Simple Directmedia Layer
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David Ludwig 65023e0767 WinRT: Fixed game controller axis mappings
SDL/WinRT currently uses a separate XInput backend from SDL/Win32, as WinRT
has no support for DirectInput.  This change makes SDL/WinRT's XInput
code snag some recently-changed bits from the Win32-specific,
DirectInput + XInput backend, in order to get the SDL_GameController API
working again on WinRT, insofar that axes map to the correct parts.

TODO:
 - test all buttons, making sure WinRT maps buttons the same way that Win32 does
 - consider making the Win32 and WinRT codebases share more stuff, minus
   the sort of duplication happening via this change.  Maybe simulate, or
   stub-out, DirectInput calls when on WinRT?
2014-06-25 22:38:40 -04:00
acinclude
android-project Merged changes from Alexey Petruchik to support Android obb files 2014-06-21 20:35:36 -07:00
build-scripts Removed references to Raspberry Pi 2014-06-21 11:16:26 -07:00
cmake
debian Added libibus-1.0-dev build dependency 2014-06-21 17:31:36 -07:00
include Merged Ryan's SDL-gui-backend branch. 2014-06-25 17:06:12 -04:00
premake Fixed bug 2603 - iOS: update joystick accelerometer code to use CoreMotion instead of the deprecated UIAccelerometer 2014-06-25 00:20:21 -07:00
src WinRT: Fixed game controller axis mappings 2014-06-25 22:38:40 -04:00
test Merged Ryan's SDL-gui-backend branch. 2014-06-25 17:06:12 -04:00
VisualC Added names for some theme related windows messages 2014-06-23 10:09:13 -07:00
VisualC-WinRT
visualtest
Xcode Added OpenGL ES headers to public headers 2014-06-21 11:42:46 -07:00
Xcode-iOS Fixed bug 2603 - iOS: update joystick accelerometer code to use CoreMotion instead of the deprecated UIAccelerometer 2014-06-25 00:20:21 -07:00
.hgignore Merged Ryan's SDL-gui-backend branch. 2014-06-25 17:06:12 -04:00
Android.mk Fixed Android error on static lib build, if relative NDK_MODULE_PATH used 2014-06-15 13:01:10 -07:00
autogen.sh
BUGS.txt
cmake_uninstall.cmake.in Add suport for "make uninstall" to cmake. 2014-06-16 10:58:09 -03:00
CMakeLists.txt Partial fix for bug 2556 - add compilation flag -Wshadow 2014-06-22 11:02:56 -07:00
configure Fixed bug 2556 - add compilation flag -Wshadow 2014-06-25 00:43:10 -07:00
configure.in Fixed bug 2556 - add compilation flag -Wshadow 2014-06-25 00:43:10 -07:00
COPYING.txt
CREDITS.txt
INSTALL.txt
Makefile.in Make autoconf-based build quiet by default. 2014-06-19 00:40:09 -04:00
Makefile.minimal
Makefile.pandora
Makefile.psp
Makefile.wiz
README-android.txt
README-cmake.txt
README-directfb.txt
README-dynapi.txt
README-gesture.txt
README-hg.txt
README-ios.txt Updated iOS deployment target to iOS 5.1 2014-05-10 12:34:16 -07:00
README-linux.txt Corrected package list for Wayland/Mir support (was missing libxkbcommon-dev). 2014-06-05 01:55:52 -04:00
README-macosx.txt
README-nacl.txt Initialize nacl_io, removes SDL_NaClMount/Umount 2014-06-20 10:59:51 -03:00
README-pandora.txt
README-platforms.txt Added NaCl to the supported platforms list 2014-06-21 11:50:18 -07:00
README-porting.txt
README-psp.txt
README-raspberrypi.txt
README-SDL.txt
README-touch.txt
README-wince.txt
README-windows.txt
README-winrt.txt
README.txt
sdl2-config.in
sdl2.m4
sdl2.pc.in
SDL2.spec.in
TODO.txt
VisualC.html Fixed nesting of HTML elements in documentation. 2014-06-09 17:37:59 +02:00
WhatsNew.txt Chrome's Native Client backend implementation 2014-06-06 15:45:59 -03:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings 
available for several other languages, including C# and Python.

This library is distributed under the zlib license, which can be found
in the file "COPYING.txt".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation and FAQs are available online at:
	http://wiki.libsdl.org/

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

If you want to report bugs or contribute patches, please submit them to
bugzilla:
    http://bugzilla.libsdl.org/

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)