mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-20 22:16:49 +01:00
1233 lines
34 KiB
C
1233 lines
34 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../SDL_internal.h"
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#include "SDL_video.h"
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#include "SDL_sysvideo.h"
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#include "SDL_blit.h"
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#include "SDL_RLEaccel_c.h"
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#include "SDL_pixels_c.h"
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#include "SDL_yuv_c.h"
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/* Check to make sure we can safely check multiplication of surface w and pitch and it won't overflow size_t */
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SDL_COMPILE_TIME_ASSERT(surface_size_assumptions,
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sizeof(int) == sizeof(Sint32) && sizeof(size_t) >= sizeof(Sint32));
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/* Public routines */
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/*
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* Calculate the pad-aligned scanline width of a surface
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*/
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int
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SDL_CalculatePitch(Uint32 format, int width)
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{
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int pitch;
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/* Surface should be 4-byte aligned for speed */
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pitch = width * SDL_BYTESPERPIXEL(format);
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switch (SDL_BITSPERPIXEL(format)) {
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case 1:
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pitch = (pitch + 7) / 8;
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break;
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case 4:
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pitch = (pitch + 1) / 2;
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break;
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default:
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break;
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}
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pitch = (pitch + 3) & ~3; /* 4-byte aligning */
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return pitch;
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}
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/*
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* Create an empty RGB surface of the appropriate depth using the given
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* enum SDL_PIXELFORMAT_* format
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*/
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SDL_Surface *
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SDL_CreateRGBSurfaceWithFormat(Uint32 flags, int width, int height, int depth,
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Uint32 format)
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{
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SDL_Surface *surface;
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/* The flags are no longer used, make the compiler happy */
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(void)flags;
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/* Allocate the surface */
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surface = (SDL_Surface *) SDL_calloc(1, sizeof(*surface));
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if (surface == NULL) {
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SDL_OutOfMemory();
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return NULL;
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}
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surface->format = SDL_AllocFormat(format);
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if (!surface->format) {
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SDL_FreeSurface(surface);
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return NULL;
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}
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surface->w = width;
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surface->h = height;
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surface->pitch = SDL_CalculatePitch(format, width);
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SDL_SetClipRect(surface, NULL);
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if (SDL_ISPIXELFORMAT_INDEXED(surface->format->format)) {
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SDL_Palette *palette =
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SDL_AllocPalette((1 << surface->format->BitsPerPixel));
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if (!palette) {
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SDL_FreeSurface(surface);
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return NULL;
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}
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if (palette->ncolors == 2) {
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/* Create a black and white bitmap palette */
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palette->colors[0].r = 0xFF;
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palette->colors[0].g = 0xFF;
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palette->colors[0].b = 0xFF;
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palette->colors[1].r = 0x00;
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palette->colors[1].g = 0x00;
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palette->colors[1].b = 0x00;
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}
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SDL_SetSurfacePalette(surface, palette);
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SDL_FreePalette(palette);
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}
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/* Get the pixels */
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if (surface->w && surface->h) {
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/* Assumptions checked in surface_size_assumptions assert above */
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Sint64 size = ((Sint64)surface->h * surface->pitch);
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if (size < 0 || size > SDL_MAX_SINT32) {
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/* Overflow... */
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SDL_FreeSurface(surface);
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SDL_OutOfMemory();
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return NULL;
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}
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surface->pixels = SDL_malloc((size_t)size);
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if (!surface->pixels) {
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SDL_FreeSurface(surface);
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SDL_OutOfMemory();
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return NULL;
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}
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/* This is important for bitmaps */
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SDL_memset(surface->pixels, 0, surface->h * surface->pitch);
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}
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/* Allocate an empty mapping */
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surface->map = SDL_AllocBlitMap();
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if (!surface->map) {
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SDL_FreeSurface(surface);
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return NULL;
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}
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/* By default surface with an alpha mask are set up for blending */
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if (surface->format->Amask) {
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SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND);
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}
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/* The surface is ready to go */
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surface->refcount = 1;
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return surface;
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}
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/*
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* Create an empty RGB surface of the appropriate depth
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*/
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SDL_Surface *
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SDL_CreateRGBSurface(Uint32 flags,
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int width, int height, int depth,
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Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
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{
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Uint32 format;
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/* Get the pixel format */
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format = SDL_MasksToPixelFormatEnum(depth, Rmask, Gmask, Bmask, Amask);
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if (format == SDL_PIXELFORMAT_UNKNOWN) {
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SDL_SetError("Unknown pixel format");
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return NULL;
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}
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return SDL_CreateRGBSurfaceWithFormat(flags, width, height, depth, format);
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}
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/*
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* Create an RGB surface from an existing memory buffer
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*/
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SDL_Surface *
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SDL_CreateRGBSurfaceFrom(void *pixels,
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int width, int height, int depth, int pitch,
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Uint32 Rmask, Uint32 Gmask, Uint32 Bmask,
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Uint32 Amask)
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{
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SDL_Surface *surface;
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surface = SDL_CreateRGBSurface(0, 0, 0, depth, Rmask, Gmask, Bmask, Amask);
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if (surface != NULL) {
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surface->flags |= SDL_PREALLOC;
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surface->pixels = pixels;
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surface->w = width;
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surface->h = height;
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surface->pitch = pitch;
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SDL_SetClipRect(surface, NULL);
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}
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return surface;
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}
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/*
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* Create an RGB surface from an existing memory buffer using the given given
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* enum SDL_PIXELFORMAT_* format
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*/
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SDL_Surface *
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SDL_CreateRGBSurfaceWithFormatFrom(void *pixels,
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int width, int height, int depth, int pitch,
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Uint32 format)
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{
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SDL_Surface *surface;
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surface = SDL_CreateRGBSurfaceWithFormat(0, 0, 0, depth, format);
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if (surface != NULL) {
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surface->flags |= SDL_PREALLOC;
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surface->pixels = pixels;
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surface->w = width;
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surface->h = height;
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surface->pitch = pitch;
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SDL_SetClipRect(surface, NULL);
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}
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return surface;
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}
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int
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SDL_SetSurfacePalette(SDL_Surface * surface, SDL_Palette * palette)
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{
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if (!surface) {
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return SDL_SetError("SDL_SetSurfacePalette() passed a NULL surface");
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}
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if (SDL_SetPixelFormatPalette(surface->format, palette) < 0) {
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return -1;
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}
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SDL_InvalidateMap(surface->map);
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return 0;
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}
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int
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SDL_SetSurfaceRLE(SDL_Surface * surface, int flag)
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{
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int flags;
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if (!surface) {
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return -1;
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}
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flags = surface->map->info.flags;
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if (flag) {
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surface->map->info.flags |= SDL_COPY_RLE_DESIRED;
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} else {
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surface->map->info.flags &= ~SDL_COPY_RLE_DESIRED;
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}
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if (surface->map->info.flags != flags) {
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SDL_InvalidateMap(surface->map);
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}
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return 0;
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}
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int
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SDL_SetColorKey(SDL_Surface * surface, int flag, Uint32 key)
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{
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int flags;
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if (!surface) {
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return SDL_InvalidParamError("surface");
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}
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if (surface->format->palette && key >= ((Uint32) surface->format->palette->ncolors)) {
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return SDL_InvalidParamError("key");
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}
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if (flag & SDL_RLEACCEL) {
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SDL_SetSurfaceRLE(surface, 1);
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}
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flags = surface->map->info.flags;
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if (flag) {
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surface->map->info.flags |= SDL_COPY_COLORKEY;
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surface->map->info.colorkey = key;
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if (surface->format->palette) {
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surface->format->palette->colors[surface->map->info.colorkey].a = SDL_ALPHA_TRANSPARENT;
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++surface->format->palette->version;
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if (!surface->format->palette->version) {
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surface->format->palette->version = 1;
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}
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}
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} else {
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if (surface->format->palette) {
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surface->format->palette->colors[surface->map->info.colorkey].a = SDL_ALPHA_OPAQUE;
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++surface->format->palette->version;
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if (!surface->format->palette->version) {
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surface->format->palette->version = 1;
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}
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}
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surface->map->info.flags &= ~SDL_COPY_COLORKEY;
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}
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if (surface->map->info.flags != flags) {
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SDL_InvalidateMap(surface->map);
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}
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return 0;
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}
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int
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SDL_GetColorKey(SDL_Surface * surface, Uint32 * key)
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{
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if (!surface) {
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return SDL_InvalidParamError("surface");
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}
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if (!(surface->map->info.flags & SDL_COPY_COLORKEY)) {
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return SDL_SetError("Surface doesn't have a colorkey");
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}
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if (key) {
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*key = surface->map->info.colorkey;
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}
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return 0;
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}
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/* This is a fairly slow function to switch from colorkey to alpha */
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static void
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SDL_ConvertColorkeyToAlpha(SDL_Surface * surface)
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{
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int x, y;
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if (!surface) {
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return;
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}
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if (!(surface->map->info.flags & SDL_COPY_COLORKEY) ||
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!surface->format->Amask) {
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return;
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}
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SDL_LockSurface(surface);
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switch (surface->format->BytesPerPixel) {
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case 2:
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{
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Uint16 *row, *spot;
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Uint16 ckey = (Uint16) surface->map->info.colorkey;
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Uint16 mask = (Uint16) (~surface->format->Amask);
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/* Ignore alpha in colorkey comparison */
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ckey &= mask;
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row = (Uint16 *) surface->pixels;
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for (y = surface->h; y--;) {
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spot = row;
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for (x = surface->w; x--;) {
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if ((*spot & mask) == ckey) {
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*spot &= mask;
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}
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++spot;
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}
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row += surface->pitch / 2;
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}
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}
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break;
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case 3:
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/* FIXME */
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break;
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case 4:
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{
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Uint32 *row, *spot;
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Uint32 ckey = surface->map->info.colorkey;
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Uint32 mask = ~surface->format->Amask;
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/* Ignore alpha in colorkey comparison */
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ckey &= mask;
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row = (Uint32 *) surface->pixels;
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for (y = surface->h; y--;) {
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spot = row;
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for (x = surface->w; x--;) {
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if ((*spot & mask) == ckey) {
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*spot &= mask;
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}
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++spot;
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}
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row += surface->pitch / 4;
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}
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}
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break;
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}
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SDL_UnlockSurface(surface);
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SDL_SetColorKey(surface, 0, 0);
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SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND);
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}
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int
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SDL_SetSurfaceColorMod(SDL_Surface * surface, Uint8 r, Uint8 g, Uint8 b)
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{
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int flags;
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if (!surface) {
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return -1;
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}
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surface->map->info.r = r;
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surface->map->info.g = g;
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surface->map->info.b = b;
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flags = surface->map->info.flags;
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if (r != 0xFF || g != 0xFF || b != 0xFF) {
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surface->map->info.flags |= SDL_COPY_MODULATE_COLOR;
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} else {
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surface->map->info.flags &= ~SDL_COPY_MODULATE_COLOR;
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}
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if (surface->map->info.flags != flags) {
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SDL_InvalidateMap(surface->map);
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}
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return 0;
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}
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int
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SDL_GetSurfaceColorMod(SDL_Surface * surface, Uint8 * r, Uint8 * g, Uint8 * b)
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{
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if (!surface) {
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return -1;
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}
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if (r) {
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*r = surface->map->info.r;
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}
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if (g) {
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*g = surface->map->info.g;
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}
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if (b) {
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*b = surface->map->info.b;
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}
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return 0;
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}
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int
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SDL_SetSurfaceAlphaMod(SDL_Surface * surface, Uint8 alpha)
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{
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int flags;
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if (!surface) {
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return -1;
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}
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surface->map->info.a = alpha;
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flags = surface->map->info.flags;
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if (alpha != 0xFF) {
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surface->map->info.flags |= SDL_COPY_MODULATE_ALPHA;
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} else {
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surface->map->info.flags &= ~SDL_COPY_MODULATE_ALPHA;
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}
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if (surface->map->info.flags != flags) {
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SDL_InvalidateMap(surface->map);
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}
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return 0;
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}
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int
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SDL_GetSurfaceAlphaMod(SDL_Surface * surface, Uint8 * alpha)
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{
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if (!surface) {
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return -1;
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}
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if (alpha) {
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*alpha = surface->map->info.a;
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}
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return 0;
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}
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int
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SDL_SetSurfaceBlendMode(SDL_Surface * surface, SDL_BlendMode blendMode)
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{
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int flags, status;
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if (!surface) {
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return -1;
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}
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status = 0;
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flags = surface->map->info.flags;
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surface->map->info.flags &=
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~(SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD);
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switch (blendMode) {
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case SDL_BLENDMODE_NONE:
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break;
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case SDL_BLENDMODE_BLEND:
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surface->map->info.flags |= SDL_COPY_BLEND;
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break;
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case SDL_BLENDMODE_ADD:
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surface->map->info.flags |= SDL_COPY_ADD;
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break;
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case SDL_BLENDMODE_MOD:
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surface->map->info.flags |= SDL_COPY_MOD;
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break;
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default:
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status = SDL_Unsupported();
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break;
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}
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if (surface->map->info.flags != flags) {
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SDL_InvalidateMap(surface->map);
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}
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return status;
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}
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|
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int
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SDL_GetSurfaceBlendMode(SDL_Surface * surface, SDL_BlendMode *blendMode)
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{
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if (!surface) {
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return -1;
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}
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|
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if (!blendMode) {
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return 0;
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}
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|
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switch (surface->map->
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info.flags & (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD)) {
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case SDL_COPY_BLEND:
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*blendMode = SDL_BLENDMODE_BLEND;
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break;
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case SDL_COPY_ADD:
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*blendMode = SDL_BLENDMODE_ADD;
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break;
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case SDL_COPY_MOD:
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*blendMode = SDL_BLENDMODE_MOD;
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break;
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default:
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*blendMode = SDL_BLENDMODE_NONE;
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break;
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}
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return 0;
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}
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|
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SDL_bool
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SDL_SetClipRect(SDL_Surface * surface, const SDL_Rect * rect)
|
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{
|
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SDL_Rect full_rect;
|
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|
|
/* Don't do anything if there's no surface to act on */
|
|
if (!surface) {
|
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return SDL_FALSE;
|
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}
|
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|
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/* Set up the full surface rectangle */
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full_rect.x = 0;
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full_rect.y = 0;
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full_rect.w = surface->w;
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full_rect.h = surface->h;
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|
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/* Set the clipping rectangle */
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if (!rect) {
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surface->clip_rect = full_rect;
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return SDL_TRUE;
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}
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return SDL_IntersectRect(rect, &full_rect, &surface->clip_rect);
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}
|
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|
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void
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SDL_GetClipRect(SDL_Surface * surface, SDL_Rect * rect)
|
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{
|
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if (surface && rect) {
|
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*rect = surface->clip_rect;
|
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}
|
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}
|
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|
|
/*
|
|
* Set up a blit between two surfaces -- split into three parts:
|
|
* The upper part, SDL_UpperBlit(), performs clipping and rectangle
|
|
* verification. The lower part is a pointer to a low level
|
|
* accelerated blitting function.
|
|
*
|
|
* These parts are separated out and each used internally by this
|
|
* library in the optimimum places. They are exported so that if
|
|
* you know exactly what you are doing, you can optimize your code
|
|
* by calling the one(s) you need.
|
|
*/
|
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int
|
|
SDL_LowerBlit(SDL_Surface * src, SDL_Rect * srcrect,
|
|
SDL_Surface * dst, SDL_Rect * dstrect)
|
|
{
|
|
/* Check to make sure the blit mapping is valid */
|
|
if ((src->map->dst != dst) ||
|
|
(dst->format->palette &&
|
|
src->map->dst_palette_version != dst->format->palette->version) ||
|
|
(src->format->palette &&
|
|
src->map->src_palette_version != src->format->palette->version)) {
|
|
if (SDL_MapSurface(src, dst) < 0) {
|
|
return (-1);
|
|
}
|
|
/* just here for debugging */
|
|
/* printf */
|
|
/* ("src = 0x%08X src->flags = %08X src->map->info.flags = %08x\ndst = 0x%08X dst->flags = %08X dst->map->info.flags = %08X\nsrc->map->blit = 0x%08x\n", */
|
|
/* src, dst->flags, src->map->info.flags, dst, dst->flags, */
|
|
/* dst->map->info.flags, src->map->blit); */
|
|
}
|
|
return (src->map->blit(src, srcrect, dst, dstrect));
|
|
}
|
|
|
|
|
|
int
|
|
SDL_UpperBlit(SDL_Surface * src, const SDL_Rect * srcrect,
|
|
SDL_Surface * dst, SDL_Rect * dstrect)
|
|
{
|
|
SDL_Rect fulldst;
|
|
int srcx, srcy, w, h;
|
|
|
|
/* Make sure the surfaces aren't locked */
|
|
if (!src || !dst) {
|
|
return SDL_SetError("SDL_UpperBlit: passed a NULL surface");
|
|
}
|
|
if (src->locked || dst->locked) {
|
|
return SDL_SetError("Surfaces must not be locked during blit");
|
|
}
|
|
|
|
/* If the destination rectangle is NULL, use the entire dest surface */
|
|
if (dstrect == NULL) {
|
|
fulldst.x = fulldst.y = 0;
|
|
fulldst.w = dst->w;
|
|
fulldst.h = dst->h;
|
|
dstrect = &fulldst;
|
|
}
|
|
|
|
/* clip the source rectangle to the source surface */
|
|
if (srcrect) {
|
|
int maxw, maxh;
|
|
|
|
srcx = srcrect->x;
|
|
w = srcrect->w;
|
|
if (srcx < 0) {
|
|
w += srcx;
|
|
dstrect->x -= srcx;
|
|
srcx = 0;
|
|
}
|
|
maxw = src->w - srcx;
|
|
if (maxw < w)
|
|
w = maxw;
|
|
|
|
srcy = srcrect->y;
|
|
h = srcrect->h;
|
|
if (srcy < 0) {
|
|
h += srcy;
|
|
dstrect->y -= srcy;
|
|
srcy = 0;
|
|
}
|
|
maxh = src->h - srcy;
|
|
if (maxh < h)
|
|
h = maxh;
|
|
|
|
} else {
|
|
srcx = srcy = 0;
|
|
w = src->w;
|
|
h = src->h;
|
|
}
|
|
|
|
/* clip the destination rectangle against the clip rectangle */
|
|
{
|
|
SDL_Rect *clip = &dst->clip_rect;
|
|
int dx, dy;
|
|
|
|
dx = clip->x - dstrect->x;
|
|
if (dx > 0) {
|
|
w -= dx;
|
|
dstrect->x += dx;
|
|
srcx += dx;
|
|
}
|
|
dx = dstrect->x + w - clip->x - clip->w;
|
|
if (dx > 0)
|
|
w -= dx;
|
|
|
|
dy = clip->y - dstrect->y;
|
|
if (dy > 0) {
|
|
h -= dy;
|
|
dstrect->y += dy;
|
|
srcy += dy;
|
|
}
|
|
dy = dstrect->y + h - clip->y - clip->h;
|
|
if (dy > 0)
|
|
h -= dy;
|
|
}
|
|
|
|
/* Switch back to a fast blit if we were previously stretching */
|
|
if (src->map->info.flags & SDL_COPY_NEAREST) {
|
|
src->map->info.flags &= ~SDL_COPY_NEAREST;
|
|
SDL_InvalidateMap(src->map);
|
|
}
|
|
|
|
if (w > 0 && h > 0) {
|
|
SDL_Rect sr;
|
|
sr.x = srcx;
|
|
sr.y = srcy;
|
|
sr.w = dstrect->w = w;
|
|
sr.h = dstrect->h = h;
|
|
return SDL_LowerBlit(src, &sr, dst, dstrect);
|
|
}
|
|
dstrect->w = dstrect->h = 0;
|
|
return 0;
|
|
}
|
|
|
|
int
|
|
SDL_UpperBlitScaled(SDL_Surface * src, const SDL_Rect * srcrect,
|
|
SDL_Surface * dst, SDL_Rect * dstrect)
|
|
{
|
|
double src_x0, src_y0, src_x1, src_y1;
|
|
double dst_x0, dst_y0, dst_x1, dst_y1;
|
|
SDL_Rect final_src, final_dst;
|
|
double scaling_w, scaling_h;
|
|
int src_w, src_h;
|
|
int dst_w, dst_h;
|
|
|
|
/* Make sure the surfaces aren't locked */
|
|
if (!src || !dst) {
|
|
return SDL_SetError("SDL_UpperBlitScaled: passed a NULL surface");
|
|
}
|
|
if (src->locked || dst->locked) {
|
|
return SDL_SetError("Surfaces must not be locked during blit");
|
|
}
|
|
|
|
if (NULL == srcrect) {
|
|
src_w = src->w;
|
|
src_h = src->h;
|
|
} else {
|
|
src_w = srcrect->w;
|
|
src_h = srcrect->h;
|
|
}
|
|
|
|
if (NULL == dstrect) {
|
|
dst_w = dst->w;
|
|
dst_h = dst->h;
|
|
} else {
|
|
dst_w = dstrect->w;
|
|
dst_h = dstrect->h;
|
|
}
|
|
|
|
if (dst_w == src_w && dst_h == src_h) {
|
|
/* No scaling, defer to regular blit */
|
|
return SDL_BlitSurface(src, srcrect, dst, dstrect);
|
|
}
|
|
|
|
scaling_w = (double)dst_w / src_w;
|
|
scaling_h = (double)dst_h / src_h;
|
|
|
|
if (NULL == dstrect) {
|
|
dst_x0 = 0;
|
|
dst_y0 = 0;
|
|
dst_x1 = dst_w - 1;
|
|
dst_y1 = dst_h - 1;
|
|
} else {
|
|
dst_x0 = dstrect->x;
|
|
dst_y0 = dstrect->y;
|
|
dst_x1 = dst_x0 + dst_w - 1;
|
|
dst_y1 = dst_y0 + dst_h - 1;
|
|
}
|
|
|
|
if (NULL == srcrect) {
|
|
src_x0 = 0;
|
|
src_y0 = 0;
|
|
src_x1 = src_w - 1;
|
|
src_y1 = src_h - 1;
|
|
} else {
|
|
src_x0 = srcrect->x;
|
|
src_y0 = srcrect->y;
|
|
src_x1 = src_x0 + src_w - 1;
|
|
src_y1 = src_y0 + src_h - 1;
|
|
|
|
/* Clip source rectangle to the source surface */
|
|
|
|
if (src_x0 < 0) {
|
|
dst_x0 -= src_x0 * scaling_w;
|
|
src_x0 = 0;
|
|
}
|
|
|
|
if (src_x1 >= src->w) {
|
|
dst_x1 -= (src_x1 - src->w + 1) * scaling_w;
|
|
src_x1 = src->w - 1;
|
|
}
|
|
|
|
if (src_y0 < 0) {
|
|
dst_y0 -= src_y0 * scaling_h;
|
|
src_y0 = 0;
|
|
}
|
|
|
|
if (src_y1 >= src->h) {
|
|
dst_y1 -= (src_y1 - src->h + 1) * scaling_h;
|
|
src_y1 = src->h - 1;
|
|
}
|
|
}
|
|
|
|
/* Clip destination rectangle to the clip rectangle */
|
|
|
|
/* Translate to clip space for easier calculations */
|
|
dst_x0 -= dst->clip_rect.x;
|
|
dst_x1 -= dst->clip_rect.x;
|
|
dst_y0 -= dst->clip_rect.y;
|
|
dst_y1 -= dst->clip_rect.y;
|
|
|
|
if (dst_x0 < 0) {
|
|
src_x0 -= dst_x0 / scaling_w;
|
|
dst_x0 = 0;
|
|
}
|
|
|
|
if (dst_x1 >= dst->clip_rect.w) {
|
|
src_x1 -= (dst_x1 - dst->clip_rect.w + 1) / scaling_w;
|
|
dst_x1 = dst->clip_rect.w - 1;
|
|
}
|
|
|
|
if (dst_y0 < 0) {
|
|
src_y0 -= dst_y0 / scaling_h;
|
|
dst_y0 = 0;
|
|
}
|
|
|
|
if (dst_y1 >= dst->clip_rect.h) {
|
|
src_y1 -= (dst_y1 - dst->clip_rect.h + 1) / scaling_h;
|
|
dst_y1 = dst->clip_rect.h - 1;
|
|
}
|
|
|
|
/* Translate back to surface coordinates */
|
|
dst_x0 += dst->clip_rect.x;
|
|
dst_x1 += dst->clip_rect.x;
|
|
dst_y0 += dst->clip_rect.y;
|
|
dst_y1 += dst->clip_rect.y;
|
|
|
|
final_src.x = (int)SDL_floor(src_x0 + 0.5);
|
|
final_src.y = (int)SDL_floor(src_y0 + 0.5);
|
|
final_src.w = (int)SDL_floor(src_x1 + 1 + 0.5) - (int)SDL_floor(src_x0 + 0.5);
|
|
final_src.h = (int)SDL_floor(src_y1 + 1 + 0.5) - (int)SDL_floor(src_y0 + 0.5);
|
|
|
|
final_dst.x = (int)SDL_floor(dst_x0 + 0.5);
|
|
final_dst.y = (int)SDL_floor(dst_y0 + 0.5);
|
|
final_dst.w = (int)SDL_floor(dst_x1 - dst_x0 + 1.5);
|
|
final_dst.h = (int)SDL_floor(dst_y1 - dst_y0 + 1.5);
|
|
|
|
if (final_dst.w < 0)
|
|
final_dst.w = 0;
|
|
if (final_dst.h < 0)
|
|
final_dst.h = 0;
|
|
|
|
if (dstrect)
|
|
*dstrect = final_dst;
|
|
|
|
if (final_dst.w == 0 || final_dst.h == 0 ||
|
|
final_src.w <= 0 || final_src.h <= 0) {
|
|
/* No-op. */
|
|
return 0;
|
|
}
|
|
|
|
return SDL_LowerBlitScaled(src, &final_src, dst, &final_dst);
|
|
}
|
|
|
|
/**
|
|
* This is a semi-private blit function and it performs low-level surface
|
|
* scaled blitting only.
|
|
*/
|
|
int
|
|
SDL_LowerBlitScaled(SDL_Surface * src, SDL_Rect * srcrect,
|
|
SDL_Surface * dst, SDL_Rect * dstrect)
|
|
{
|
|
static const Uint32 complex_copy_flags = (
|
|
SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA |
|
|
SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD |
|
|
SDL_COPY_COLORKEY
|
|
);
|
|
|
|
if (!(src->map->info.flags & SDL_COPY_NEAREST)) {
|
|
src->map->info.flags |= SDL_COPY_NEAREST;
|
|
SDL_InvalidateMap(src->map);
|
|
}
|
|
|
|
if ( !(src->map->info.flags & complex_copy_flags) &&
|
|
src->format->format == dst->format->format &&
|
|
!SDL_ISPIXELFORMAT_INDEXED(src->format->format) ) {
|
|
return SDL_SoftStretch( src, srcrect, dst, dstrect );
|
|
} else {
|
|
return SDL_LowerBlit( src, srcrect, dst, dstrect );
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Lock a surface to directly access the pixels
|
|
*/
|
|
int
|
|
SDL_LockSurface(SDL_Surface * surface)
|
|
{
|
|
if (!surface->locked) {
|
|
/* Perform the lock */
|
|
if (surface->flags & SDL_RLEACCEL) {
|
|
SDL_UnRLESurface(surface, 1);
|
|
surface->flags |= SDL_RLEACCEL; /* save accel'd state */
|
|
}
|
|
}
|
|
|
|
/* Increment the surface lock count, for recursive locks */
|
|
++surface->locked;
|
|
|
|
/* Ready to go.. */
|
|
return (0);
|
|
}
|
|
|
|
/*
|
|
* Unlock a previously locked surface
|
|
*/
|
|
void
|
|
SDL_UnlockSurface(SDL_Surface * surface)
|
|
{
|
|
/* Only perform an unlock if we are locked */
|
|
if (!surface->locked || (--surface->locked > 0)) {
|
|
return;
|
|
}
|
|
|
|
/* Update RLE encoded surface with new data */
|
|
if ((surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL) {
|
|
surface->flags &= ~SDL_RLEACCEL; /* stop lying */
|
|
SDL_RLESurface(surface);
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Creates a new surface identical to the existing surface
|
|
*/
|
|
SDL_Surface *
|
|
SDL_DuplicateSurface(SDL_Surface * surface)
|
|
{
|
|
return SDL_ConvertSurface(surface, surface->format, surface->flags);
|
|
}
|
|
|
|
/*
|
|
* Convert a surface into the specified pixel format.
|
|
*/
|
|
SDL_Surface *
|
|
SDL_ConvertSurface(SDL_Surface * surface, const SDL_PixelFormat * format,
|
|
Uint32 flags)
|
|
{
|
|
SDL_Surface *convert;
|
|
Uint32 copy_flags;
|
|
SDL_Color copy_color;
|
|
SDL_Rect bounds;
|
|
|
|
if (!surface) {
|
|
SDL_InvalidParamError("surface");
|
|
return NULL;
|
|
}
|
|
if (!format) {
|
|
SDL_InvalidParamError("format");
|
|
return NULL;
|
|
}
|
|
|
|
/* Check for empty destination palette! (results in empty image) */
|
|
if (format->palette != NULL) {
|
|
int i;
|
|
for (i = 0; i < format->palette->ncolors; ++i) {
|
|
if ((format->palette->colors[i].r != 0xFF) ||
|
|
(format->palette->colors[i].g != 0xFF) ||
|
|
(format->palette->colors[i].b != 0xFF))
|
|
break;
|
|
}
|
|
if (i == format->palette->ncolors) {
|
|
SDL_SetError("Empty destination palette");
|
|
return (NULL);
|
|
}
|
|
}
|
|
|
|
/* Create a new surface with the desired format */
|
|
convert = SDL_CreateRGBSurface(flags, surface->w, surface->h,
|
|
format->BitsPerPixel, format->Rmask,
|
|
format->Gmask, format->Bmask,
|
|
format->Amask);
|
|
if (convert == NULL) {
|
|
return (NULL);
|
|
}
|
|
|
|
/* Copy the palette if any */
|
|
if (format->palette && convert->format->palette) {
|
|
SDL_memcpy(convert->format->palette->colors,
|
|
format->palette->colors,
|
|
format->palette->ncolors * sizeof(SDL_Color));
|
|
convert->format->palette->ncolors = format->palette->ncolors;
|
|
}
|
|
|
|
/* Save the original copy flags */
|
|
copy_flags = surface->map->info.flags;
|
|
copy_color.r = surface->map->info.r;
|
|
copy_color.g = surface->map->info.g;
|
|
copy_color.b = surface->map->info.b;
|
|
copy_color.a = surface->map->info.a;
|
|
surface->map->info.r = 0xFF;
|
|
surface->map->info.g = 0xFF;
|
|
surface->map->info.b = 0xFF;
|
|
surface->map->info.a = 0xFF;
|
|
surface->map->info.flags = 0;
|
|
SDL_InvalidateMap(surface->map);
|
|
|
|
/* Copy over the image data */
|
|
bounds.x = 0;
|
|
bounds.y = 0;
|
|
bounds.w = surface->w;
|
|
bounds.h = surface->h;
|
|
SDL_LowerBlit(surface, &bounds, convert, &bounds);
|
|
|
|
/* Clean up the original surface, and update converted surface */
|
|
convert->map->info.r = copy_color.r;
|
|
convert->map->info.g = copy_color.g;
|
|
convert->map->info.b = copy_color.b;
|
|
convert->map->info.a = copy_color.a;
|
|
convert->map->info.flags =
|
|
(copy_flags &
|
|
~(SDL_COPY_COLORKEY | SDL_COPY_BLEND
|
|
| SDL_COPY_RLE_DESIRED | SDL_COPY_RLE_COLORKEY |
|
|
SDL_COPY_RLE_ALPHAKEY));
|
|
surface->map->info.r = copy_color.r;
|
|
surface->map->info.g = copy_color.g;
|
|
surface->map->info.b = copy_color.b;
|
|
surface->map->info.a = copy_color.a;
|
|
surface->map->info.flags = copy_flags;
|
|
SDL_InvalidateMap(surface->map);
|
|
if (copy_flags & SDL_COPY_COLORKEY) {
|
|
SDL_bool set_colorkey_by_color = SDL_FALSE;
|
|
|
|
if (surface->format->palette) {
|
|
if (format->palette &&
|
|
surface->format->palette->ncolors <= format->palette->ncolors &&
|
|
(SDL_memcmp(surface->format->palette->colors, format->palette->colors,
|
|
surface->format->palette->ncolors * sizeof(SDL_Color)) == 0)) {
|
|
/* The palette is identical, just set the same colorkey */
|
|
SDL_SetColorKey(convert, 1, surface->map->info.colorkey);
|
|
} else if (format->Amask) {
|
|
/* The alpha was set in the destination from the palette */
|
|
} else {
|
|
set_colorkey_by_color = SDL_TRUE;
|
|
}
|
|
} else {
|
|
set_colorkey_by_color = SDL_TRUE;
|
|
}
|
|
|
|
if (set_colorkey_by_color) {
|
|
SDL_Surface *tmp;
|
|
SDL_Surface *tmp2;
|
|
int converted_colorkey = 0;
|
|
|
|
/* Create a dummy surface to get the colorkey converted */
|
|
tmp = SDL_CreateRGBSurface(0, 1, 1,
|
|
surface->format->BitsPerPixel, surface->format->Rmask,
|
|
surface->format->Gmask, surface->format->Bmask,
|
|
surface->format->Amask);
|
|
|
|
/* Share the palette, if any */
|
|
if (surface->format->palette) {
|
|
SDL_SetSurfacePalette(tmp, surface->format->palette);
|
|
}
|
|
|
|
SDL_FillRect(tmp, NULL, surface->map->info.colorkey);
|
|
|
|
tmp->map->info.flags &= ~SDL_COPY_COLORKEY;
|
|
|
|
/* Convertion of the colorkey */
|
|
tmp2 = SDL_ConvertSurface(tmp, format, 0);
|
|
|
|
/* Get the converted colorkey */
|
|
SDL_memcpy(&converted_colorkey, tmp2->pixels, tmp2->format->BytesPerPixel);
|
|
|
|
SDL_FreeSurface(tmp);
|
|
SDL_FreeSurface(tmp2);
|
|
|
|
/* Set the converted colorkey on the new surface */
|
|
SDL_SetColorKey(convert, 1, converted_colorkey);
|
|
|
|
/* This is needed when converting for 3D texture upload */
|
|
SDL_ConvertColorkeyToAlpha(convert);
|
|
}
|
|
}
|
|
SDL_SetClipRect(convert, &surface->clip_rect);
|
|
|
|
/* Enable alpha blending by default if the new surface has an
|
|
* alpha channel or alpha modulation */
|
|
if ((surface->format->Amask && format->Amask) ||
|
|
(copy_flags & SDL_COPY_MODULATE_ALPHA)) {
|
|
SDL_SetSurfaceBlendMode(convert, SDL_BLENDMODE_BLEND);
|
|
}
|
|
if ((copy_flags & SDL_COPY_RLE_DESIRED) || (flags & SDL_RLEACCEL)) {
|
|
SDL_SetSurfaceRLE(convert, SDL_RLEACCEL);
|
|
}
|
|
|
|
/* We're ready to go! */
|
|
return (convert);
|
|
}
|
|
|
|
SDL_Surface *
|
|
SDL_ConvertSurfaceFormat(SDL_Surface * surface, Uint32 pixel_format,
|
|
Uint32 flags)
|
|
{
|
|
SDL_PixelFormat *fmt;
|
|
SDL_Surface *convert = NULL;
|
|
|
|
fmt = SDL_AllocFormat(pixel_format);
|
|
if (fmt) {
|
|
convert = SDL_ConvertSurface(surface, fmt, flags);
|
|
SDL_FreeFormat(fmt);
|
|
}
|
|
return convert;
|
|
}
|
|
|
|
/*
|
|
* Create a surface on the stack for quick blit operations
|
|
*/
|
|
static SDL_INLINE SDL_bool
|
|
SDL_CreateSurfaceOnStack(int width, int height, Uint32 pixel_format,
|
|
void * pixels, int pitch, SDL_Surface * surface,
|
|
SDL_PixelFormat * format, SDL_BlitMap * blitmap)
|
|
{
|
|
if (SDL_ISPIXELFORMAT_INDEXED(pixel_format)) {
|
|
SDL_SetError("Indexed pixel formats not supported");
|
|
return SDL_FALSE;
|
|
}
|
|
if (SDL_InitFormat(format, pixel_format) < 0) {
|
|
return SDL_FALSE;
|
|
}
|
|
|
|
SDL_zerop(surface);
|
|
surface->flags = SDL_PREALLOC;
|
|
surface->format = format;
|
|
surface->pixels = pixels;
|
|
surface->w = width;
|
|
surface->h = height;
|
|
surface->pitch = pitch;
|
|
/* We don't actually need to set up the clip rect for our purposes */
|
|
/* SDL_SetClipRect(surface, NULL); */
|
|
|
|
/* Allocate an empty mapping */
|
|
SDL_zerop(blitmap);
|
|
blitmap->info.r = 0xFF;
|
|
blitmap->info.g = 0xFF;
|
|
blitmap->info.b = 0xFF;
|
|
blitmap->info.a = 0xFF;
|
|
surface->map = blitmap;
|
|
|
|
/* The surface is ready to go */
|
|
surface->refcount = 1;
|
|
return SDL_TRUE;
|
|
}
|
|
|
|
/*
|
|
* Copy a block of pixels of one format to another format
|
|
*/
|
|
int SDL_ConvertPixels(int width, int height,
|
|
Uint32 src_format, const void * src, int src_pitch,
|
|
Uint32 dst_format, void * dst, int dst_pitch)
|
|
{
|
|
SDL_Surface src_surface, dst_surface;
|
|
SDL_PixelFormat src_fmt, dst_fmt;
|
|
SDL_BlitMap src_blitmap, dst_blitmap;
|
|
SDL_Rect rect;
|
|
void *nonconst_src = (void *) src;
|
|
|
|
/* Check to make sure we are blitting somewhere, so we don't crash */
|
|
if (!dst) {
|
|
return SDL_InvalidParamError("dst");
|
|
}
|
|
if (!dst_pitch) {
|
|
return SDL_InvalidParamError("dst_pitch");
|
|
}
|
|
|
|
if (SDL_ISPIXELFORMAT_FOURCC(src_format) && SDL_ISPIXELFORMAT_FOURCC(dst_format)) {
|
|
return SDL_ConvertPixels_YUV_to_YUV(width, height, src_format, src, src_pitch, dst_format, dst, dst_pitch);
|
|
} else if (SDL_ISPIXELFORMAT_FOURCC(src_format)) {
|
|
return SDL_ConvertPixels_YUV_to_RGB(width, height, src_format, src, src_pitch, dst_format, dst, dst_pitch);
|
|
} else if (SDL_ISPIXELFORMAT_FOURCC(dst_format)) {
|
|
return SDL_ConvertPixels_RGB_to_YUV(width, height, src_format, src, src_pitch, dst_format, dst, dst_pitch);
|
|
}
|
|
|
|
/* Fast path for same format copy */
|
|
if (src_format == dst_format) {
|
|
int i;
|
|
const int bpp = SDL_BYTESPERPIXEL(src_format);
|
|
width *= bpp;
|
|
for (i = height; i--;) {
|
|
SDL_memcpy(dst, src, width);
|
|
src = (const Uint8*)src + src_pitch;
|
|
dst = (Uint8*)dst + dst_pitch;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
if (!SDL_CreateSurfaceOnStack(width, height, src_format, nonconst_src,
|
|
src_pitch,
|
|
&src_surface, &src_fmt, &src_blitmap)) {
|
|
return -1;
|
|
}
|
|
if (!SDL_CreateSurfaceOnStack(width, height, dst_format, dst, dst_pitch,
|
|
&dst_surface, &dst_fmt, &dst_blitmap)) {
|
|
return -1;
|
|
}
|
|
|
|
/* Set up the rect and go! */
|
|
rect.x = 0;
|
|
rect.y = 0;
|
|
rect.w = width;
|
|
rect.h = height;
|
|
return SDL_LowerBlit(&src_surface, &rect, &dst_surface, &rect);
|
|
}
|
|
|
|
/*
|
|
* Free a surface created by the above function.
|
|
*/
|
|
void
|
|
SDL_FreeSurface(SDL_Surface * surface)
|
|
{
|
|
if (surface == NULL) {
|
|
return;
|
|
}
|
|
if (surface->flags & SDL_DONTFREE) {
|
|
return;
|
|
}
|
|
SDL_InvalidateMap(surface->map);
|
|
|
|
if (--surface->refcount > 0) {
|
|
return;
|
|
}
|
|
while (surface->locked > 0) {
|
|
SDL_UnlockSurface(surface);
|
|
}
|
|
if (surface->flags & SDL_RLEACCEL) {
|
|
SDL_UnRLESurface(surface, 0);
|
|
}
|
|
if (surface->format) {
|
|
SDL_SetSurfacePalette(surface, NULL);
|
|
SDL_FreeFormat(surface->format);
|
|
surface->format = NULL;
|
|
}
|
|
if (!(surface->flags & SDL_PREALLOC)) {
|
|
SDL_free(surface->pixels);
|
|
}
|
|
if (surface->map) {
|
|
SDL_FreeBlitMap(surface->map);
|
|
}
|
|
SDL_free(surface);
|
|
}
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|