mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2025-01-03 07:29:37 +01:00
1250 lines
37 KiB
C
1250 lines
37 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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/* This is the game controller API for Simple DirectMedia Layer */
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#include "SDL_events.h"
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#include "SDL_assert.h"
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#include "SDL_sysjoystick.h"
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#include "SDL_hints.h"
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#include "SDL_gamecontrollerdb.h"
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#if !SDL_EVENTS_DISABLED
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#include "../events/SDL_events_c.h"
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#endif
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#define ABS(_x) ((_x) < 0 ? -(_x) : (_x))
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/* a list of currently opened game controllers */
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static SDL_GameController *SDL_gamecontrollers = NULL;
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/* keep track of the hat and mask value that transforms this hat movement into a button/axis press */
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struct _SDL_HatMapping
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{
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int hat;
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Uint8 mask;
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};
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#define k_nMaxReverseEntries 20
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/**
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* We are encoding the "HAT" as 0xhm. where h == hat ID and m == mask
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* MAX 4 hats supported
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*/
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#define k_nMaxHatEntries 0x3f + 1
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/* our in memory mapping db between joystick objects and controller mappings */
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struct _SDL_ControllerMapping
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{
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SDL_JoystickGUID guid;
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const char *name;
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/* mapping of axis/button id to controller version */
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int axes[SDL_CONTROLLER_AXIS_MAX];
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int buttonasaxis[SDL_CONTROLLER_AXIS_MAX];
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int buttons[SDL_CONTROLLER_BUTTON_MAX];
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int axesasbutton[SDL_CONTROLLER_BUTTON_MAX];
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struct _SDL_HatMapping hatasbutton[SDL_CONTROLLER_BUTTON_MAX];
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/* reverse mapping, joystick indices to buttons */
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SDL_GameControllerAxis raxes[k_nMaxReverseEntries];
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SDL_GameControllerAxis rbuttonasaxis[k_nMaxReverseEntries];
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SDL_GameControllerButton rbuttons[k_nMaxReverseEntries];
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SDL_GameControllerButton raxesasbutton[k_nMaxReverseEntries];
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SDL_GameControllerButton rhatasbutton[k_nMaxHatEntries];
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};
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/* our hard coded list of mapping support */
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typedef struct _ControllerMapping_t
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{
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SDL_JoystickGUID guid;
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char *name;
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char *mapping;
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struct _ControllerMapping_t *next;
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} ControllerMapping_t;
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static ControllerMapping_t *s_pSupportedControllers = NULL;
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#ifdef SDL_JOYSTICK_DINPUT
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static ControllerMapping_t *s_pXInputMapping = NULL;
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#endif
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/* The SDL game controller structure */
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struct _SDL_GameController
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{
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SDL_Joystick *joystick; /* underlying joystick device */
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int ref_count;
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Uint8 hatState[4]; /* the current hat state for this controller */
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struct _SDL_ControllerMapping mapping; /* the mapping object for this controller */
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struct _SDL_GameController *next; /* pointer to next game controller we have allocated */
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};
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int SDL_PrivateGameControllerAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis, Sint16 value);
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int SDL_PrivateGameControllerButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button, Uint8 state);
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/*
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* Event filter to fire controller events from joystick ones
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*/
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int SDL_GameControllerEventWatcher(void *userdata, SDL_Event * event)
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{
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switch( event->type )
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{
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case SDL_JOYAXISMOTION:
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{
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SDL_GameController *controllerlist;
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if ( event->jaxis.axis >= k_nMaxReverseEntries ) break;
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controllerlist = SDL_gamecontrollers;
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while ( controllerlist )
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{
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if ( controllerlist->joystick->instance_id == event->jaxis.which )
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{
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if ( controllerlist->mapping.raxes[event->jaxis.axis] >= 0 ) /* simple axis to axis, send it through */
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{
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SDL_GameControllerAxis axis = controllerlist->mapping.raxes[event->jaxis.axis];
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Sint16 value = event->jaxis.value;
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switch (axis)
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{
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case SDL_CONTROLLER_AXIS_TRIGGERLEFT:
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case SDL_CONTROLLER_AXIS_TRIGGERRIGHT:
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/* Shift it to be 0 - 32767. */
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value = value / 2 + 16384;
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default:
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break;
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}
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SDL_PrivateGameControllerAxis( controllerlist, axis, value );
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}
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else if ( controllerlist->mapping.raxesasbutton[event->jaxis.axis] >= 0 ) /* simulate an axis as a button */
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{
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SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.raxesasbutton[event->jaxis.axis], ABS(event->jaxis.value) > 32768/2 ? SDL_PRESSED : SDL_RELEASED );
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}
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break;
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}
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controllerlist = controllerlist->next;
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}
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}
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break;
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case SDL_JOYBUTTONDOWN:
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case SDL_JOYBUTTONUP:
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{
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SDL_GameController *controllerlist;
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if ( event->jbutton.button >= k_nMaxReverseEntries ) break;
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controllerlist = SDL_gamecontrollers;
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while ( controllerlist )
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{
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if ( controllerlist->joystick->instance_id == event->jbutton.which )
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{
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if ( controllerlist->mapping.rbuttons[event->jbutton.button] >= 0 ) /* simple button as button */
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{
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SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rbuttons[event->jbutton.button], event->jbutton.state );
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}
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else if ( controllerlist->mapping.rbuttonasaxis[event->jbutton.button] >= 0 ) /* an button pretending to be an axis */
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{
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SDL_PrivateGameControllerAxis( controllerlist, controllerlist->mapping.rbuttonasaxis[event->jbutton.button], event->jbutton.state > 0 ? 32767 : 0 );
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}
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break;
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}
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controllerlist = controllerlist->next;
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}
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}
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break;
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case SDL_JOYHATMOTION:
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{
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SDL_GameController *controllerlist;
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if ( event->jhat.hat >= 4 ) break;
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controllerlist = SDL_gamecontrollers;
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while ( controllerlist )
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{
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if ( controllerlist->joystick->instance_id == event->jhat.which )
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{
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Uint8 bSame = controllerlist->hatState[event->jhat.hat] & event->jhat.value;
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/* Get list of removed bits (button release) */
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Uint8 bChanged = controllerlist->hatState[event->jhat.hat] ^ bSame;
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/* the hat idx in the high nibble */
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int bHighHat = event->jhat.hat << 4;
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if ( bChanged & SDL_HAT_DOWN )
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SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_DOWN], SDL_RELEASED );
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if ( bChanged & SDL_HAT_UP )
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SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_UP], SDL_RELEASED );
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if ( bChanged & SDL_HAT_LEFT )
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SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_LEFT], SDL_RELEASED );
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if ( bChanged & SDL_HAT_RIGHT )
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SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_RIGHT], SDL_RELEASED );
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/* Get list of added bits (button press) */
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bChanged = event->jhat.value ^ bSame;
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if ( bChanged & SDL_HAT_DOWN )
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SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_DOWN], SDL_PRESSED );
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if ( bChanged & SDL_HAT_UP )
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SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_UP], SDL_PRESSED );
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if ( bChanged & SDL_HAT_LEFT )
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SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_LEFT], SDL_PRESSED );
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if ( bChanged & SDL_HAT_RIGHT )
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SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_RIGHT], SDL_PRESSED );
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/* update our state cache */
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controllerlist->hatState[event->jhat.hat] = event->jhat.value;
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break;
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}
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controllerlist = controllerlist->next;
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}
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}
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break;
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case SDL_JOYDEVICEADDED:
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{
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if ( SDL_IsGameController(event->jdevice.which ) )
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{
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SDL_Event deviceevent;
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deviceevent.type = SDL_CONTROLLERDEVICEADDED;
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deviceevent.cdevice.which = event->jdevice.which;
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SDL_PushEvent(&deviceevent);
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}
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}
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break;
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case SDL_JOYDEVICEREMOVED:
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{
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SDL_GameController *controllerlist = SDL_gamecontrollers;
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while ( controllerlist )
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{
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if ( controllerlist->joystick->instance_id == event->jdevice.which )
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{
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SDL_Event deviceevent;
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deviceevent.type = SDL_CONTROLLERDEVICEREMOVED;
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deviceevent.cdevice.which = event->jdevice.which;
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SDL_PushEvent(&deviceevent);
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break;
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}
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controllerlist = controllerlist->next;
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}
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}
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break;
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default:
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break;
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}
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return 1;
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}
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/*
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* Helper function to scan the mappings database for a controller with the specified GUID
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*/
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ControllerMapping_t *SDL_PrivateGetControllerMappingForGUID(SDL_JoystickGUID *guid)
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{
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ControllerMapping_t *pSupportedController = s_pSupportedControllers;
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while ( pSupportedController )
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{
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if ( !SDL_memcmp( guid, &pSupportedController->guid, sizeof(*guid) ) )
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{
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return pSupportedController;
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}
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pSupportedController = pSupportedController->next;
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}
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return NULL;
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}
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/*
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* Helper function to determine pre-calculated offset to certain joystick mappings
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*/
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ControllerMapping_t *SDL_PrivateGetControllerMapping(int device_index)
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{
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#ifdef SDL_JOYSTICK_DINPUT
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if ( SDL_SYS_IsXInputDeviceIndex(device_index) && s_pXInputMapping )
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{
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return s_pXInputMapping;
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}
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else
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#endif
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{
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SDL_JoystickGUID jGUID = SDL_JoystickGetDeviceGUID( device_index );
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return SDL_PrivateGetControllerMappingForGUID(&jGUID);
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}
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return NULL;
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}
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static const char* map_StringForControllerAxis[] = {
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"leftx",
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"lefty",
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"rightx",
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"righty",
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"lefttrigger",
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"righttrigger",
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NULL
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};
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/*
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* convert a string to its enum equivalent
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*/
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SDL_GameControllerAxis SDL_GameControllerGetAxisFromString( const char *pchString )
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{
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int entry;
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if ( !pchString || !pchString[0] )
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return SDL_CONTROLLER_AXIS_INVALID;
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for ( entry = 0; map_StringForControllerAxis[entry]; ++entry)
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{
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if ( !SDL_strcasecmp( pchString, map_StringForControllerAxis[entry] ) )
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return entry;
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}
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return SDL_CONTROLLER_AXIS_INVALID;
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}
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/*
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* convert an enum to its string equivalent
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*/
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const char* SDL_GameControllerGetStringForAxis( SDL_GameControllerAxis axis )
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{
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if (axis > SDL_CONTROLLER_AXIS_INVALID && axis < SDL_CONTROLLER_AXIS_MAX)
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{
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return map_StringForControllerAxis[axis];
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}
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return NULL;
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}
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static const char* map_StringForControllerButton[] = {
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"a",
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"b",
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"x",
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"y",
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"back",
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"guide",
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"start",
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"leftstick",
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"rightstick",
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"leftshoulder",
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"rightshoulder",
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"dpup",
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"dpdown",
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"dpleft",
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"dpright",
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NULL
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};
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/*
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* convert a string to its enum equivalent
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*/
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SDL_GameControllerButton SDL_GameControllerGetButtonFromString( const char *pchString )
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{
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int entry;
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if ( !pchString || !pchString[0] )
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return SDL_CONTROLLER_BUTTON_INVALID;
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for ( entry = 0; map_StringForControllerButton[entry]; ++entry)
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{
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if ( !SDL_strcasecmp( pchString, map_StringForControllerButton[entry] ) )
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return entry;
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}
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return SDL_CONTROLLER_BUTTON_INVALID;
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}
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/*
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* convert an enum to its string equivalent
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*/
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const char* SDL_GameControllerGetStringForButton( SDL_GameControllerButton axis )
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{
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if (axis > SDL_CONTROLLER_BUTTON_INVALID && axis < SDL_CONTROLLER_BUTTON_MAX)
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{
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return map_StringForControllerButton[axis];
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}
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return NULL;
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}
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/*
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* given a controller button name and a joystick name update our mapping structure with it
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*/
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void SDL_PrivateGameControllerParseButton( const char *szGameButton, const char *szJoystickButton, struct _SDL_ControllerMapping *pMapping )
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{
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int iSDLButton = 0;
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SDL_GameControllerButton button;
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SDL_GameControllerAxis axis;
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button = SDL_GameControllerGetButtonFromString( szGameButton );
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axis = SDL_GameControllerGetAxisFromString( szGameButton );
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iSDLButton = SDL_atoi( &szJoystickButton[1] );
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if ( szJoystickButton[0] == 'a' )
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{
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if ( iSDLButton >= k_nMaxReverseEntries )
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{
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SDL_SetError("Axis index too large: %d", iSDLButton );
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return;
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}
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if ( axis != SDL_CONTROLLER_AXIS_INVALID )
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{
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pMapping->axes[ axis ] = iSDLButton;
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pMapping->raxes[ iSDLButton ] = axis;
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}
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else if ( button != SDL_CONTROLLER_BUTTON_INVALID )
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{
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pMapping->axesasbutton[ button ] = iSDLButton;
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pMapping->raxesasbutton[ iSDLButton ] = button;
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}
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else
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{
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SDL_assert( !"How did we get here?" );
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}
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}
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else if ( szJoystickButton[0] == 'b' )
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{
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if ( iSDLButton >= k_nMaxReverseEntries )
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{
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SDL_SetError("Button index too large: %d", iSDLButton );
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return;
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}
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if ( button != SDL_CONTROLLER_BUTTON_INVALID )
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{
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pMapping->buttons[ button ] = iSDLButton;
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pMapping->rbuttons[ iSDLButton ] = button;
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}
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else if ( axis != SDL_CONTROLLER_AXIS_INVALID )
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{
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pMapping->buttonasaxis[ axis ] = iSDLButton;
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pMapping->rbuttonasaxis[ iSDLButton ] = axis;
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}
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else
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{
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SDL_assert( !"How did we get here?" );
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}
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}
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else if ( szJoystickButton[0] == 'h' )
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{
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int hat = SDL_atoi( &szJoystickButton[1] );
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int mask = SDL_atoi( &szJoystickButton[3] );
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if (hat >= 4) {
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SDL_SetError("Hat index too large: %d", iSDLButton );
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}
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if ( button != SDL_CONTROLLER_BUTTON_INVALID )
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{
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int ridx;
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pMapping->hatasbutton[ button ].hat = hat;
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pMapping->hatasbutton[ button ].mask = mask;
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ridx = (hat << 4) | mask;
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pMapping->rhatasbutton[ ridx ] = button;
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}
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else if ( axis != SDL_CONTROLLER_AXIS_INVALID )
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{
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SDL_assert( !"Support hat as axis" );
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}
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else
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{
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SDL_assert( !"How did we get here?" );
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}
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}
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}
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/*
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* given a controller mapping string update our mapping object
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*/
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static void
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SDL_PrivateGameControllerParseControllerConfigString( struct _SDL_ControllerMapping *pMapping, const char *pchString )
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{
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char szGameButton[20];
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char szJoystickButton[20];
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SDL_bool bGameButton = SDL_TRUE;
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int i = 0;
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const char *pchPos = pchString;
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SDL_memset( szGameButton, 0x0, sizeof(szGameButton) );
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SDL_memset( szJoystickButton, 0x0, sizeof(szJoystickButton) );
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while ( pchPos && *pchPos )
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{
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if ( *pchPos == ':' )
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{
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i = 0;
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bGameButton = SDL_FALSE;
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}
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else if ( *pchPos == ' ' )
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{
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}
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else if ( *pchPos == ',' )
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{
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i = 0;
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bGameButton = SDL_TRUE;
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SDL_PrivateGameControllerParseButton( szGameButton, szJoystickButton, pMapping );
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SDL_memset( szGameButton, 0x0, sizeof(szGameButton) );
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SDL_memset( szJoystickButton, 0x0, sizeof(szJoystickButton) );
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}
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else if ( bGameButton )
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{
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if ( i >= sizeof(szGameButton))
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{
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SDL_SetError( "Button name too large: %s", szGameButton );
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return;
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}
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szGameButton[i] = *pchPos;
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i++;
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}
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else
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{
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if ( i >= sizeof(szJoystickButton))
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{
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SDL_SetError( "Joystick button name too large: %s", szJoystickButton );
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return;
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}
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szJoystickButton[i] = *pchPos;
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i++;
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}
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pchPos++;
|
|
}
|
|
|
|
SDL_PrivateGameControllerParseButton( szGameButton, szJoystickButton, pMapping );
|
|
|
|
}
|
|
|
|
/*
|
|
* Make a new button mapping struct
|
|
*/
|
|
void SDL_PrivateLoadButtonMapping( struct _SDL_ControllerMapping *pMapping, SDL_JoystickGUID guid, const char *pchName, const char *pchMapping )
|
|
{
|
|
int j;
|
|
|
|
pMapping->guid = guid;
|
|
pMapping->name = pchName;
|
|
|
|
/* set all the button mappings to non defaults */
|
|
for ( j = 0; j < SDL_CONTROLLER_AXIS_MAX; j++ )
|
|
{
|
|
pMapping->axes[j] = -1;
|
|
pMapping->buttonasaxis[j] = -1;
|
|
}
|
|
for ( j = 0; j < SDL_CONTROLLER_BUTTON_MAX; j++ )
|
|
{
|
|
pMapping->buttons[j] = -1;
|
|
pMapping->axesasbutton[j] = -1;
|
|
pMapping->hatasbutton[j].hat = -1;
|
|
}
|
|
|
|
for ( j = 0; j < k_nMaxReverseEntries; j++ )
|
|
{
|
|
pMapping->raxes[j] = SDL_CONTROLLER_AXIS_INVALID;
|
|
pMapping->rbuttonasaxis[j] = SDL_CONTROLLER_AXIS_INVALID;
|
|
pMapping->rbuttons[j] = SDL_CONTROLLER_BUTTON_INVALID;
|
|
pMapping->raxesasbutton[j] = SDL_CONTROLLER_BUTTON_INVALID;
|
|
}
|
|
|
|
for (j = 0; j < k_nMaxHatEntries; j++)
|
|
{
|
|
pMapping->rhatasbutton[j] = SDL_CONTROLLER_BUTTON_INVALID;
|
|
}
|
|
|
|
SDL_PrivateGameControllerParseControllerConfigString( pMapping, pchMapping );
|
|
}
|
|
|
|
|
|
/*
|
|
* grab the guid string from a mapping string
|
|
*/
|
|
char *SDL_PrivateGetControllerGUIDFromMappingString( const char *pMapping )
|
|
{
|
|
const char *pFirstComma = SDL_strchr( pMapping, ',' );
|
|
if ( pFirstComma )
|
|
{
|
|
char *pchGUID = SDL_malloc( pFirstComma - pMapping + 1 );
|
|
if ( !pchGUID )
|
|
{
|
|
SDL_OutOfMemory();
|
|
return NULL;
|
|
}
|
|
SDL_memcpy( pchGUID, pMapping, pFirstComma - pMapping );
|
|
pchGUID[ pFirstComma - pMapping ] = 0;
|
|
return pchGUID;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
|
|
/*
|
|
* grab the name string from a mapping string
|
|
*/
|
|
char *SDL_PrivateGetControllerNameFromMappingString( const char *pMapping )
|
|
{
|
|
const char *pFirstComma, *pSecondComma;
|
|
char *pchName;
|
|
|
|
pFirstComma = SDL_strchr( pMapping, ',' );
|
|
if ( !pFirstComma )
|
|
return NULL;
|
|
|
|
pSecondComma = SDL_strchr( pFirstComma + 1, ',' );
|
|
if ( !pSecondComma )
|
|
return NULL;
|
|
|
|
pchName = SDL_malloc( pSecondComma - pFirstComma );
|
|
if ( !pchName )
|
|
{
|
|
SDL_OutOfMemory();
|
|
return NULL;
|
|
}
|
|
SDL_memcpy( pchName, pFirstComma + 1, pSecondComma - pFirstComma );
|
|
pchName[ pSecondComma - pFirstComma - 1 ] = 0;
|
|
return pchName;
|
|
}
|
|
|
|
|
|
/*
|
|
* grab the button mapping string from a mapping string
|
|
*/
|
|
char *SDL_PrivateGetControllerMappingFromMappingString( const char *pMapping )
|
|
{
|
|
const char *pFirstComma, *pSecondComma;
|
|
|
|
pFirstComma = SDL_strchr( pMapping, ',' );
|
|
if ( !pFirstComma )
|
|
return NULL;
|
|
|
|
pSecondComma = SDL_strchr( pFirstComma + 1, ',' );
|
|
if ( !pSecondComma )
|
|
return NULL;
|
|
|
|
return SDL_strdup(pSecondComma + 1); /* mapping is everything after the 3rd comma */
|
|
}
|
|
|
|
void SDL_PrivateGameControllerRefreshMapping( ControllerMapping_t *pControllerMapping )
|
|
{
|
|
SDL_GameController *gamecontrollerlist = SDL_gamecontrollers;
|
|
while ( gamecontrollerlist )
|
|
{
|
|
if ( !SDL_memcmp( &gamecontrollerlist->mapping.guid, &pControllerMapping->guid, sizeof(pControllerMapping->guid) ) )
|
|
{
|
|
SDL_Event event;
|
|
event.type = SDL_CONTROLLERDEVICEREMAPPED;
|
|
event.cdevice.which = gamecontrollerlist->joystick->instance_id;
|
|
SDL_PushEvent(&event);
|
|
|
|
/* Not really threadsafe. Should this lock access within SDL_GameControllerEventWatcher? */
|
|
SDL_PrivateLoadButtonMapping(&gamecontrollerlist->mapping, pControllerMapping->guid, pControllerMapping->name, pControllerMapping->mapping);
|
|
}
|
|
|
|
gamecontrollerlist = gamecontrollerlist->next;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Add or update an entry into the Mappings Database
|
|
*/
|
|
int
|
|
SDL_GameControllerAddMapping( const char *mappingString )
|
|
{
|
|
char *pchGUID;
|
|
char *pchName;
|
|
char *pchMapping;
|
|
SDL_JoystickGUID jGUID;
|
|
ControllerMapping_t *pControllerMapping;
|
|
#ifdef SDL_JOYSTICK_DINPUT
|
|
SDL_bool is_xinput_mapping = SDL_FALSE;
|
|
#endif
|
|
|
|
pchGUID = SDL_PrivateGetControllerGUIDFromMappingString( mappingString );
|
|
if (!pchGUID) {
|
|
return -1;
|
|
}
|
|
#ifdef SDL_JOYSTICK_DINPUT
|
|
if ( !SDL_strcasecmp( pchGUID, "xinput" ) ) {
|
|
is_xinput_mapping = SDL_TRUE;
|
|
}
|
|
#endif
|
|
jGUID = SDL_JoystickGetGUIDFromString(pchGUID);
|
|
SDL_free(pchGUID);
|
|
|
|
pControllerMapping = SDL_PrivateGetControllerMappingForGUID(&jGUID);
|
|
|
|
pchName = SDL_PrivateGetControllerNameFromMappingString( mappingString );
|
|
if (!pchName) return -1;
|
|
|
|
pchMapping = SDL_PrivateGetControllerMappingFromMappingString( mappingString );
|
|
if (!pchMapping) {
|
|
SDL_free( pchName );
|
|
return -1;
|
|
}
|
|
|
|
if (pControllerMapping) {
|
|
/* Update existing mapping */
|
|
SDL_free( pControllerMapping->name );
|
|
pControllerMapping->name = pchName;
|
|
SDL_free( pControllerMapping->mapping );
|
|
pControllerMapping->mapping = pchMapping;
|
|
/* refresh open controllers */
|
|
SDL_PrivateGameControllerRefreshMapping( pControllerMapping );
|
|
return 0;
|
|
} else {
|
|
pControllerMapping = SDL_malloc( sizeof(*pControllerMapping) );
|
|
if (!pControllerMapping) {
|
|
SDL_free( pchName );
|
|
SDL_free( pchMapping );
|
|
return SDL_OutOfMemory();
|
|
}
|
|
#ifdef SDL_JOYSTICK_DINPUT
|
|
if ( is_xinput_mapping )
|
|
{
|
|
s_pXInputMapping = pControllerMapping;
|
|
}
|
|
#endif
|
|
pControllerMapping->guid = jGUID;
|
|
pControllerMapping->name = pchName;
|
|
pControllerMapping->mapping = pchMapping;
|
|
pControllerMapping->next = s_pSupportedControllers;
|
|
s_pSupportedControllers = pControllerMapping;
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Get the mapping string for this GUID
|
|
*/
|
|
char *
|
|
SDL_GameControllerMappingForGUID( SDL_JoystickGUID guid )
|
|
{
|
|
char *pMappingString = NULL;
|
|
ControllerMapping_t *mapping = SDL_PrivateGetControllerMappingForGUID(&guid);
|
|
if (mapping) {
|
|
char pchGUID[33];
|
|
size_t needed;
|
|
SDL_JoystickGetGUIDString(guid, pchGUID, sizeof(pchGUID));
|
|
/* allocate enough memory for GUID + ',' + name + ',' + mapping + \0 */
|
|
needed = SDL_strlen(pchGUID) + 1 + SDL_strlen(mapping->name) + 1 + SDL_strlen(mapping->mapping) + 1;
|
|
pMappingString = SDL_malloc( needed );
|
|
SDL_snprintf( pMappingString, needed, "%s,%s,%s", pchGUID, mapping->name, mapping->mapping );
|
|
}
|
|
return pMappingString;
|
|
}
|
|
|
|
/*
|
|
* Get the mapping string for this device
|
|
*/
|
|
char *
|
|
SDL_GameControllerMapping( SDL_GameController * gamecontroller )
|
|
{
|
|
return SDL_GameControllerMappingForGUID( gamecontroller->mapping.guid );
|
|
}
|
|
|
|
static void
|
|
SDL_GameControllerLoadHints()
|
|
{
|
|
const char *hint = SDL_GetHint(SDL_HINT_GAMECONTROLLERCONFIG);
|
|
if ( hint && hint[0] ) {
|
|
int nchHints = SDL_strlen( hint );
|
|
char *pUserMappings = SDL_malloc( nchHints + 1 );
|
|
char *pTempMappings = pUserMappings;
|
|
SDL_memcpy( pUserMappings, hint, nchHints );
|
|
while ( pUserMappings ) {
|
|
char *pchNewLine = NULL;
|
|
|
|
pchNewLine = SDL_strchr( pUserMappings, '\n' );
|
|
if ( pchNewLine )
|
|
*pchNewLine = '\0';
|
|
|
|
SDL_GameControllerAddMapping( pUserMappings );
|
|
|
|
if ( pchNewLine )
|
|
pUserMappings = pchNewLine + 1;
|
|
else
|
|
pUserMappings = NULL;
|
|
}
|
|
SDL_free(pTempMappings);
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Initialize the game controller system, mostly load our DB of controller config mappings
|
|
*/
|
|
int
|
|
SDL_GameControllerInit(void)
|
|
{
|
|
int i = 0;
|
|
const char *pMappingString = NULL;
|
|
s_pSupportedControllers = NULL;
|
|
pMappingString = s_ControllerMappings[i];
|
|
while ( pMappingString )
|
|
{
|
|
SDL_GameControllerAddMapping( pMappingString );
|
|
|
|
i++;
|
|
pMappingString = s_ControllerMappings[i];
|
|
}
|
|
|
|
/* load in any user supplied config */
|
|
SDL_GameControllerLoadHints();
|
|
|
|
/* watch for joy events and fire controller ones if needed */
|
|
SDL_AddEventWatch( SDL_GameControllerEventWatcher, NULL );
|
|
|
|
return (0);
|
|
}
|
|
|
|
|
|
/*
|
|
* Get the implementation dependent name of a controller
|
|
*/
|
|
const char *
|
|
SDL_GameControllerNameForIndex(int device_index)
|
|
{
|
|
ControllerMapping_t *pSupportedController = SDL_PrivateGetControllerMapping(device_index);
|
|
if ( pSupportedController )
|
|
{
|
|
return pSupportedController->name;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
|
|
/*
|
|
* Return 1 if the joystick at this device index is a supported controller
|
|
*/
|
|
SDL_bool
|
|
SDL_IsGameController(int device_index)
|
|
{
|
|
ControllerMapping_t *pSupportedController = SDL_PrivateGetControllerMapping(device_index);
|
|
if ( pSupportedController )
|
|
{
|
|
return SDL_TRUE;
|
|
}
|
|
|
|
return SDL_FALSE;
|
|
}
|
|
|
|
/*
|
|
* Open a controller for use - the index passed as an argument refers to
|
|
* the N'th controller on the system. This index is the value which will
|
|
* identify this controller in future controller events.
|
|
*
|
|
* This function returns a controller identifier, or NULL if an error occurred.
|
|
*/
|
|
SDL_GameController *
|
|
SDL_GameControllerOpen(int device_index)
|
|
{
|
|
SDL_GameController *gamecontroller;
|
|
SDL_GameController *gamecontrollerlist;
|
|
ControllerMapping_t *pSupportedController = NULL;
|
|
|
|
if ((device_index < 0) || (device_index >= SDL_NumJoysticks())) {
|
|
SDL_SetError("There are %d joysticks available", SDL_NumJoysticks());
|
|
return (NULL);
|
|
}
|
|
|
|
gamecontrollerlist = SDL_gamecontrollers;
|
|
/* If the controller is already open, return it */
|
|
while ( gamecontrollerlist )
|
|
{
|
|
if ( SDL_SYS_GetInstanceIdOfDeviceIndex(device_index) == gamecontrollerlist->joystick->instance_id ) {
|
|
gamecontroller = gamecontrollerlist;
|
|
++gamecontroller->ref_count;
|
|
return (gamecontroller);
|
|
}
|
|
gamecontrollerlist = gamecontrollerlist->next;
|
|
}
|
|
|
|
/* Find a controller mapping */
|
|
pSupportedController = SDL_PrivateGetControllerMapping(device_index);
|
|
if ( !pSupportedController ) {
|
|
SDL_SetError("Couldn't find mapping for device (%d)", device_index );
|
|
return (NULL);
|
|
}
|
|
|
|
/* Create and initialize the joystick */
|
|
gamecontroller = (SDL_GameController *) SDL_malloc((sizeof *gamecontroller));
|
|
if (gamecontroller == NULL) {
|
|
SDL_OutOfMemory();
|
|
return NULL;
|
|
}
|
|
|
|
SDL_memset(gamecontroller, 0, (sizeof *gamecontroller));
|
|
gamecontroller->joystick = SDL_JoystickOpen(device_index);
|
|
if ( !gamecontroller->joystick ) {
|
|
SDL_free(gamecontroller);
|
|
return NULL;
|
|
}
|
|
|
|
SDL_PrivateLoadButtonMapping( &gamecontroller->mapping, pSupportedController->guid, pSupportedController->name, pSupportedController->mapping );
|
|
|
|
/* Add joystick to list */
|
|
++gamecontroller->ref_count;
|
|
/* Link the joystick in the list */
|
|
gamecontroller->next = SDL_gamecontrollers;
|
|
SDL_gamecontrollers = gamecontroller;
|
|
|
|
SDL_SYS_JoystickUpdate( gamecontroller->joystick );
|
|
|
|
return (gamecontroller);
|
|
}
|
|
|
|
/*
|
|
* Manually pump for controller updates.
|
|
*/
|
|
void
|
|
SDL_GameControllerUpdate(void)
|
|
{
|
|
/* Just for API completeness; the joystick API does all the work. */
|
|
SDL_JoystickUpdate();
|
|
}
|
|
|
|
|
|
/*
|
|
* Get the current state of an axis control on a controller
|
|
*/
|
|
Sint16
|
|
SDL_GameControllerGetAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis)
|
|
{
|
|
if ( !gamecontroller )
|
|
return 0;
|
|
|
|
if (gamecontroller->mapping.axes[axis] >= 0 )
|
|
{
|
|
Sint16 value = ( SDL_JoystickGetAxis( gamecontroller->joystick, gamecontroller->mapping.axes[axis]) );
|
|
switch (axis)
|
|
{
|
|
case SDL_CONTROLLER_AXIS_TRIGGERLEFT:
|
|
case SDL_CONTROLLER_AXIS_TRIGGERRIGHT:
|
|
/* Shift it to be 0 - 32767. */
|
|
value = value / 2 + 16384;
|
|
default:
|
|
break;
|
|
}
|
|
return value;
|
|
}
|
|
else if (gamecontroller->mapping.buttonasaxis[axis] >= 0 )
|
|
{
|
|
Uint8 value;
|
|
value = SDL_JoystickGetButton( gamecontroller->joystick, gamecontroller->mapping.buttonasaxis[axis] );
|
|
if ( value > 0 )
|
|
return 32767;
|
|
return 0;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
/*
|
|
* Get the current state of a button on a controller
|
|
*/
|
|
Uint8
|
|
SDL_GameControllerGetButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button)
|
|
{
|
|
if ( !gamecontroller )
|
|
return 0;
|
|
|
|
if ( gamecontroller->mapping.buttons[button] >= 0 )
|
|
{
|
|
return ( SDL_JoystickGetButton( gamecontroller->joystick, gamecontroller->mapping.buttons[button] ) );
|
|
}
|
|
else if ( gamecontroller->mapping.axesasbutton[button] >= 0 )
|
|
{
|
|
Sint16 value;
|
|
value = SDL_JoystickGetAxis( gamecontroller->joystick, gamecontroller->mapping.axesasbutton[button] );
|
|
if ( ABS(value) > 32768/2 )
|
|
return 1;
|
|
return 0;
|
|
}
|
|
else if ( gamecontroller->mapping.hatasbutton[button].hat >= 0 )
|
|
{
|
|
Uint8 value;
|
|
value = SDL_JoystickGetHat( gamecontroller->joystick, gamecontroller->mapping.hatasbutton[button].hat );
|
|
|
|
if ( value & gamecontroller->mapping.hatasbutton[button].mask )
|
|
return 1;
|
|
return 0;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
* Return if the joystick in question is currently attached to the system,
|
|
* \return 0 if not plugged in, 1 if still present.
|
|
*/
|
|
SDL_bool
|
|
SDL_GameControllerGetAttached( SDL_GameController * gamecontroller )
|
|
{
|
|
if ( !gamecontroller )
|
|
return SDL_FALSE;
|
|
|
|
return SDL_JoystickGetAttached(gamecontroller->joystick);
|
|
}
|
|
|
|
|
|
/*
|
|
* Get the number of multi-dimensional axis controls on a joystick
|
|
*/
|
|
const char *
|
|
SDL_GameControllerName(SDL_GameController * gamecontroller)
|
|
{
|
|
if ( !gamecontroller )
|
|
return NULL;
|
|
|
|
return (gamecontroller->mapping.name);
|
|
}
|
|
|
|
|
|
/*
|
|
* Get the joystick for this controller
|
|
*/
|
|
SDL_Joystick *SDL_GameControllerGetJoystick(SDL_GameController * gamecontroller)
|
|
{
|
|
if ( !gamecontroller )
|
|
return NULL;
|
|
|
|
return gamecontroller->joystick;
|
|
}
|
|
|
|
/**
|
|
* Get the SDL joystick layer binding for this controller axis mapping
|
|
*/
|
|
SDL_GameControllerButtonBind SDL_GameControllerGetBindForAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis)
|
|
{
|
|
SDL_GameControllerButtonBind bind;
|
|
SDL_memset( &bind, 0x0, sizeof(bind) );
|
|
|
|
if ( !gamecontroller || axis == SDL_CONTROLLER_AXIS_INVALID )
|
|
return bind;
|
|
|
|
if (gamecontroller->mapping.axes[axis] >= 0 )
|
|
{
|
|
bind.bindType = SDL_CONTROLLER_BINDTYPE_AXIS;
|
|
bind.value.button = gamecontroller->mapping.axes[axis];
|
|
}
|
|
else if (gamecontroller->mapping.buttonasaxis[axis] >= 0 )
|
|
{
|
|
bind.bindType = SDL_CONTROLLER_BINDTYPE_BUTTON;
|
|
bind.value.button = gamecontroller->mapping.buttonasaxis[axis];
|
|
}
|
|
|
|
return bind;
|
|
}
|
|
|
|
|
|
/**
|
|
* Get the SDL joystick layer binding for this controller button mapping
|
|
*/
|
|
SDL_GameControllerButtonBind SDL_GameControllerGetBindForButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button)
|
|
{
|
|
SDL_GameControllerButtonBind bind;
|
|
SDL_memset( &bind, 0x0, sizeof(bind) );
|
|
|
|
if ( !gamecontroller || button == SDL_CONTROLLER_BUTTON_INVALID )
|
|
return bind;
|
|
|
|
if ( gamecontroller->mapping.buttons[button] >= 0 )
|
|
{
|
|
bind.bindType = SDL_CONTROLLER_BINDTYPE_BUTTON;
|
|
bind.value.button = gamecontroller->mapping.buttons[button];
|
|
}
|
|
else if ( gamecontroller->mapping.axesasbutton[button] >= 0 )
|
|
{
|
|
bind.bindType = SDL_CONTROLLER_BINDTYPE_AXIS;
|
|
bind.value.axis = gamecontroller->mapping.axesasbutton[button];
|
|
}
|
|
else if ( gamecontroller->mapping.hatasbutton[button].hat >= 0 )
|
|
{
|
|
bind.bindType = SDL_CONTROLLER_BINDTYPE_HAT;
|
|
bind.value.hat.hat = gamecontroller->mapping.hatasbutton[button].hat;
|
|
bind.value.hat.hat_mask = gamecontroller->mapping.hatasbutton[button].mask;
|
|
}
|
|
|
|
return bind;
|
|
}
|
|
|
|
|
|
/*
|
|
* Close a joystick previously opened with SDL_JoystickOpen()
|
|
*/
|
|
void
|
|
SDL_GameControllerClose(SDL_GameController * gamecontroller)
|
|
{
|
|
SDL_GameController *gamecontrollerlist, *gamecontrollerlistprev;
|
|
|
|
if ( !gamecontroller )
|
|
return;
|
|
|
|
/* First decrement ref count */
|
|
if (--gamecontroller->ref_count > 0) {
|
|
return;
|
|
}
|
|
|
|
SDL_JoystickClose( gamecontroller->joystick );
|
|
|
|
gamecontrollerlist = SDL_gamecontrollers;
|
|
gamecontrollerlistprev = NULL;
|
|
while ( gamecontrollerlist )
|
|
{
|
|
if (gamecontroller == gamecontrollerlist)
|
|
{
|
|
if ( gamecontrollerlistprev )
|
|
{
|
|
/* unlink this entry */
|
|
gamecontrollerlistprev->next = gamecontrollerlist->next;
|
|
}
|
|
else
|
|
{
|
|
SDL_gamecontrollers = gamecontroller->next;
|
|
}
|
|
|
|
break;
|
|
}
|
|
gamecontrollerlistprev = gamecontrollerlist;
|
|
gamecontrollerlist = gamecontrollerlist->next;
|
|
}
|
|
|
|
SDL_free(gamecontroller);
|
|
}
|
|
|
|
|
|
/*
|
|
* Quit the controller subsystem
|
|
*/
|
|
void
|
|
SDL_GameControllerQuit(void)
|
|
{
|
|
ControllerMapping_t *pControllerMap;
|
|
while ( SDL_gamecontrollers )
|
|
{
|
|
SDL_gamecontrollers->ref_count = 1;
|
|
SDL_GameControllerClose(SDL_gamecontrollers);
|
|
}
|
|
|
|
while ( s_pSupportedControllers )
|
|
{
|
|
pControllerMap = s_pSupportedControllers;
|
|
s_pSupportedControllers = s_pSupportedControllers->next;
|
|
SDL_free( pControllerMap->name );
|
|
SDL_free( pControllerMap );
|
|
}
|
|
|
|
SDL_DelEventWatch( SDL_GameControllerEventWatcher, NULL );
|
|
|
|
}
|
|
|
|
/*
|
|
* Event filter to transform joystick events into appropriate game controller ones
|
|
*/
|
|
int
|
|
SDL_PrivateGameControllerAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis, Sint16 value)
|
|
{
|
|
int posted;
|
|
|
|
/* translate the event, if desired */
|
|
posted = 0;
|
|
#if !SDL_EVENTS_DISABLED
|
|
if (SDL_GetEventState(SDL_CONTROLLERAXISMOTION) == SDL_ENABLE) {
|
|
SDL_Event event;
|
|
event.type = SDL_CONTROLLERAXISMOTION;
|
|
event.caxis.which = gamecontroller->joystick->instance_id;
|
|
event.caxis.axis = axis;
|
|
event.caxis.value = value;
|
|
posted = SDL_PushEvent(&event) == 1;
|
|
}
|
|
#endif /* !SDL_EVENTS_DISABLED */
|
|
return (posted);
|
|
}
|
|
|
|
|
|
/*
|
|
* Event filter to transform joystick events into appropriate game controller ones
|
|
*/
|
|
int
|
|
SDL_PrivateGameControllerButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button, Uint8 state)
|
|
{
|
|
int posted;
|
|
#if !SDL_EVENTS_DISABLED
|
|
SDL_Event event;
|
|
|
|
if ( button == SDL_CONTROLLER_BUTTON_INVALID )
|
|
return (0);
|
|
|
|
switch (state) {
|
|
case SDL_PRESSED:
|
|
event.type = SDL_CONTROLLERBUTTONDOWN;
|
|
break;
|
|
case SDL_RELEASED:
|
|
event.type = SDL_CONTROLLERBUTTONUP;
|
|
break;
|
|
default:
|
|
/* Invalid state -- bail */
|
|
return (0);
|
|
}
|
|
#endif /* !SDL_EVENTS_DISABLED */
|
|
|
|
/* translate the event, if desired */
|
|
posted = 0;
|
|
#if !SDL_EVENTS_DISABLED
|
|
if (SDL_GetEventState(event.type) == SDL_ENABLE) {
|
|
event.cbutton.which = gamecontroller->joystick->instance_id;
|
|
event.cbutton.button = button;
|
|
event.cbutton.state = state;
|
|
posted = SDL_PushEvent(&event) == 1;
|
|
}
|
|
#endif /* !SDL_EVENTS_DISABLED */
|
|
return (posted);
|
|
}
|
|
|
|
/*
|
|
* Turn off controller events
|
|
*/
|
|
int
|
|
SDL_GameControllerEventState(int state)
|
|
{
|
|
#if SDL_EVENTS_DISABLED
|
|
return SDL_IGNORE;
|
|
#else
|
|
const Uint32 event_list[] = {
|
|
SDL_CONTROLLERAXISMOTION, SDL_CONTROLLERBUTTONDOWN, SDL_CONTROLLERBUTTONUP,
|
|
SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEREMOVED, SDL_CONTROLLERDEVICEREMAPPED,
|
|
};
|
|
unsigned int i;
|
|
|
|
switch (state) {
|
|
case SDL_QUERY:
|
|
state = SDL_IGNORE;
|
|
for (i = 0; i < SDL_arraysize(event_list); ++i) {
|
|
state = SDL_EventState(event_list[i], SDL_QUERY);
|
|
if (state == SDL_ENABLE) {
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
for (i = 0; i < SDL_arraysize(event_list); ++i) {
|
|
SDL_EventState(event_list[i], state);
|
|
}
|
|
break;
|
|
}
|
|
return (state);
|
|
#endif /* SDL_EVENTS_DISABLED */
|
|
}
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|