sdl2_frt/src
Ryan C. Gordon 65a7c98c6f directfb: Updated render backend to new internal API.
Totally untested, beyond it now compiles again. Probably needs some fixes.

Fixes Bugzilla #4405.
2018-12-02 02:33:06 -05:00
..
atomic SDL_atomic.c, SDL_spinlock.c: use lock prefix with xchg in Watcom asm. 2018-09-27 11:55:02 +03:00
audio Emscripten: make CloseAudio actually close audio 2018-11-15 18:22:30 +00:00
core Patched to compile on Linux with threads enabled. (whoops!) 2018-12-01 11:14:20 -05:00
cpuinfo android: use cpufeatures to support SDL_HasNEON() (thanks, Sylvain!). 2018-12-01 12:19:11 -05:00
dynapi Add SDL_TouchDeviceType enum and SDL_GetTouchDeviceType(SDL_TouchID id). 2018-11-10 16:15:48 -04:00
events Add SDL_TouchDeviceType enum and SDL_GetTouchDeviceType(SDL_TouchID id). 2018-11-10 16:15:48 -04:00
file Small stack allocations fall back to malloc if they're unexpectedly large. 2018-10-22 20:50:32 -04:00
filesystem revert the recent typecast assignment changes (see bug #4079) 2018-02-12 17:00:00 +03:00
haptic Add and update include guards 2018-10-28 21:36:48 +01:00
hidapi Don't build SDL_JOYSTICK_HIDAPI by default on iOS 2018-10-26 09:27:31 -07:00
joystick Added support for the Razer Raiju Mobile 2018-11-27 15:10:26 -08:00
libm libm: Watcom defines huge=__huge: undefine it to fix build using Watcom. 2018-11-18 11:50:20 +03:00
loadso Small stack allocations fall back to malloc if they're unexpectedly large. 2018-10-22 20:50:32 -04:00
main winmain: Patched to compile on C89 compilers. 2018-10-29 20:18:50 -04:00
power SDL_power.c: Adjust SDL_POWER_DISABLED ifdefs to avoid zero-size array 2018-10-15 11:01:00 +03:00
render metal: use a staging texture in SDL_UpdateTexture, to make sure it doesn't stomp texture data being drawn in a previous frame on the GPU. 2018-11-25 22:13:09 -04:00
sensor Fixed bug 4391 - hid_enumerate() sometimes causes game to freeze for a few seconds 2018-11-19 21:17:00 -08:00
stdlib os/2 bits for SDL_malloc.c -- from libffi 2018-11-18 19:28:20 +03:00
test Fixed bug 4366 - Compile throws a warning on RPI (Raspbian Stretch) 2018-11-12 16:42:49 -08:00
thread Patched to compile on Linux with --disable-threads. 2018-12-01 10:36:26 -05:00
timer Add and update include guards 2018-10-28 21:36:48 +01:00
video directfb: Updated render backend to new internal API. 2018-12-02 02:33:06 -05:00
SDL_assert_c.h Add and update include guards 2018-10-28 21:36:48 +01:00
SDL_assert.c Small stack allocations fall back to malloc if they're unexpectedly large. 2018-10-22 20:50:32 -04:00
SDL_dataqueue.c Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_dataqueue.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_error_c.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_error.c Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_hints.c Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_internal.h Small stack allocations fall back to malloc if they're unexpectedly large. 2018-10-22 20:50:32 -04:00
SDL_log.c Small stack allocations fall back to malloc if they're unexpectedly large. 2018-10-22 20:50:32 -04:00
SDL.c Fixed bug 4391 - hid_enumerate() sometimes causes game to freeze for a few seconds 2018-11-19 21:17:00 -08:00