateTexture(native, rect, temp_pixels, temp_pitch);
|
|
SDL_free(temp_pixels);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int
|
|
SDL_UpdateTextureNative(SDL_Texture * texture, const SDL_Rect * rect,
|
|
const void *pixels, int pitch)
|
|
{
|
|
SDL_Texture *native = texture->native;
|
|
|
|
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
|
|
/* We can lock the texture and copy to it */
|
|
void *native_pixels;
|
|
int native_pitch;
|
|
|
|
if (SDL_LockTexture(native, rect, &native_pixels, &native_pitch) < 0) {
|
|
return -1;
|
|
}
|
|
SDL_ConvertPixels(rect->w, rect->h,
|
|
texture->format, pixels, pitch,
|
|
native->format, native_pixels, native_pitch);
|
|
SDL_UnlockTexture(native);
|
|
} else {
|
|
/* Use a temporary buffer for updating */
|
|
void *temp_pixels;
|
|
int temp_pitch;
|
|
|
|
temp_pitch = (((rect->w * SDL_BYTESPERPIXEL(native->format)) + 3) & ~3);
|
|
temp_pixels = SDL_malloc(rect->h * temp_pitch);
|
|
if (!temp_pixels) {
|
|
return SDL_OutOfMemory();
|
|
}
|
|
SDL_ConvertPixels(rect->w, rect->h,
|
|
texture->format, pixels, pitch,
|
|
native->format, temp_pixels, temp_pitch);
|
|
SDL_UpdateTexture(native, rect, temp_pixels, temp_pitch);
|
|
SDL_free(temp_pixels);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int
|
|
SDL_UpdateTexture(SDL_Texture * texture, const SDL_Rect * rect,
|
|
const void *pixels, int pitch)
|
|
{
|
|
SDL_Renderer *renderer;
|
|
SDL_Rect full_rect;
|
|
|
|
CHECK_TEXTURE_MAGIC(texture, -1);
|
|
|
|
if (!pixels) {
|
|
return SDL_InvalidParamError("pixels");
|
|
}
|
|
if (!pitch) {
|
|
return SDL_InvalidParamError("pitch");
|
|
}
|
|
|
|
if (!rect) {
|
|
full_rect.x = 0;
|
|
full_rect.y = 0;
|
|
full_rect.w = texture->w;
|
|
full_rect.h = texture->h;
|
|
rect = &full_rect;
|
|
}
|
|
|
|
if ((rect->w == 0) || (rect->h == 0)) {
|
|
return 0; /* nothing to do. */
|
|
} else if (texture->yuv) {
|
|
return SDL_UpdateTextureYUV(texture, rect, pixels, pitch);
|
|
} else if (texture->native) {
|
|
return SDL_UpdateTextureNative(texture, rect, pixels, pitch);
|
|
} else {
|
|
renderer = texture->renderer;
|
|
return renderer->UpdateTexture(renderer, texture, rect, pixels, pitch);
|
|
}
|
|
}
|
|
|
|
static int
|
|
SDL_UpdateTextureYUVPlanar(SDL_Texture * texture, const SDL_Rect * rect,
|
|
const Uint8 *Yplane, int Ypitch,
|
|
const Uint8 *Uplane, int Upitch,
|
|
const Uint8 *Vplane, int Vpitch)
|
|
{
|
|
SDL_Texture *native = texture->native;
|
|
SDL_Rect full_rect;
|
|
|
|
if (SDL_SW_UpdateYUVTexturePlanar(texture->yuv, rect, Yplane, Ypitch, Uplane, Upitch, Vplane, Vpitch) < 0) {
|
|
return -1;
|
|
}
|
|
|
|
full_rect.x = 0;
|
|
full_rect.y = 0;
|
|
full_rect.w = texture->w;
|
|
full_rect.h = texture->h;
|
|
rect = &full_rect;
|
|
|
|
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
|
|
/* We can lock the texture and copy to it */
|
|
void *native_pixels;
|
|
int native_pitch;
|
|
|
|
if (SDL_LockTexture(native, rect, &native_pixels, &native_pitch) < 0) {
|
|
return -1;
|
|
}
|
|
SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format,
|
|
rect->w, rect->h, native_pixels, native_pitch);
|
|
SDL_UnlockTexture(native);
|
|
} else {
|
|
/* Use a temporary buffer for updating */
|
|
void *temp_pixels;
|
|
int temp_pitch;
|
|
|
|
temp_pitch = (((rect->w * SDL_BYTESPERPIXEL(native->format)) + 3) & ~3);
|
|
temp_pixels = SDL_malloc(rect->h * temp_pitch);
|
|
if (!temp_pixels) {
|
|
return SDL_OutOfMemory();
|
|
}
|
|
SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format,
|
|
rect->w, rect->h, temp_pixels, temp_pitch);
|
|
SDL_UpdateTexture(native, rect, temp_pixels, temp_pitch);
|
|
SDL_free(temp_pixels);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int SDL_UpdateYUVTexture(SDL_Texture * texture, const SDL_Rect * rect,
|
|
const Uint8 *Yplane, int Ypitch,
|
|
const Uint8 *Uplane, int Upitch,
|
|
const Uint8 *Vplane, int Vpitch)
|
|
{
|
|
SDL_Renderer *renderer;
|
|
SDL_Rect full_rect;
|
|
|
|
CHECK_TEXTURE_MAGIC(texture, -1);
|
|
|
|
if (!Yplane) {
|
|
return SDL_InvalidParamError("Yplane");
|
|
}
|
|
if (!Ypitch) {
|
|
return SDL_InvalidParamError("Ypitch");
|
|
}
|
|
if (!Uplane) {
|
|
return SDL_InvalidParamError("Uplane");
|
|
}
|
|
if (!Upitch) {
|
|
return SDL_InvalidParamError("Upitch");
|
|
}
|
|
if (!Vplane) {
|
|
return SDL_InvalidParamError("Vplane");
|
|
}
|
|
if (!Vpitch) {
|
|
return SDL_InvalidParamError("Vpitch");
|
|
}
|
|
|
|
if (texture->format != SDL_PIXELFORMAT_YV12 &&
|
|
texture->format != SDL_PIXELFORMAT_IYUV) {
|
|
return SDL_SetError("Texture format must by YV12 or IYUV");
|
|
}
|
|
|
|
if (!rect) {
|
|
full_rect.x = 0;
|
|
full_rect.y = 0;
|
|
full_rect.w = texture->w;
|
|
full_rect.h = texture->h;
|
|
rect = &full_rect;
|
|
}
|
|
|
|
if (texture->yuv) {
|
|
return SDL_UpdateTextureYUVPlanar(texture, rect, Yplane, Ypitch, Uplane, Upitch, Vplane, Vpitch);
|
|
} else {
|
|
SDL_assert(!texture->native);
|
|
renderer = texture->renderer;
|
|
SDL_assert(renderer->UpdateTextureYUV);
|
|
if (renderer->UpdateTextureYUV) {
|
|
return renderer->UpdateTextureYUV(renderer, texture, rect, Yplane, Ypitch, Uplane, Upitch, Vplane, Vpitch);
|
|
} else {
|
|
return SDL_Unsupported();
|
|
}
|
|
}
|
|
}
|
|
|
|
static int
|
|
SDL_LockTextureYUV(SDL_Texture * texture, const SDL_Rect * rect,
|
|
void **pixels, int *pitch)
|
|
{
|
|
return SDL_SW_LockYUVTexture(texture->yuv, rect, pixels, pitch);
|
|
}
|
|
|
|
static int
|
|
SDL_LockTextureNative(SDL_Texture * texture, const SDL_Rect * rect,
|
|
void **pixels, int *pitch)
|
|
{
|
|
texture->locked_rect = *rect;
|
|
*pixels = (void *) ((Uint8 *) texture->pixels +
|
|
rect->y * texture->pitch +
|
|
rect->x * SDL_BYTESPERPIXEL(texture->format));
|
|
*pitch = texture->pitch;
|
|
return 0;
|
|
}
|
|
|
|
int
|
|
SDL_LockTexture(SDL_Texture * texture, const SDL_Rect * rect,
|
|
void **pixels, int *pitch)
|
|
{
|
|
SDL_Renderer *renderer;
|
|
SDL_Rect full_rect;
|
|
|
|
CHECK_TEXTURE_MAGIC(texture, -1);
|
|
|
|
if (texture->access != SDL_TEXTUREACCESS_STREAMING) {
|
|
return SDL_SetError("SDL_LockTexture(): texture must be streaming");
|
|
}
|
|
|
|
if (!rect) {
|
|
full_rect.x = 0;
|
|
full_rect.y = 0;
|
|
full_rect.w = texture->w;
|
|
full_rect.h = texture->h;
|
|
rect = &full_rect;
|
|
}
|
|
|
|
if (texture->yuv) {
|
|
return SDL_LockTextureYUV(texture, rect, pixels, pitch);
|
|
} else if (texture->native) {
|
|
return SDL_LockTextureNative(texture, rect, pixels, pitch);
|
|
} else {
|
|
renderer = texture->renderer;
|
|
return renderer->LockTexture(renderer, texture, rect, pixels, pitch);
|
|
}
|
|
}
|
|
|
|
static void
|
|
SDL_UnlockTextureYUV(SDL_Texture * texture)
|
|
{
|
|
SDL_Texture *native = texture->native;
|
|
void *native_pixels = NULL;
|
|
int native_pitch = 0;
|
|
SDL_Rect rect;
|
|
|
|
rect.x = 0;
|
|
rect.y = 0;
|
|
rect.w = texture->w;
|
|
rect.h = texture->h;
|
|
|
|
if (SDL_LockTexture(native, &rect, &native_pixels, &native_pitch) < 0) {
|
|
return;
|
|
}
|
|
SDL_SW_CopyYUVToRGB(texture->yuv, &rect, native->format,
|
|
rect.w, rect.h, native_pixels, native_pitch);
|
|
SDL_UnlockTexture(native);
|
|
}
|
|
|
|
static void
|
|
SDL_UnlockTextureNative(SDL_Texture * texture)
|
|
{
|
|
SDL_Texture *native = texture->native;
|
|
void *native_pixels = NULL;
|
|
int native_pitch = 0;
|
|
const SDL_Rect *rect = &texture->locked_rect;
|
|
const void* pixels = (void *) ((Uint8 *) texture->pixels +
|
|
rect->y * texture->pitch +
|
|
rect->x * SDL_BYTESPERPIXEL(texture->format));
|
|
int pitch = texture->pitch;
|
|
|
|
if (SDL_LockTexture(native, rect, &native_pixels, &native_pitch) < 0) {
|
|
return;
|
|
}
|
|
SDL_ConvertPixels(rect->w, rect->h,
|
|
texture->format, pixels, pitch,
|
|
native->format, native_pixels, native_pitch);
|
|
SDL_UnlockTexture(native);
|
|
}
|
|
|
|
void
|
|
SDL_UnlockTexture(SDL_Texture * texture)
|
|
{
|
|
SDL_Renderer *renderer;
|
|
|
|
CHECK_TEXTURE_MAGIC(texture, );
|
|
|
|
if (texture->access != SDL_TEXTUREACCESS_STREAMING) {
|
|
return;
|
|
}
|
|
if (texture->yuv) {
|
|
SDL_UnlockTextureYUV(texture);
|
|
} else if (texture->native) {
|
|
SDL_UnlockTextureNative(texture);
|
|
} else {
|
|
renderer = texture->renderer;
|
|
renderer->UnlockTexture(renderer, texture);
|
|
}
|
|
}
|
|
|
|
SDL_bool
|
|
SDL_RenderTargetSupported(SDL_Renderer *renderer)
|
|
{
|
|
if (!renderer || !renderer->SetRenderTarget) {
|
|
return SDL_FALSE;
|
|
}
|
|
return (renderer->info.flags & SDL_RENDERER_TARGETTEXTURE) != 0;
|
|
}
|
|
|
|
int
|
|
SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
|
|
{
|
|
if (!SDL_RenderTargetSupported(renderer)) {
|
|
return SDL_Unsupported();
|
|
}
|
|
if (texture == renderer->target) {
|
|
/* Nothing to do! */
|
|
return 0;
|
|
}
|
|
|
|
/* texture == NULL is valid and means reset the target to the window */
|
|
if (texture) {
|
|
CHECK_TEXTURE_MAGIC(texture, -1);
|
|
if (renderer != texture->renderer) {
|
|
return SDL_SetError("Texture was not created with this renderer");
|
|
}
|
|
if (texture->access != SDL_TEXTUREACCESS_TARGET) {
|
|
return SDL_SetError("Texture not created with SDL_TEXTUREACCESS_TARGET");
|
|
}
|
|
if (texture->native) {
|
|
/* Always render to the native texture */
|
|
texture = texture->native;
|
|
}
|
|
}
|
|
|
|
if (texture && !renderer->target) {
|
|
/* Make a backup of the viewport */
|
|
renderer->viewport_backup = renderer->viewport;
|
|
renderer->clip_rect_backup = renderer->clip_rect;
|
|
renderer->clipping_enabled_backup = renderer->clipping_enabled;
|
|
renderer->scale_backup = renderer->scale;
|
|
renderer->logical_w_backup = renderer->logical_w;
|
|
renderer->logical_h_backup = renderer->logical_h;
|
|
}
|
|
renderer->target = texture;
|
|
|
|
if (renderer->SetRenderTarget(renderer, texture) < 0) {
|
|
return -1;
|
|
}
|
|
|
|
if (texture) {
|
|
renderer->viewport.x = 0;
|
|
renderer->viewport.y = 0;
|
|
renderer->viewport.w = texture->w;
|
|
renderer->viewport.h = texture->h;
|
|
renderer->scale.x = 1.0f;
|
|
renderer->scale.y = 1.0f;
|
|
renderer->logical_w = texture->w;
|
|
renderer->logical_h = texture->h;
|
|
} else {
|
|
renderer->viewport = renderer->viewport_backup;
|
|
renderer->clip_rect = renderer->clip_rect_backup;
|
|
renderer->clipping_enabled = renderer->clipping_enabled_backup;
|
|
renderer->scale = renderer->scale_backup;
|
|
renderer->logical_w = renderer->logical_w_backup;
|
|
renderer->logical_h = renderer->logical_h_backup;
|
|
}
|
|
if (renderer->UpdateViewport(renderer) < 0) {
|
|
return -1;
|
|
}
|
|
if (renderer->UpdateClipRect(renderer) < 0) {
|
|
return -1;
|
|
}
|
|
|
|
/* All set! */
|
|
return 0;
|
|
}
|
|
|
|
SDL_Texture *
|
|
SDL_GetRenderTarget(SDL_Renderer *renderer)
|
|
{
|
|
return renderer->target;
|
|
}
|
|
|
|
static int
|
|
UpdateLogicalSize(SDL_Renderer *renderer)
|
|
{
|
|
int w = 1, h = 1;
|
|
float want_aspect;
|
|
float real_aspect;
|
|
float scale;
|
|
SDL_Rect viewport;
|
|
|
|
if (SDL_GetRendererOutputSize(renderer, &w, &h) < 0) {
|
|
return -1;
|
|
}
|
|
|
|
want_aspect = (float)renderer->logical_w / renderer->logical_h;
|
|
real_aspect = (float)w / h;
|
|
|
|
/* Clear the scale because we're setting viewport in output coordinates */
|
|
SDL_RenderSetScale(renderer, 1.0f, 1.0f);
|
|
|
|
if (SDL_fabs(want_aspect-real_aspect) < 0.0001) {
|
|
/* The aspect ratios are the same, just scale appropriately */
|
|
scale = (float)w / renderer->logical_w;
|
|
SDL_RenderSetViewport(renderer, NULL);
|
|
} else if (want_aspect > real_aspect) {
|
|
/* We want a wider aspect ratio than is available - letterbox it */
|
|
scale = (float)w / renderer->logical_w;
|
|
viewport.x = 0;
|
|
viewport.w = w;
|
|
viewport.h = (int)SDL_ceil(renderer->logical_h * scale);
|
|
viewport.y = (h - viewport.h) / 2;
|
|
SDL_RenderSetViewport(renderer, &viewport);
|
|
} else {
|
|
/* We want a narrower aspect ratio than is available - use side-bars */
|
|
scale = (float)h / renderer->logical_h;
|
|
viewport.y = 0;
|
|
viewport.h = h;
|
|
viewport.w = (int)SDL_ceil(renderer->logical_w * scale);
|
|
viewport.x = (w - viewport.w) / 2;
|
|
SDL_RenderSetViewport(renderer, &viewport);
|
|
}
|
|
|
|
/* Set the new scale */
|
|
SDL_RenderSetScale(renderer, scale, scale);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int
|
|
SDL_RenderSetLogicalSize(SDL_Renderer * renderer, int w, int h)
|
|
{
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
if (!w || !h) {
|
|
/* Clear any previous logical resolution */
|
|
renderer->logical_w = 0;
|
|
renderer->logical_h = 0;
|
|
SDL_RenderSetViewport(renderer, NULL);
|
|
SDL_RenderSetScale(renderer, 1.0f, 1.0f);
|
|
return 0;
|
|
}
|
|
|
|
renderer->logical_w = w;
|
|
renderer->logical_h = h;
|
|
|
|
return UpdateLogicalSize(renderer);
|
|
}
|
|
|
|
void
|
|
SDL_RenderGetLogicalSize(SDL_Renderer * renderer, int *w, int *h)
|
|
{
|
|
CHECK_RENDERER_MAGIC(renderer, );
|
|
|
|
if (w) {
|
|
*w = renderer->logical_w;
|
|
}
|
|
if (h) {
|
|
*h = renderer->logical_h;
|
|
}
|
|
}
|
|
|
|
int
|
|
SDL_RenderSetViewport(SDL_Renderer * renderer, const SDL_Rect * rect)
|
|
{
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
if (rect) {
|
|
renderer->viewport.x = (int)SDL_floor(rect->x * renderer->scale.x);
|
|
renderer->viewport.y = (int)SDL_floor(rect->y * renderer->scale.y);
|
|
renderer->viewport.w = (int)SDL_ceil(rect->w * renderer->scale.x);
|
|
renderer->viewport.h = (int)SDL_ceil(rect->h * renderer->scale.y);
|
|
} else {
|
|
renderer->viewport.x = 0;
|
|
renderer->viewport.y = 0;
|
|
if (SDL_GetRendererOutputSize(renderer, &renderer->viewport.w, &renderer->viewport.h) < 0) {
|
|
return -1;
|
|
}
|
|
}
|
|
return renderer->UpdateViewport(renderer);
|
|
}
|
|
|
|
void
|
|
SDL_RenderGetViewport(SDL_Renderer * renderer, SDL_Rect * rect)
|
|
{
|
|
CHECK_RENDERER_MAGIC(renderer, );
|
|
|
|
if (rect) {
|
|
rect->x = (int)(renderer->viewport.x / renderer->scale.x);
|
|
rect->y = (int)(renderer->viewport.y / renderer->scale.y);
|
|
rect->w = (int)(renderer->viewport.w / renderer->scale.x);
|
|
rect->h = (int)(renderer->viewport.h / renderer->scale.y);
|
|
}
|
|
}
|
|
|
|
int
|
|
SDL_RenderSetClipRect(SDL_Renderer * renderer, const SDL_Rect * rect)
|
|
{
|
|
CHECK_RENDERER_MAGIC(renderer, -1)
|
|
|
|
if (rect) {
|
|
renderer->clipping_enabled = SDL_TRUE;
|
|
renderer->clip_rect.x = (int)SDL_floor(rect->x * renderer->scale.x);
|
|
renderer->clip_rect.y = (int)SDL_floor(rect->y * renderer->scale.y);
|
|
renderer->clip_rect.w = (int)SDL_ceil(rect->w * renderer->scale.x);
|
|
renderer->clip_rect.h = (int)SDL_ceil(rect->h * renderer->scale.y);
|
|
} else {
|
|
renderer->clipping_enabled = SDL_FALSE;
|
|
SDL_zero(renderer->clip_rect);
|
|
}
|
|
return renderer->UpdateClipRect(renderer);
|
|
}
|
|
|
|
void
|
|
SDL_RenderGetClipRect(SDL_Renderer * renderer, SDL_Rect * rect)
|
|
{
|
|
CHECK_RENDERER_MAGIC(renderer, )
|
|
|
|
if (rect) {
|
|
rect->x = (int)(renderer->clip_rect.x / renderer->scale.x);
|
|
rect->y = (int)(renderer->clip_rect.y / renderer->scale.y);
|
|
rect->w = (int)(renderer->clip_rect.w / renderer->scale.x);
|
|
rect->h = (int)(renderer->clip_rect.h / renderer->scale.y);
|
|
}
|
|
}
|
|
|
|
SDL_bool
|
|
SDL_RenderIsClipEnabled(SDL_Renderer * renderer)
|
|
{
|
|
CHECK_RENDERER_MAGIC(renderer, SDL_FALSE)
|
|
return renderer->clipping_enabled;
|
|
}
|
|
|
|
int
|
|
SDL_RenderSetScale(SDL_Renderer * renderer, float scaleX, float scaleY)
|
|
{
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
renderer->scale.x = scaleX;
|
|
renderer->scale.y = scaleY;
|
|
return 0;
|
|
}
|
|
|
|
void
|
|
SDL_RenderGetScale(SDL_Renderer * renderer, float *scaleX, float *scaleY)
|
|
{
|
|
CHECK_RENDERER_MAGIC(renderer, );
|
|
|
|
if (scaleX) {
|
|
*scaleX = renderer->scale.x;
|
|
}
|
|
if (scaleY) {
|
|
*scaleY = renderer->scale.y;
|
|
}
|
|
}
|
|
|
|
int
|
|
SDL_SetRenderDrawColor(SDL_Renderer * renderer,
|
|
Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
|
{
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
renderer->r = r;
|
|
renderer->g = g;
|
|
renderer->b = b;
|
|
renderer->a = a;
|
|
return 0;
|
|
}
|
|
|
|
int
|
|
SDL_GetRenderDrawColor(SDL_Renderer * renderer,
|
|
Uint8 * r, Uint8 * g, Uint8 * b, Uint8 * a)
|
|
{
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
if (r) {
|
|
*r = renderer->r;
|
|
}
|
|
if (g) {
|
|
*g = renderer->g;
|
|
}
|
|
if (b) {
|
|
*b = renderer->b;
|
|
}
|
|
if (a) {
|
|
*a = renderer->a;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int
|
|
SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
|
|
{
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
renderer->blendMode = blendMode;
|
|
return 0;
|
|
}
|
|
|
|
int
|
|
SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer, SDL_BlendMode *blendMode)
|
|
{
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
*blendMode = renderer->blendMode;
|
|
return 0;
|
|
}
|
|
|
|
int
|
|
SDL_RenderClear(SDL_Renderer * renderer)
|
|
{
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
/* Don't draw while we're hidden */
|
|
if (renderer->hidden) {
|
|
return 0;
|
|
}
|
|
return renderer->RenderClear(renderer);
|
|
}
|
|
|
|
int
|
|
SDL_RenderDrawPoint(SDL_Renderer * renderer, int x, int y)
|
|
{
|
|
SDL_Point point;
|
|
|
|
point.x = x;
|
|
point.y = y;
|
|
return SDL_RenderDrawPoints(renderer, &point, 1);
|
|
}
|
|
|
|
static int
|
|
RenderDrawPointsWithRects(SDL_Renderer * renderer,
|
|
const SDL_Point * points, int count)
|
|
{
|
|
SDL_FRect *frects;
|
|
int i;
|
|
int status;
|
|
|
|
frects = SDL_stack_alloc(SDL_FRect, count);
|
|
if (!frects) {
|
|
return SDL_OutOfMemory();
|
|
}
|
|
for (i = 0; i < count; ++i) {
|
|
frects[i].x = points[i].x * renderer->scale.x;
|
|
frects[i].y = points[i].y * renderer->scale.y;
|
|
frects[i].w = renderer->scale.x;
|
|
frects[i].h = renderer->scale.y;
|
|
}
|
|
|
|
status = renderer->RenderFillRects(renderer, frects, count);
|
|
|
|
SDL_stack_free(frects);
|
|
|
|
return status;
|
|
}
|
|
|
|
int
|
|
SDL_RenderDrawPoints(SDL_Renderer * renderer,
|
|
const SDL_Point * points, int count)
|
|
{
|
|
SDL_FPoint *fpoints;
|
|
int i;
|
|
int status;
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
if (!points) {
|
|
return SDL_SetError("SDL_RenderDrawPoints(): Passed NULL points");
|
|
}
|
|
if (count < 1) {
|
|
return 0;
|
|
}
|
|
/* Don't draw while we're hidden */
|
|
if (renderer->hidden) {
|
|
return 0;
|
|
}
|
|
|
|
if (renderer->scale.x != 1.0f || renderer->scale.y != 1.0f) {
|
|
return RenderDrawPointsWithRects(renderer, points, count);
|
|
}
|
|
|
|
fpoints = SDL_stack_alloc(SDL_FPoint, count);
|
|
if (!fpoints) {
|
|
return SDL_OutOfMemory();
|
|
}
|
|
for (i = 0; i < count; ++i) {
|
|
fpoints[i].x = points[i].x * renderer->scale.x;
|
|
fpoints[i].y = points[i].y * renderer->scale.y;
|
|
}
|
|
|
|
status = renderer->RenderDrawPoints(renderer, fpoints, count);
|
|
|
|
SDL_stack_free(fpoints);
|
|
|
|
return status;
|
|
}
|
|
|
|
int
|
|
SDL_RenderDrawLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)
|
|
{
|
|
SDL_Point points[2];
|
|
|
|
points[0].x = x1;
|
|
points[0].y = y1;
|
|
points[1].x = x2;
|
|
points[1].y = y2;
|
|
return SDL_RenderDrawLines(renderer, points, 2);
|
|
}
|
|
|
|
static int
|
|
RenderDrawLinesWithRects(SDL_Renderer * renderer,
|
|
const SDL_Point * points, int count)
|
|
{
|
|
SDL_FRect *frect;
|
|
SDL_FRect *frects;
|
|
SDL_FPoint fpoints[2];
|
|
int i, nrects;
|
|
int status;
|
|
|
|
frects = SDL_stack_alloc(SDL_FRect, count-1);
|
|
if (!frects) {
|
|
return SDL_OutOfMemory();
|
|
}
|
|
|
|
status = 0;
|
|
nrects = 0;
|
|
for (i = 0; i < count-1; ++i) {
|
|
if (points[i].x == points[i+1].x) {
|
|
int minY = SDL_min(points[i].y, points[i+1].y);
|
|
int maxY = SDL_max(points[i].y, points[i+1].y);
|
|
|
|
frect = &frects[nrects++];
|
|
frect->x = points[i].x * renderer->scale.x;
|
|
frect->y = minY * renderer->scale.y;
|
|
frect->w = renderer->scale.x;
|
|
frect->h = (maxY - minY + 1) * renderer->scale.y;
|
|
} else if (points[i].y == points[i+1].y) {
|
|
int minX = SDL_min(points[i].x, points[i+1].x);
|
|
int maxX = SDL_max(points[i].x, points[i+1].x);
|
|
|
|
frect = &frects[nrects++];
|
|
frect->x = minX * renderer->scale.x;
|
|
frect->y = points[i].y * renderer->scale.y;
|
|
frect->w = (maxX - minX + 1) * renderer->scale.x;
|
|
frect->h = renderer->scale.y;
|
|
} else {
|
|
/* FIXME: We can't use a rect for this line... */
|
|
fpoints[0].x = points[i].x * renderer->scale.x;
|
|
fpoints[0].y = points[i].y * renderer->scale.y;
|
|
fpoints[1].x = points[i+1].x * renderer->scale.x;
|
|
fpoints[1].y = points[i+1].y * renderer->scale.y;
|
|
status += renderer->RenderDrawLines(renderer, fpoints, 2);
|
|
}
|
|
}
|
|
|
|
status += renderer->RenderFillRects(renderer, frects, nrects);
|
|
|
|
SDL_stack_free(frects);
|
|
|
|
if (status < 0) {
|
|
status = -1;
|
|
}
|
|
return status;
|
|
}
|
|
|
|
int
|
|
SDL_RenderDrawLines(SDL_Renderer * renderer,
|
|
const SDL_Point * points, int count)
|
|
{
|
|
SDL_FPoint *fpoints;
|
|
int i;
|
|
int status;
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
if (!points) {
|
|
return SDL_SetError("SDL_RenderDrawLines(): Passed NULL points");
|
|
}
|
|
if (count < 2) {
|
|
return 0;
|
|
}
|
|
/* Don't draw while we're hidden */
|
|
if (renderer->hidden) {
|
|
return 0;
|
|
}
|
|
|
|
if (renderer->scale.x != 1.0f || renderer->scale.y != 1.0f) {
|
|
return RenderDrawLinesWithRects(renderer, points, count);
|
|
}
|
|
|
|
fpoints = SDL_stack_alloc(SDL_FPoint, count);
|
|
if (!fpoints) {
|
|
return SDL_OutOfMemory();
|
|
}
|
|
for (i = 0; i < count; ++i) {
|
|
fpoints[i].x = points[i].x * renderer->scale.x;
|
|
fpoints[i].y = points[i].y * renderer->scale.y;
|
|
}
|
|
|
|
status = renderer->RenderDrawLines(renderer, fpoints, count);
|
|
|
|
SDL_stack_free(fpoints);
|
|
|
|
return status;
|
|
}
|
|
|
|
int
|
|
SDL_RenderDrawRect(SDL_Renderer * renderer, const SDL_Rect * rect)
|
|
{
|
|
SDL_Rect full_rect;
|
|
SDL_Point points[5];
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
/* If 'rect' == NULL, then outline the whole surface */
|
|
if (!rect) {
|
|
SDL_RenderGetViewport(renderer, &full_rect);
|
|
full_rect.x = 0;
|
|
full_rect.y = 0;
|
|
rect = &full_rect;
|
|
}
|
|
|
|
points[0].x = rect->x;
|
|
points[0].y = rect->y;
|
|
points[1].x = rect->x+rect->w-1;
|
|
points[1].y = rect->y;
|
|
points[2].x = rect->x+rect->w-1;
|
|
points[2].y = rect->y+rect->h-1;
|
|
points[3].x = rect->x;
|
|
points[3].y = rect->y+rect->h-1;
|
|
points[4].x = rect->x;
|
|
points[4].y = rect->y;
|
|
return SDL_RenderDrawLines(renderer, points, 5);
|
|
}
|
|
|
|
int
|
|
SDL_RenderDrawRects(SDL_Renderer * renderer,
|
|
const SDL_Rect * rects, int count)
|
|
{
|
|
int i;
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
if (!rects) {
|
|
return SDL_SetError("SDL_RenderDrawRects(): Passed NULL rects");
|
|
}
|
|
if (count < 1) {
|
|
return 0;
|
|
}
|
|
|
|
/* Don't draw while we're hidden */
|
|
if (renderer->hidden) {
|
|
return 0;
|
|
}
|
|
for (i = 0; i < count; ++i) {
|
|
if (SDL_RenderDrawRect(renderer, &rects[i]) < 0) {
|
|
return -1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int
|
|
SDL_RenderFillRect(SDL_Renderer * renderer, const SDL_Rect * rect)
|
|
{
|
|
SDL_Rect full_rect = { 0, 0, 0, 0 };
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
/* If 'rect' == NULL, then outline the whole surface */
|
|
if (!rect) {
|
|
SDL_RenderGetViewport(renderer, &full_rect);
|
|
full_rect.x = 0;
|
|
full_rect.y = 0;
|
|
rect = &full_rect;
|
|
}
|
|
return SDL_RenderFillRects(renderer, rect, 1);
|
|
}
|
|
|
|
int
|
|
SDL_RenderFillRects(SDL_Renderer * renderer,
|
|
const SDL_Rect * rects, int count)
|
|
{
|
|
SDL_FRect *frects;
|
|
int i;
|
|
int status;
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
if (!rects) {
|
|
return SDL_SetError("SDL_RenderFillRects(): Passed NULL rects");
|
|
}
|
|
if (count < 1) {
|
|
return 0;
|
|
}
|
|
/* Don't draw while we're hidden */
|
|
if (renderer->hidden) {
|
|
return 0;
|
|
}
|
|
|
|
frects = SDL_stack_alloc(SDL_FRect, count);
|
|
if (!frects) {
|
|
return SDL_OutOfMemory();
|
|
}
|
|
for (i = 0; i < count; ++i) {
|
|
frects[i].x = rects[i].x * renderer->scale.x;
|
|
frects[i].y = rects[i].y * renderer->scale.y;
|
|
frects[i].w = rects[i].w * renderer->scale.x;
|
|
frects[i].h = rects[i].h * renderer->scale.y;
|
|
}
|
|
|
|
status = renderer->RenderFillRects(renderer, frects, count);
|
|
|
|
SDL_stack_free(frects);
|
|
|
|
return status;
|
|
}
|
|
|
|
int
|
|
SDL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
const SDL_Rect * srcrect, const SDL_Rect * dstrect)
|
|
{
|
|
SDL_Rect real_srcrect = { 0, 0, 0, 0 };
|
|
SDL_Rect real_dstrect = { 0, 0, 0, 0 };
|
|
SDL_FRect frect;
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
CHECK_TEXTURE_MAGIC(texture, -1);
|
|
|
|
if (renderer != texture->renderer) {
|
|
return SDL_SetError("Texture was not created with this renderer");
|
|
}
|
|
|
|
real_srcrect.x = 0;
|
|
real_srcrect.y = 0;
|
|
real_srcrect.w = texture->w;
|
|
real_srcrect.h = texture->h;
|
|
if (srcrect) {
|
|
if (!SDL_IntersectRect(srcrect, &real_srcrect, &real_srcrect)) {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
SDL_RenderGetViewport(renderer, &real_dstrect);
|
|
real_dstrect.x = 0;
|
|
real_dstrect.y = 0;
|
|
if (dstrect) {
|
|
if (!SDL_HasIntersection(dstrect, &real_dstrect)) {
|
|
return 0;
|
|
}
|
|
real_dstrect = *dstrect;
|
|
}
|
|
|
|
if (texture->native) {
|
|
texture = texture->native;
|
|
}
|
|
|
|
/* Don't draw while we're hidden */
|
|
if (renderer->hidden) {
|
|
return 0;
|
|
}
|
|
|
|
frect.x = real_dstrect.x * renderer->scale.x;
|
|
frect.y = real_dstrect.y * renderer->scale.y;
|
|
frect.w = real_dstrect.w * renderer->scale.x;
|
|
frect.h = real_dstrect.h * renderer->scale.y;
|
|
|
|
return renderer->RenderCopy(renderer, texture, &real_srcrect, &frect);
|
|
}
|
|
|
|
|
|
int
|
|
SDL_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
const SDL_Rect * srcrect, const SDL_Rect * dstrect,
|
|
const double angle, const SDL_Point *center, const SDL_RendererFlip flip)
|
|
{
|
|
SDL_Rect real_srcrect = { 0, 0, 0, 0 };
|
|
SDL_Rect real_dstrect = { 0, 0, 0, 0 };
|
|
SDL_Point real_center;
|
|
SDL_FRect frect;
|
|
SDL_FPoint fcenter;
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
CHECK_TEXTURE_MAGIC(texture, -1);
|
|
|
|
if (renderer != texture->renderer) {
|
|
return SDL_SetError("Texture was not created with this renderer");
|
|
}
|
|
if (!renderer->RenderCopyEx) {
|
|
return SDL_SetError("Renderer does not support RenderCopyEx");
|
|
}
|
|
|
|
real_srcrect.x = 0;
|
|
real_srcrect.y = 0;
|
|
real_srcrect.w = texture->w;
|
|
real_srcrect.h = texture->h;
|
|
if (srcrect) {
|
|
if (!SDL_IntersectRect(srcrect, &real_srcrect, &real_srcrect)) {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
/* We don't intersect the dstrect with the viewport as RenderCopy does because of potential rotation clipping issues... TODO: should we? */
|
|
if (dstrect) {
|
|
real_dstrect = *dstrect;
|
|
} else {
|
|
SDL_RenderGetViewport(renderer, &real_dstrect);
|
|
real_dstrect.x = 0;
|
|
real_dstrect.y = 0;
|
|
}
|
|
|
|
if (texture->native) {
|
|
texture = texture->native;
|
|
}
|
|
|
|
if(center) real_center = *center;
|
|
else {
|
|
real_center.x = real_dstrect.w/2;
|
|
real_center.y = real_dstrect.h/2;
|
|
}
|
|
|
|
frect.x = real_dstrect.x * renderer->scale.x;
|
|
frect.y = real_dstrect.y * renderer->scale.y;
|
|
frect.w = real_dstrect.w * renderer->scale.x;
|
|
frect.h = real_dstrect.h * renderer->scale.y;
|
|
|
|
fcenter.x = real_center.x * renderer->scale.x;
|
|
fcenter.y = real_center.y * renderer->scale.y;
|
|
|
|
return renderer->RenderCopyEx(renderer, texture, &real_srcrect, &frect, angle, &fcenter, flip);
|
|
}
|
|
|
|
int
|
|
SDL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
|
|
Uint32 format, void * pixels, int pitch)
|
|
{
|
|
SDL_Rect real_rect;
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
if (!renderer->RenderReadPixels) {
|
|
return SDL_Unsupported();
|
|
}
|
|
|
|
if (!format) {
|
|
format = SDL_GetWindowPixelFormat(renderer->window);
|
|
}
|
|
|
|
real_rect.x = renderer->viewport.x;
|
|
real_rect.y = renderer->viewport.y;
|
|
real_rect.w = renderer->viewport.w;
|
|
real_rect.h = renderer->viewport.h;
|
|
if (rect) {
|
|
if (!SDL_IntersectRect(rect, &real_rect, &real_rect)) {
|
|
return 0;
|
|
}
|
|
if (real_rect.y > rect->y) {
|
|
pixels = (Uint8 *)pixels + pitch * (real_rect.y - rect->y);
|
|
}
|
|
if (real_rect.x > rect->x) {
|
|
int bpp = SDL_BYTESPERPIXEL(format);
|
|
pixels = (Uint8 *)pixels + bpp * (real_rect.x - rect->x);
|
|
}
|
|
}
|
|
|
|
return renderer->RenderReadPixels(renderer, &real_rect,
|
|
format, pixels, pitch);
|
|
}
|
|
|
|
void
|
|
SDL_RenderPresent(SDL_Renderer * renderer)
|
|
{
|
|
CHECK_RENDERER_MAGIC(renderer, );
|
|
|
|
/* Don't draw while we're hidden */
|
|
if (renderer->hidden) {
|
|
return;
|
|
}
|
|
renderer->RenderPresent(renderer);
|
|
}
|
|
|
|
void
|
|
SDL_DestroyTexture(SDL_Texture * texture)
|
|
{
|
|
SDL_Renderer *renderer;
|
|
|
|
CHECK_TEXTURE_MAGIC(texture, );
|
|
|
|
renderer = texture->renderer;
|
|
if (texture == renderer->target) {
|
|
SDL_SetRenderTarget(renderer, NULL);
|
|
}
|
|
|
|
texture->magic = NULL;
|
|
|
|
if (texture->next) {
|
|
texture->next->prev = texture->prev;
|
|
}
|
|
if (texture->prev) {
|
|
texture->prev->next = texture->next;
|
|
} else {
|
|
renderer->textures = texture->next;
|
|
}
|
|
|
|
if (texture->native) {
|
|
SDL_DestroyTexture(texture->native);
|
|
}
|
|
if (texture->yuv) {
|
|
SDL_SW_DestroyYUVTexture(texture->yuv);
|
|
}
|
|
SDL_free(texture->pixels);
|
|
|
|
renderer->DestroyTexture(renderer, texture);
|
|
SDL_free(texture);
|
|
}
|
|
|
|
void
|
|
SDL_DestroyRenderer(SDL_Renderer * renderer)
|
|
{
|
|
CHECK_RENDERER_MAGIC(renderer, );
|
|
|
|
SDL_DelEventWatch(SDL_RendererEventWatch, renderer);
|
|
|
|
/* Free existing textures for this renderer */
|
|
while (renderer->textures) {
|
|
SDL_DestroyTexture(renderer->textures);
|
|
}
|
|
|
|
if (renderer->window) {
|
|
SDL_SetWindowData(renderer->window, SDL_WINDOWRENDERDATA, NULL);
|
|
}
|
|
|
|
/* It's no longer magical... */
|
|
renderer->magic = NULL;
|
|
|
|
/* Free the renderer instance */
|
|
renderer->DestroyRenderer(renderer);
|
|
}
|
|
|
|
int SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh)
|
|
{
|
|
SDL_Renderer *renderer;
|
|
|
|
CHECK_TEXTURE_MAGIC(texture, -1);
|
|
renderer = texture->renderer;
|
|
if (texture->native) {
|
|
return SDL_GL_BindTexture(texture->native, texw, texh);
|
|
} else if (renderer && renderer->GL_BindTexture) {
|
|
return renderer->GL_BindTexture(renderer, texture, texw, texh);
|
|
} else {
|
|
return SDL_Unsupported();
|
|
}
|
|
}
|
|
|
|
int SDL_GL_UnbindTexture(SDL_Texture *texture)
|
|
{
|
|
SDL_Renderer *renderer;
|
|
|
|
CHECK_TEXTURE_MAGIC(texture, -1);
|
|
renderer = texture->renderer;
|
|
if (texture->native) {
|
|
return SDL_GL_UnbindTexture(texture->native);
|
|
} else if (renderer && renderer->GL_UnbindTexture) {
|
|
return renderer->GL_UnbindTexture(renderer, texture);
|
|
}
|
|
|
|
return SDL_Unsupported();
|
|
}
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|