sdl2_frt/src/render
2018-10-31 15:03:41 -04:00
..
direct3d render: D3D9 doesn't need to check for stream offset support anymore. 2018-10-01 13:41:15 -04:00
direct3d11 render: D3D11 now cycles through 8 vertex buffers. 2018-10-03 19:05:20 -04:00
metal Merge SDL-ryan-batching-renderer branch to default. 2018-10-31 15:03:41 -04:00
opengl Merge SDL-ryan-batching-renderer branch to default. 2018-10-31 15:03:41 -04:00
opengles Small stack allocations fall back to malloc if they're unexpectedly large. 2018-10-22 20:50:32 -04:00
opengles2 Merge SDL-ryan-batching-renderer branch to default. 2018-10-31 15:03:41 -04:00
psp render: Move PSP backend to new interface. 2018-10-04 16:11:43 -04:00
software Merge SDL-ryan-batching-renderer branch to default. 2018-10-31 15:03:41 -04:00
SDL_d3dmath.c Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_d3dmath.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_render.c Merge SDL-ryan-batching-renderer branch to default. 2018-10-31 15:03:41 -04:00
SDL_sysrender.h render: Add floating point versions of various draw APIs. 2018-10-23 01:34:03 -04:00
SDL_yuv_sw_c.h Add and update include guards 2018-10-28 21:36:48 +01:00
SDL_yuv_sw.c Updated copyright for 2018 2018-01-03 10:03:25 -08:00