Simple Directmedia Layer
Go to file
2021-07-01 15:14:49 -07:00
.github
acinclude
android-project
android-project-ant
build-scripts
cmake
debian
docs
include avoid -Wundef warning from SDL_config_windows.h 2021-06-26 05:56:10 +03:00
src Add Steam Virtual Gamepad and Xbox 360 Wired Controller defines instead of magic values 2021-06-30 08:48:13 -07:00
test
VisualC
VisualC-WinRT
visualtest
wayland-protocols
Xcode
Xcode-iOS
.gitignore
Android.mk
autogen.sh
BUGS.txt
cmake_uninstall.cmake.in
CMakeLists.txt Vita: add missing stub 2021-07-01 15:14:49 -07:00
configure configure.ac: manually check immintrin.h with AC_COMPILE_IFELSE(). 2021-06-28 02:00:24 +03:00
configure.ac configure.ac: manually check immintrin.h with AC_COMPILE_IFELSE(). 2021-06-28 02:00:24 +03:00
CREDITS.txt
INSTALL.txt
LICENSE.txt
Makefile.in
Makefile.minimal
Makefile.os2
Makefile.pandora
Makefile.psp
Makefile.wiz
README-SDL.txt
README.md
sdl2-config-version.cmake.in
sdl2-config.cmake.in
sdl2-config.in
sdl2.m4
sdl2.pc.in
SDL2.spec.in
SDL2Config.cmake
TODO.txt
WhatsNew.txt

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)