sdl2_frt/src/render/direct3d11
David Ludwig 62c781eaff WinRT: made the Direct3D 11.x 'Debug Layer' be enable-able in any app via a hint
To enable the Debug Layer, set the hint, SDL_HINT_RENDER_DIRECT3D11_DEBUG to '1'.

The Debug Layer will be turned off by default, both in Release and Debug builds (of SDL).
2013-10-25 20:31:43 -04:00
..
SDL_D3D11_PixelShader_FixedColor.hlsl WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1) 2013-08-12 22:29:55 -04:00
SDL_D3D11_PixelShader_TextureColored.hlsl WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1) 2013-08-12 22:29:55 -04:00
SDL_D3D11_VertexShader_Default.hlsl WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1) 2013-08-12 22:29:55 -04:00
SDL_render_d3d11_cpp.h WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1) 2013-08-12 22:29:55 -04:00
SDL_render_d3d11.cpp WinRT: made the Direct3D 11.x 'Debug Layer' be enable-able in any app via a hint 2013-10-25 20:31:43 -04:00