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https://github.com/Relintai/sdl2_frt.git
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dad420670f
If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
158 lines
6.2 KiB
C
158 lines
6.2 KiB
C
/**
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* Automated SDL subsystems management test.
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*
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* Written by Jørgen Tjernø "jorgenpt"
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*
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* Released under Public Domain.
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*/
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#include "SDL.h"
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#include "SDL_test.h"
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/*!
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* \brief Tests SDL_Init() and SDL_Quit() of Joystick and Haptic subsystems
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* \sa
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* http://wiki.libsdl.org/moin.cgi/SDL_Init
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* http://wiki.libsdl.org/moin.cgi/SDL_Quit
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*/
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static int main_testInitQuitJoystickHaptic (void *arg)
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{
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#if defined SDL_JOYSTICK_DISABLED || defined SDL_HAPTIC_DISABLED
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return TEST_SKIPPED;
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#else
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int enabled_subsystems;
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int initialized_subsystems = SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC;
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SDLTest_AssertCheck( SDL_Init(initialized_subsystems) == 0, "SDL_Init multiple systems." );
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enabled_subsystems = SDL_WasInit(initialized_subsystems);
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SDLTest_AssertCheck( enabled_subsystems == initialized_subsystems, "SDL_WasInit(SDL_INIT_EVERYTHING) contains all systems (%i)", enabled_subsystems );
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SDL_Quit();
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enabled_subsystems = SDL_WasInit(initialized_subsystems);
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SDLTest_AssertCheck( enabled_subsystems == 0, "SDL_Quit should shut down everything (%i)", enabled_subsystems );
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return TEST_COMPLETED;
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#endif
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}
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/*!
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* \brief Tests SDL_InitSubSystem() and SDL_QuitSubSystem()
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* \sa
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* http://wiki.libsdl.org/moin.cgi/SDL_Init
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* http://wiki.libsdl.org/moin.cgi/SDL_Quit
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*/
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static int main_testInitQuitSubSystem (void *arg)
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{
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#if defined SDL_JOYSTICK_DISABLED || defined SDL_HAPTIC_DISABLED || defined SDL_GAMECONTROLLER_DISABLED
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return TEST_SKIPPED;
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#else
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int i;
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int subsystems[] = { SDL_INIT_JOYSTICK, SDL_INIT_HAPTIC, SDL_INIT_GAMECONTROLLER };
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for (i = 0; i < SDL_arraysize(subsystems); ++i) {
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int initialized_system;
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int subsystem = subsystems[i];
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SDLTest_AssertCheck( (SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) before init should be false", subsystem );
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SDLTest_AssertCheck( SDL_InitSubSystem(subsystem) == 0, "SDL_InitSubSystem(%x)", subsystem );
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initialized_system = SDL_WasInit(subsystem);
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SDLTest_AssertCheck( (initialized_system & subsystem) != 0, "SDL_WasInit(%x) should be true (%x)", subsystem, initialized_system );
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SDL_QuitSubSystem(subsystem);
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SDLTest_AssertCheck( (SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) after shutdown should be false", subsystem );
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}
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return TEST_COMPLETED;
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#endif
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}
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const int joy_and_controller = SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER;
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static int main_testImpliedJoystickInit (void *arg)
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{
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#if defined SDL_JOYSTICK_DISABLED || defined SDL_GAMECONTROLLER_DISABLED
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return TEST_SKIPPED;
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#else
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int initialized_system;
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// First initialize the controller
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SDLTest_AssertCheck( (SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller" );
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SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)" );
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// Then make sure this implicitly initialized the joystick subsystem
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initialized_system = SDL_WasInit(joy_and_controller);
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SDLTest_AssertCheck( (initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system );
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// Then quit the controller, and make sure that implicitly also quits the
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// joystick subsystem
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SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
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initialized_system = SDL_WasInit(joy_and_controller);
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SDLTest_AssertCheck( (initialized_system & joy_and_controller) == 0, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system );
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return TEST_COMPLETED;
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#endif
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}
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static int main_testImpliedJoystickQuit (void *arg)
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{
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#if defined SDL_JOYSTICK_DISABLED || defined SDL_GAMECONTROLLER_DISABLED
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return TEST_SKIPPED;
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#else
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int initialized_system;
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// First initialize the controller and the joystick (explicitly)
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SDLTest_AssertCheck( (SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller" );
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SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_JOYSTICK) == 0, "SDL_InitSubSystem(SDL_INIT_JOYSTICK)" );
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SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)" );
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// Then make sure they're both initialized properly
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initialized_system = SDL_WasInit(joy_and_controller);
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SDLTest_AssertCheck( (initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system );
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// Then quit the controller, and make sure that it does NOT quit the
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// explicitly initialized joystick subsystem.
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SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
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initialized_system = SDL_WasInit(joy_and_controller);
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SDLTest_AssertCheck( (initialized_system & joy_and_controller) == SDL_INIT_JOYSTICK, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system );
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SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
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return TEST_COMPLETED;
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#endif
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}
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static const SDLTest_TestCaseReference mainTest1 =
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{ (SDLTest_TestCaseFp)main_testInitQuitJoystickHaptic, "main_testInitQuitJoystickHaptic", "Tests SDL_Init/Quit of Joystick and Haptic subsystem", TEST_ENABLED};
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static const SDLTest_TestCaseReference mainTest2 =
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{ (SDLTest_TestCaseFp)main_testInitQuitSubSystem, "main_testInitQuitSubSystem", "Tests SDL_InitSubSystem/QuitSubSystem", TEST_ENABLED};
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static const SDLTest_TestCaseReference mainTest3 =
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{ (SDLTest_TestCaseFp)main_testImpliedJoystickInit, "main_testImpliedJoystickInit", "Tests that init for gamecontroller properly implies joystick", TEST_ENABLED};
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static const SDLTest_TestCaseReference mainTest4 =
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{ (SDLTest_TestCaseFp)main_testImpliedJoystickQuit, "main_testImpliedJoystickQuit", "Tests that quit for gamecontroller doesn't quit joystick if you inited it explicitly", TEST_ENABLED};
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/* Sequence of Platform test cases */
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static const SDLTest_TestCaseReference *mainTests[] = {
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&mainTest1,
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&mainTest2,
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&mainTest3,
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&mainTest4,
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NULL
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};
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/* Platform test suite (global) */
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SDLTest_TestSuiteReference mainTestSuite = {
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"Main",
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NULL,
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mainTests,
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NULL
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};
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/* vi: set ts=4 sw=4 expandtab: */
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