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https://github.com/Relintai/sdl2_frt.git
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b88ca1b4a6
Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture. More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
36 lines
1.2 KiB
Lua
Executable File
36 lines
1.2 KiB
Lua
Executable File
-- Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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--
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-- This software is provided 'as-is', without any express or implied
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-- warranty. In no event will the authors be held liable for any damages
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-- arising from the use of this software.
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--
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-- Permission is granted to anyone to use this software for any purpose,
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-- including commercial applications, and to alter it and redistribute it
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-- freely.
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--
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-- Meta-build system using premake created and maintained by
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-- Benjamin Henning <b.henning@digipen.edu>
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--[[
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testshader.lua
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This file defines the testshader test project. It depends on the SDL2main
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and SDL2 projects. It will not build on iOS or Cygwin. This project has a
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dependency on OpenGL.
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]]
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SDL_project "testshader"
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SDL_kind "ConsoleApp"
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SDL_notos "ios|cygwin"
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SDL_language "C"
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SDL_sourcedir "../test"
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SDL_projectLocation "tests"
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-- a list of items to copy from the sourcedir to the destination
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SDL_copy { "icon.bmp" }
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SDL_projectDependencies { "SDL2main", "SDL2" }
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SDL_defines { "HAVE_OPENGL" }
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SDL_dependency "OpenGL"
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-- opengl is platform independent
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SDL_depfunc "OpenGL"
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SDL_files { "/testshader.*" }
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