Simple Directmedia Layer
Go to file
2020-12-28 18:17:25 +01:00
acinclude acinclude/pkg.m4: update from mainstream pkgconfig tree. 2020-12-22 17:01:50 +03:00
android-project Fixed the Xbox Series X controller showing up twice on Android 2020-12-15 14:57:49 -08:00
android-project-ant
build-scripts attempt to fix emscripten-buildbot: s/wasm/wasm32/ 2020-12-24 01:55:00 +03:00
cmake [Buildsystem] Only build KMSDRM support if EGL+OpenGL is detected by CMake. 2020-12-22 17:17:30 +01:00
debian Updated SDL to version 2.0.15 for development 2020-12-22 10:36:15 -08:00
docs added documentation docs/README-os2.md (based on original readme.os2). 2020-10-14 23:01:06 +03:00
include arm64 implementations of SDL_Swap16/32 (bug #5419.) 2020-12-28 11:50:02 +03:00
src Revert changeset 14590 544ac819e8b3 , does not fully fix 2020-12-28 18:17:25 +01:00
test testsem.c: fix -Wmissing-braces warnings. 2020-12-24 00:55:30 +03:00
VisualC fix bug #5384 -- define DLL_EXPORT in DLL builds and adjust begin_code.h 2020-12-09 12:01:10 +03:00
VisualC-WinRT thread/windows: Remove synchronization.lib from WinPhone81 dependencies 2020-12-25 10:41:20 +03:00
visualtest
wayland-protocols
Xcode Updated SDL to version 2.0.15 for development 2020-12-22 10:36:15 -08:00
Xcode-iOS Added weak linking to hidapi framework 2020-11-17 10:29:36 -08:00
.hgignore Fixed bug 4965 - Update the .hgignore file 2020-02-03 16:38:07 -08:00
Android.mk minor whitespace fix 2020-10-09 03:28:30 +03:00
autogen.sh
BUGS.txt
cmake_uninstall.cmake.in
CMakeLists.txt fix bug #5415 -- fatal error: 'Cocoa/Cocoa.h' file not found in iOS build 2020-12-27 14:00:30 +03:00
configure configure.ac: fix POSIX conformance issues (bug #4261.) 2020-12-27 14:00:02 +03:00
configure.ac configure.ac: fix POSIX conformance issues (bug #4261.) 2020-12-27 14:00:02 +03:00
COPYING.txt Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
CREDITS.txt
INSTALL.txt
Makefile.in Fixed bug 5399 - make install is broken as it depends on missing rule build 2020-12-15 00:42:17 -08:00
Makefile.minimal
Makefile.os2 Updated SDL to version 2.0.15 for development 2020-12-22 10:36:15 -08:00
Makefile.pandora
Makefile.psp added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.) 2019-11-20 20:40:50 +03:00
Makefile.wiz
README-SDL.txt
README.txt
sdl2-config-version.cmake.in cmake: Forgot to add this file to revision control. 2020-02-25 14:52:03 -05:00
sdl2-config.cmake.in build: Merge pkg-config Libs.private into Libs for static-only builds 2020-04-11 23:38:34 +01:00
sdl2-config.in build: Don't duplicate Libs in Libs.private in pkg-config file 2020-04-12 13:24:36 +01:00
sdl2.m4 acinclude & sdl2.m4 updates: 2020-12-22 17:00:28 +03:00
sdl2.pc.in build: Merge pkg-config Libs.private into Libs for static-only builds 2020-04-11 23:38:34 +01:00
SDL2.spec.in Fixed bug 4615 - RPM Build fails due to unpackaged files 2019-06-11 19:58:10 -07:00
SDL2Config.cmake
TODO.txt
VisualC.html
WhatsNew.txt Fixed the name of the PS5 hint 2020-12-09 10:39:36 -08:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)