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https://github.com/Relintai/sdl2_frt.git
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If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
98 lines
1.5 KiB
Plaintext
98 lines
1.5 KiB
Plaintext
syntax:glob
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aclocal.m4
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autom4te*
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config.cache
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config.log
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config.status
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Makefile
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sdl-config
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SDL2.spec
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build
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# for Xcode
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*.orig
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*.swp
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*.tmp
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*.rej
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*~
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*.o
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*.mode1*
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*.model*
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*.perspective*
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*.perspective*
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*.pbxuser
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(^|/)build($|/)
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.DS_Store
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Xcode/SDL/SDL.xcodeproj/xcuserdata
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Xcode/SDL/SDL.xcodeproj/project.xcworkspace
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Xcode/SDLTest/SDLTest.xcodeproj/xcuserdata
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Xcode/SDLTest/SDLTest.xcodeproj/project.xcworkspace
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Xcode-iOS/SDL/SDL.xcodeproj/xcuserdata
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Xcode-iOS/SDL/SDL.xcodeproj/project.xcworkspace
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Xcode-iOS/Demos/Demos.xcodeproj/xcuserdata
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Xcode-iOS/Demos/Demos.xcodeproj/project.xcworkspace
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# for Visual C++
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Debug
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Release
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*.user
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*.ncb
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*.suo
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*.sdf
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# for Android
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android-project/local.properties
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sdl.pc
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test/autom4te*
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test/config.cache
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test/config.log
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test/config.status
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test/Makefile
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test/SDL2.dll
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test/checkkeys
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test/loopwave
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test/testatomic
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test/testaudioinfo
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test/testautomation
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test/testdraw2
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test/testerror
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test/testfile
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test/testgamecontroller
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test/testgesture
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test/testgl2
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test/testgles
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test/testhaptic
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test/testiconv
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test/testime
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test/testintersections
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test/testjoystick
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test/testkeys
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test/testloadso
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test/testlock
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test/testmessage
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test/testmultiaudio
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test/testnative
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test/testoverlay2
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test/testplatform
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test/testpower
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test/testrelative
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test/testrendercopyex
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test/testrendertarget
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test/testresample
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test/testrumble
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test/testscale
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test/testsem
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test/testshader
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test/testshape
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test/testsprite2
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test/testspriteminimal
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test/teststreaming
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test/testthread
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test/testtimer
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test/testver
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test/testwm2
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test/torturethread
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test/*.exe
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test/*.dSYM
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