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24c86b5501
since the window system doesn't do it for us like other platforms. This prevents sticky keys and missed keys when going in and out of focus, for example Alt would appear to stick if switching away from an SDL app with Alt-Tab and had to be pressed again. CR: Sam
47 lines
1.3 KiB
C
47 lines
1.3 KiB
C
/*
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely.
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*/
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/* Definitions for platform dependent windowing functions to test SDL
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integration with native windows
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*/
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#include "SDL.h"
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/* This header includes all the necessary system headers for native windows */
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#include "SDL_syswm.h"
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typedef struct
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{
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const char *tag;
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void *(*CreateNativeWindow) (int w, int h);
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void (*DestroyNativeWindow) (void *window);
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} NativeWindowFactory;
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#ifdef SDL_VIDEO_DRIVER_WINDOWS
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#define TEST_NATIVE_WINDOWS
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extern NativeWindowFactory WindowsWindowFactory;
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#endif
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#ifdef SDL_VIDEO_DRIVER_X11
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#define TEST_NATIVE_X11
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extern NativeWindowFactory X11WindowFactory;
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#endif
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#ifdef SDL_VIDEO_DRIVER_COCOA
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/* Actually, we don't really do this, since it involves adding Objective C
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support to the build system, which is a little tricky. You can uncomment
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it manually though and link testnativecocoa.m into the test application.
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*/
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#define TEST_NATIVE_COCOA
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extern NativeWindowFactory CocoaWindowFactory;
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#endif
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