mirror of
https://github.com/Relintai/sdl2_frt.git
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dad420670f
If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
954 lines
31 KiB
C
954 lines
31 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_video.h
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*
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* Header file for SDL video functions.
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*/
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#ifndef _SDL_video_h
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#define _SDL_video_h
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#include "SDL_stdinc.h"
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#include "SDL_pixels.h"
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#include "SDL_rect.h"
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#include "SDL_surface.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* \brief The structure that defines a display mode
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*
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* \sa SDL_GetNumDisplayModes()
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* \sa SDL_GetDisplayMode()
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* \sa SDL_GetDesktopDisplayMode()
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* \sa SDL_GetCurrentDisplayMode()
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* \sa SDL_GetClosestDisplayMode()
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* \sa SDL_SetWindowDisplayMode()
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* \sa SDL_GetWindowDisplayMode()
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*/
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typedef struct
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{
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Uint32 format; /**< pixel format */
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int w; /**< width */
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int h; /**< height */
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int refresh_rate; /**< refresh rate (or zero for unspecified) */
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void *driverdata; /**< driver-specific data, initialize to 0 */
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} SDL_DisplayMode;
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/**
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* \brief The type used to identify a window
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*
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* \sa SDL_CreateWindow()
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* \sa SDL_CreateWindowFrom()
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* \sa SDL_DestroyWindow()
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* \sa SDL_GetWindowData()
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* \sa SDL_GetWindowFlags()
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* \sa SDL_GetWindowGrab()
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* \sa SDL_GetWindowPosition()
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* \sa SDL_GetWindowSize()
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* \sa SDL_GetWindowTitle()
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* \sa SDL_HideWindow()
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* \sa SDL_MaximizeWindow()
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* \sa SDL_MinimizeWindow()
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* \sa SDL_RaiseWindow()
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* \sa SDL_RestoreWindow()
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* \sa SDL_SetWindowData()
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* \sa SDL_SetWindowFullscreen()
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* \sa SDL_SetWindowGrab()
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* \sa SDL_SetWindowIcon()
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* \sa SDL_SetWindowPosition()
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* \sa SDL_SetWindowSize()
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* \sa SDL_SetWindowBordered()
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* \sa SDL_SetWindowTitle()
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* \sa SDL_ShowWindow()
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*/
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typedef struct SDL_Window SDL_Window;
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/**
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* \brief The flags on a window
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*
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* \sa SDL_GetWindowFlags()
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*/
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typedef enum
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{
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SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */
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SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */
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SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */
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SDL_WINDOW_HIDDEN = 0x00000008, /**< window is not visible */
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SDL_WINDOW_BORDERLESS = 0x00000010, /**< no window decoration */
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SDL_WINDOW_RESIZABLE = 0x00000020, /**< window can be resized */
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SDL_WINDOW_MINIMIZED = 0x00000040, /**< window is minimized */
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SDL_WINDOW_MAXIMIZED = 0x00000080, /**< window is maximized */
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SDL_WINDOW_INPUT_GRABBED = 0x00000100, /**< window has grabbed input focus */
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SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */
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SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */
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SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ),
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SDL_WINDOW_FOREIGN = 0x00000800 /**< window not created by SDL */
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} SDL_WindowFlags;
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/**
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* \brief Used to indicate that you don't care what the window position is.
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*/
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#define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000
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#define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
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#define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
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#define SDL_WINDOWPOS_ISUNDEFINED(X) \
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(((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
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/**
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* \brief Used to indicate that the window position should be centered.
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*/
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#define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000
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#define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X))
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#define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0)
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#define SDL_WINDOWPOS_ISCENTERED(X) \
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(((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
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/**
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* \brief Event subtype for window events
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*/
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typedef enum
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{
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SDL_WINDOWEVENT_NONE, /**< Never used */
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SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */
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SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */
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SDL_WINDOWEVENT_EXPOSED, /**< Window has been exposed and should be
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redrawn */
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SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1, data2
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*/
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SDL_WINDOWEVENT_RESIZED, /**< Window has been resized to data1xdata2 */
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SDL_WINDOWEVENT_SIZE_CHANGED, /**< The window size has changed, either as a result of an API call or through the system or user changing the window size. */
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SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */
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SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */
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SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size
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and position */
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SDL_WINDOWEVENT_ENTER, /**< Window has gained mouse focus */
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SDL_WINDOWEVENT_LEAVE, /**< Window has lost mouse focus */
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SDL_WINDOWEVENT_FOCUS_GAINED, /**< Window has gained keyboard focus */
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SDL_WINDOWEVENT_FOCUS_LOST, /**< Window has lost keyboard focus */
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SDL_WINDOWEVENT_CLOSE /**< The window manager requests that the
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window be closed */
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} SDL_WindowEventID;
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/**
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* \brief An opaque handle to an OpenGL context.
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*/
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typedef void *SDL_GLContext;
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/**
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* \brief OpenGL configuration attributes
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*/
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typedef enum
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{
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SDL_GL_RED_SIZE,
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SDL_GL_GREEN_SIZE,
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SDL_GL_BLUE_SIZE,
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SDL_GL_ALPHA_SIZE,
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SDL_GL_BUFFER_SIZE,
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SDL_GL_DOUBLEBUFFER,
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SDL_GL_DEPTH_SIZE,
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SDL_GL_STENCIL_SIZE,
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SDL_GL_ACCUM_RED_SIZE,
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SDL_GL_ACCUM_GREEN_SIZE,
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SDL_GL_ACCUM_BLUE_SIZE,
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SDL_GL_ACCUM_ALPHA_SIZE,
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SDL_GL_STEREO,
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SDL_GL_MULTISAMPLEBUFFERS,
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SDL_GL_MULTISAMPLESAMPLES,
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SDL_GL_ACCELERATED_VISUAL,
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SDL_GL_RETAINED_BACKING,
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SDL_GL_CONTEXT_MAJOR_VERSION,
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SDL_GL_CONTEXT_MINOR_VERSION,
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SDL_GL_CONTEXT_EGL,
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SDL_GL_CONTEXT_FLAGS,
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SDL_GL_CONTEXT_PROFILE_MASK,
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SDL_GL_SHARE_WITH_CURRENT_CONTEXT
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} SDL_GLattr;
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typedef enum
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{
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SDL_GL_CONTEXT_PROFILE_CORE = 0x0001,
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SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002,
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SDL_GL_CONTEXT_PROFILE_ES = 0x0004
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} SDL_GLprofile;
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typedef enum
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{
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SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001,
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SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002,
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SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = 0x0004,
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SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008
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} SDL_GLcontextFlag;
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/* Function prototypes */
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/**
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* \brief Get the number of video drivers compiled into SDL
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*
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* \sa SDL_GetVideoDriver()
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*/
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extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
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/**
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* \brief Get the name of a built in video driver.
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*
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* \note The video drivers are presented in the order in which they are
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* normally checked during initialization.
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*
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* \sa SDL_GetNumVideoDrivers()
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*/
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extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
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/**
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* \brief Initialize the video subsystem, optionally specifying a video driver.
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*
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* \param driver_name Initialize a specific driver by name, or NULL for the
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* default video driver.
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*
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* \return 0 on success, -1 on error
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*
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* This function initializes the video subsystem; setting up a connection
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* to the window manager, etc, and determines the available display modes
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* and pixel formats, but does not initialize a window or graphics mode.
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*
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* \sa SDL_VideoQuit()
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*/
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extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name);
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/**
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* \brief Shuts down the video subsystem.
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*
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* This function closes all windows, and restores the original video mode.
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*
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* \sa SDL_VideoInit()
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*/
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extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
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/**
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* \brief Returns the name of the currently initialized video driver.
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*
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* \return The name of the current video driver or NULL if no driver
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* has been initialized
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*
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* \sa SDL_GetNumVideoDrivers()
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* \sa SDL_GetVideoDriver()
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*/
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extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
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/**
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* \brief Returns the number of available video displays.
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*
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* \sa SDL_GetDisplayBounds()
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*/
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extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void);
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/**
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* \brief Get the name of a display in UTF-8 encoding
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*
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* \return The name of a display, or NULL for an invalid display index.
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*
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* \sa SDL_GetNumVideoDisplays()
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*/
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extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex);
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/**
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* \brief Get the desktop area represented by a display, with the primary
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* display located at 0,0
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*
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* \return 0 on success, or -1 if the index is out of range.
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*
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* \sa SDL_GetNumVideoDisplays()
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*/
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extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect);
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/**
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* \brief Returns the number of available display modes.
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*
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* \sa SDL_GetDisplayMode()
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*/
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extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex);
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/**
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* \brief Fill in information about a specific display mode.
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*
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* \note The display modes are sorted in this priority:
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* \li bits per pixel -> more colors to fewer colors
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* \li width -> largest to smallest
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* \li height -> largest to smallest
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* \li refresh rate -> highest to lowest
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*
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* \sa SDL_GetNumDisplayModes()
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*/
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extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex,
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SDL_DisplayMode * mode);
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/**
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* \brief Fill in information about the desktop display mode.
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*/
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extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode);
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/**
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* \brief Fill in information about the current display mode.
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*/
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extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode);
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/**
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* \brief Get the closest match to the requested display mode.
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*
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* \param displayIndex The index of display from which mode should be queried.
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* \param mode The desired display mode
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* \param closest A pointer to a display mode to be filled in with the closest
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* match of the available display modes.
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*
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* \return The passed in value \c closest, or NULL if no matching video mode
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* was available.
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*
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* The available display modes are scanned, and \c closest is filled in with the
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* closest mode matching the requested mode and returned. The mode format and
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* refresh_rate default to the desktop mode if they are 0. The modes are
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* scanned with size being first priority, format being second priority, and
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* finally checking the refresh_rate. If all the available modes are too
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* small, then NULL is returned.
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*
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* \sa SDL_GetNumDisplayModes()
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* \sa SDL_GetDisplayMode()
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*/
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extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest);
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/**
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* \brief Get the display index associated with a window.
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*
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* \return the display index of the display containing the center of the
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* window, or -1 on error.
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*/
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extern DECLSPEC int SDLCALL SDL_GetWindowDisplayIndex(SDL_Window * window);
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/**
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* \brief Set the display mode used when a fullscreen window is visible.
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*
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* By default the window's dimensions and the desktop format and refresh rate
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* are used.
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*
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* \param window The window for which the display mode should be set.
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* \param mode The mode to use, or NULL for the default mode.
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*
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* \return 0 on success, or -1 if setting the display mode failed.
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*
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* \sa SDL_GetWindowDisplayMode()
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* \sa SDL_SetWindowFullscreen()
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*/
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extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window,
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const SDL_DisplayMode
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* mode);
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/**
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* \brief Fill in information about the display mode used when a fullscreen
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* window is visible.
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*
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* \sa SDL_SetWindowDisplayMode()
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* \sa SDL_SetWindowFullscreen()
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*/
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extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window,
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SDL_DisplayMode * mode);
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/**
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* \brief Get the pixel format associated with the window.
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*/
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extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
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/**
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* \brief Create a window with the specified position, dimensions, and flags.
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*
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* \param title The title of the window, in UTF-8 encoding.
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* \param x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or
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* ::SDL_WINDOWPOS_UNDEFINED.
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* \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or
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* ::SDL_WINDOWPOS_UNDEFINED.
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* \param w The width of the window.
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* \param h The height of the window.
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* \param flags The flags for the window, a mask of any of the following:
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* ::SDL_WINDOW_FULLSCREEN, ::SDL_WINDOW_OPENGL,
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* ::SDL_WINDOW_HIDDEN, ::SDL_WINDOW_BORDERLESS,
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* ::SDL_WINDOW_RESIZABLE, ::SDL_WINDOW_MAXIMIZED,
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* ::SDL_WINDOW_MINIMIZED, ::SDL_WINDOW_INPUT_GRABBED.
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*
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* \return The id of the window created, or zero if window creation failed.
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*
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* \sa SDL_DestroyWindow()
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*/
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extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title,
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int x, int y, int w,
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int h, Uint32 flags);
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/**
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* \brief Create an SDL window from an existing native window.
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*
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* \param data A pointer to driver-dependent window creation data
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*
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* \return The id of the window created, or zero if window creation failed.
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*
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* \sa SDL_DestroyWindow()
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*/
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extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data);
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/**
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* \brief Get the numeric ID of a window, for logging purposes.
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*/
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extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window);
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/**
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* \brief Get a window from a stored ID, or NULL if it doesn't exist.
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*/
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extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id);
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/**
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* \brief Get the window flags.
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*/
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extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window);
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/**
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* \brief Set the title of a window, in UTF-8 format.
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*
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* \sa SDL_GetWindowTitle()
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*/
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extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window,
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const char *title);
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/**
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* \brief Get the title of a window, in UTF-8 format.
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*
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* \sa SDL_SetWindowTitle()
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*/
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extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window);
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/**
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* \brief Set the icon for a window.
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*
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* \param window The window for which the icon should be set.
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* \param icon The icon for the window.
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*/
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extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window,
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SDL_Surface * icon);
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/**
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* \brief Associate an arbitrary named pointer with a window.
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*
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* \param window The window to associate with the pointer.
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* \param name The name of the pointer.
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* \param userdata The associated pointer.
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*
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* \return The previous value associated with 'name'
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*
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* \note The name is case-sensitive.
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*
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* \sa SDL_GetWindowData()
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*/
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extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window,
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const char *name,
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void *userdata);
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/**
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* \brief Retrieve the data pointer associated with a window.
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*
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* \param window The window to query.
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* \param name The name of the pointer.
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*
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* \return The value associated with 'name'
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*
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* \sa SDL_SetWindowData()
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*/
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extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window,
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const char *name);
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/**
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* \brief Set the position of a window.
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*
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* \param window The window to reposition.
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* \param x The x coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or
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|
::SDL_WINDOWPOS_UNDEFINED.
|
|
* \param y The y coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or
|
|
::SDL_WINDOWPOS_UNDEFINED.
|
|
*
|
|
* \note The window coordinate origin is the upper left of the display.
|
|
*
|
|
* \sa SDL_GetWindowPosition()
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window,
|
|
int x, int y);
|
|
|
|
/**
|
|
* \brief Get the position of a window.
|
|
*
|
|
* \param window The window to query.
|
|
* \param x Pointer to variable for storing the x position, may be NULL
|
|
* \param y Pointer to variable for storing the y position, may be NULL
|
|
*
|
|
* \sa SDL_SetWindowPosition()
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
|
|
int *x, int *y);
|
|
|
|
/**
|
|
* \brief Set the size of a window's client area.
|
|
*
|
|
* \param window The window to resize.
|
|
* \param w The width of the window, must be >0
|
|
* \param h The height of the window, must be >0
|
|
*
|
|
* \note You can't change the size of a fullscreen window, it automatically
|
|
* matches the size of the display mode.
|
|
*
|
|
* \sa SDL_GetWindowSize()
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
|
|
int h);
|
|
|
|
/**
|
|
* \brief Get the size of a window's client area.
|
|
*
|
|
* \param window The window to query.
|
|
* \param w Pointer to variable for storing the width, may be NULL
|
|
* \param h Pointer to variable for storing the height, may be NULL
|
|
*
|
|
* \sa SDL_SetWindowSize()
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w,
|
|
int *h);
|
|
|
|
/**
|
|
* \brief Set the minimum size of a window's client area.
|
|
*
|
|
* \param window The window to set a new minimum size.
|
|
* \param min_w The minimum width of the window, must be >0
|
|
* \param min_h The minimum height of the window, must be >0
|
|
*
|
|
* \note You can't change the minimum size of a fullscreen window, it
|
|
* automatically matches the size of the display mode.
|
|
*
|
|
* \sa SDL_GetWindowMinimumSize()
|
|
* \sa SDL_SetWindowMaximumSize()
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window * window,
|
|
int min_w, int min_h);
|
|
|
|
/**
|
|
* \brief Get the minimum size of a window's client area.
|
|
*
|
|
* \param window The window to query.
|
|
* \param w Pointer to variable for storing the minimum width, may be NULL
|
|
* \param h Pointer to variable for storing the minimum height, may be NULL
|
|
*
|
|
* \sa SDL_GetWindowMaximumSize()
|
|
* \sa SDL_SetWindowMinimumSize()
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window * window,
|
|
int *w, int *h);
|
|
|
|
/**
|
|
* \brief Set the maximum size of a window's client area.
|
|
*
|
|
* \param window The window to set a new maximum size.
|
|
* \param max_w The maximum width of the window, must be >0
|
|
* \param max_h The maximum height of the window, must be >0
|
|
*
|
|
* \note You can't change the maximum size of a fullscreen window, it
|
|
* automatically matches the size of the display mode.
|
|
*
|
|
* \sa SDL_GetWindowMaximumSize()
|
|
* \sa SDL_SetWindowMinimumSize()
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_SetWindowMaximumSize(SDL_Window * window,
|
|
int max_w, int max_h);
|
|
|
|
/**
|
|
* \brief Get the maximum size of a window's client area.
|
|
*
|
|
* \param window The window to query.
|
|
* \param w Pointer to variable for storing the maximum width, may be NULL
|
|
* \param h Pointer to variable for storing the maximum height, may be NULL
|
|
*
|
|
* \sa SDL_GetWindowMinimumSize()
|
|
* \sa SDL_SetWindowMaximumSize()
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window * window,
|
|
int *w, int *h);
|
|
|
|
/**
|
|
* \brief Set the border state of a window.
|
|
*
|
|
* This will add or remove the window's SDL_WINDOW_BORDERLESS flag and
|
|
* add or remove the border from the actual window. This is a no-op if the
|
|
* window's border already matches the requested state.
|
|
*
|
|
* \param window The window of which to change the border state.
|
|
* \param bordered SDL_FALSE to remove border, SDL_TRUE to add border.
|
|
*
|
|
* \note You can't change the border state of a fullscreen window.
|
|
*
|
|
* \sa SDL_GetWindowFlags()
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window * window,
|
|
SDL_bool bordered);
|
|
|
|
/**
|
|
* \brief Show a window.
|
|
*
|
|
* \sa SDL_HideWindow()
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window);
|
|
|
|
/**
|
|
* \brief Hide a window.
|
|
*
|
|
* \sa SDL_ShowWindow()
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window);
|
|
|
|
/**
|
|
* \brief Raise a window above other windows and set the input focus.
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window);
|
|
|
|
/**
|
|
* \brief Make a window as large as possible.
|
|
*
|
|
* \sa SDL_RestoreWindow()
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window);
|
|
|
|
/**
|
|
* \brief Minimize a window to an iconic representation.
|
|
*
|
|
* \sa SDL_RestoreWindow()
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window);
|
|
|
|
/**
|
|
* \brief Restore the size and position of a minimized or maximized window.
|
|
*
|
|
* \sa SDL_MaximizeWindow()
|
|
* \sa SDL_MinimizeWindow()
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window);
|
|
|
|
/**
|
|
* \brief Set a window's fullscreen state.
|
|
*
|
|
* \return 0 on success, or -1 if setting the display mode failed.
|
|
*
|
|
* \sa SDL_SetWindowDisplayMode()
|
|
* \sa SDL_GetWindowDisplayMode()
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window,
|
|
Uint32 flags);
|
|
|
|
/**
|
|
* \brief Get the SDL surface associated with the window.
|
|
*
|
|
* \return The window's framebuffer surface, or NULL on error.
|
|
*
|
|
* A new surface will be created with the optimal format for the window,
|
|
* if necessary. This surface will be freed when the window is destroyed.
|
|
*
|
|
* \note You may not combine this with 3D or the rendering API on this window.
|
|
*
|
|
* \sa SDL_UpdateWindowSurface()
|
|
* \sa SDL_UpdateWindowSurfaceRects()
|
|
*/
|
|
extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window);
|
|
|
|
/**
|
|
* \brief Copy the window surface to the screen.
|
|
*
|
|
* \return 0 on success, or -1 on error.
|
|
*
|
|
* \sa SDL_GetWindowSurface()
|
|
* \sa SDL_UpdateWindowSurfaceRects()
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window);
|
|
|
|
/**
|
|
* \brief Copy a number of rectangles on the window surface to the screen.
|
|
*
|
|
* \return 0 on success, or -1 on error.
|
|
*
|
|
* \sa SDL_GetWindowSurface()
|
|
* \sa SDL_UpdateWindowSurfaceRect()
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window,
|
|
const SDL_Rect * rects,
|
|
int numrects);
|
|
|
|
/**
|
|
* \brief Set a window's input grab mode.
|
|
*
|
|
* \param window The window for which the input grab mode should be set.
|
|
* \param grabbed This is SDL_TRUE to grab input, and SDL_FALSE to release input.
|
|
*
|
|
* \sa SDL_GetWindowGrab()
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
|
|
SDL_bool grabbed);
|
|
|
|
/**
|
|
* \brief Get a window's input grab mode.
|
|
*
|
|
* \return This returns SDL_TRUE if input is grabbed, and SDL_FALSE otherwise.
|
|
*
|
|
* \sa SDL_SetWindowGrab()
|
|
*/
|
|
extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window);
|
|
|
|
/**
|
|
* \brief Set the brightness (gamma correction) for a window.
|
|
*
|
|
* \return 0 on success, or -1 if setting the brightness isn't supported.
|
|
*
|
|
* \sa SDL_GetWindowBrightness()
|
|
* \sa SDL_SetWindowGammaRamp()
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SetWindowBrightness(SDL_Window * window, float brightness);
|
|
|
|
/**
|
|
* \brief Get the brightness (gamma correction) for a window.
|
|
*
|
|
* \return The last brightness value passed to SDL_SetWindowBrightness()
|
|
*
|
|
* \sa SDL_SetWindowBrightness()
|
|
*/
|
|
extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window);
|
|
|
|
/**
|
|
* \brief Set the gamma ramp for a window.
|
|
*
|
|
* \param window The window for which the gamma ramp should be set.
|
|
* \param red The translation table for the red channel, or NULL.
|
|
* \param green The translation table for the green channel, or NULL.
|
|
* \param blue The translation table for the blue channel, or NULL.
|
|
*
|
|
* \return 0 on success, or -1 if gamma ramps are unsupported.
|
|
*
|
|
* Set the gamma translation table for the red, green, and blue channels
|
|
* of the video hardware. Each table is an array of 256 16-bit quantities,
|
|
* representing a mapping between the input and output for that channel.
|
|
* The input is the index into the array, and the output is the 16-bit
|
|
* gamma value at that index, scaled to the output color precision.
|
|
*
|
|
* \sa SDL_GetWindowGammaRamp()
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window,
|
|
const Uint16 * red,
|
|
const Uint16 * green,
|
|
const Uint16 * blue);
|
|
|
|
/**
|
|
* \brief Get the gamma ramp for a window.
|
|
*
|
|
* \param window The window from which the gamma ramp should be queried.
|
|
* \param red A pointer to a 256 element array of 16-bit quantities to hold
|
|
* the translation table for the red channel, or NULL.
|
|
* \param green A pointer to a 256 element array of 16-bit quantities to hold
|
|
* the translation table for the green channel, or NULL.
|
|
* \param blue A pointer to a 256 element array of 16-bit quantities to hold
|
|
* the translation table for the blue channel, or NULL.
|
|
*
|
|
* \return 0 on success, or -1 if gamma ramps are unsupported.
|
|
*
|
|
* \sa SDL_SetWindowGammaRamp()
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window,
|
|
Uint16 * red,
|
|
Uint16 * green,
|
|
Uint16 * blue);
|
|
|
|
/**
|
|
* \brief Destroy a window.
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window);
|
|
|
|
|
|
/**
|
|
* \brief Returns whether the screensaver is currently enabled (default on).
|
|
*
|
|
* \sa SDL_EnableScreenSaver()
|
|
* \sa SDL_DisableScreenSaver()
|
|
*/
|
|
extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void);
|
|
|
|
/**
|
|
* \brief Allow the screen to be blanked by a screensaver
|
|
*
|
|
* \sa SDL_IsScreenSaverEnabled()
|
|
* \sa SDL_DisableScreenSaver()
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void);
|
|
|
|
/**
|
|
* \brief Prevent the screen from being blanked by a screensaver
|
|
*
|
|
* \sa SDL_IsScreenSaverEnabled()
|
|
* \sa SDL_EnableScreenSaver()
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void);
|
|
|
|
|
|
/**
|
|
* \name OpenGL support functions
|
|
*/
|
|
/*@{*/
|
|
|
|
/**
|
|
* \brief Dynamically load an OpenGL library.
|
|
*
|
|
* \param path The platform dependent OpenGL library name, or NULL to open the
|
|
* default OpenGL library.
|
|
*
|
|
* \return 0 on success, or -1 if the library couldn't be loaded.
|
|
*
|
|
* This should be done after initializing the video driver, but before
|
|
* creating any OpenGL windows. If no OpenGL library is loaded, the default
|
|
* library will be loaded upon creation of the first OpenGL window.
|
|
*
|
|
* \note If you do this, you need to retrieve all of the GL functions used in
|
|
* your program from the dynamic library using SDL_GL_GetProcAddress().
|
|
*
|
|
* \sa SDL_GL_GetProcAddress()
|
|
* \sa SDL_GL_UnloadLibrary()
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
|
|
|
|
/**
|
|
* \brief Get the address of an OpenGL function.
|
|
*/
|
|
extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc);
|
|
|
|
/**
|
|
* \brief Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
|
|
*
|
|
* \sa SDL_GL_LoadLibrary()
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
|
|
|
|
/**
|
|
* \brief Return true if an OpenGL extension is supported for the current
|
|
* context.
|
|
*/
|
|
extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char
|
|
*extension);
|
|
|
|
/**
|
|
* \brief Set an OpenGL window attribute before window creation.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
|
|
|
|
/**
|
|
* \brief Get the actual value for an attribute from the current context.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
|
|
|
|
/**
|
|
* \brief Create an OpenGL context for use with an OpenGL window, and make it
|
|
* current.
|
|
*
|
|
* \sa SDL_GL_DeleteContext()
|
|
*/
|
|
extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *
|
|
window);
|
|
|
|
/**
|
|
* \brief Set up an OpenGL context for rendering into an OpenGL window.
|
|
*
|
|
* \note The context must have been created with a compatible window.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window,
|
|
SDL_GLContext context);
|
|
|
|
/**
|
|
* \brief Get the currently active OpenGL window.
|
|
*/
|
|
extern DECLSPEC SDL_Window* SDLCALL SDL_GL_GetCurrentWindow(void);
|
|
|
|
/**
|
|
* \brief Get the currently active OpenGL context.
|
|
*/
|
|
extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
|
|
|
|
/**
|
|
* \brief Set the swap interval for the current OpenGL context.
|
|
*
|
|
* \param interval 0 for immediate updates, 1 for updates synchronized with the
|
|
* vertical retrace. If the system supports it, you may
|
|
* specify -1 to allow late swaps to happen immediately
|
|
* instead of waiting for the next retrace.
|
|
*
|
|
* \return 0 on success, or -1 if setting the swap interval is not supported.
|
|
*
|
|
* \sa SDL_GL_GetSwapInterval()
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval);
|
|
|
|
/**
|
|
* \brief Get the swap interval for the current OpenGL context.
|
|
*
|
|
* \return 0 if there is no vertical retrace synchronization, 1 if the buffer
|
|
* swap is synchronized with the vertical retrace, and -1 if late
|
|
* swaps happen immediately instead of waiting for the next retrace.
|
|
* If the system can't determine the swap interval, or there isn't a
|
|
* valid current context, this will return 0 as a safe default.
|
|
*
|
|
* \sa SDL_GL_SetSwapInterval()
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void);
|
|
|
|
/**
|
|
* \brief Swap the OpenGL buffers for a window, if double-buffering is
|
|
* supported.
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
|
|
|
|
/**
|
|
* \brief Delete an OpenGL context.
|
|
*
|
|
* \sa SDL_GL_CreateContext()
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
|
|
|
|
/*@}*//*OpenGL support functions*/
|
|
|
|
|
|
/* Ends C function definitions when using C++ */
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
#include "close_code.h"
|
|
|
|
#endif /* _SDL_video_h */
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|