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b48e54aafe
Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
35 lines
1.2 KiB
Lua
Executable File
35 lines
1.2 KiB
Lua
Executable File
-- Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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--
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-- This software is provided 'as-is', without any express or implied
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-- warranty. In no event will the authors be held liable for any damages
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-- arising from the use of this software.
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--
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-- Permission is granted to anyone to use this software for any purpose,
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-- including commercial applications, and to alter it and redistribute it
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-- freely.
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--
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-- Meta-build system using premake created and maintained by
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-- Benjamin Henning <b.henning@digipen.edu>
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--[[
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testgl2.lua
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This file defines the testgl2 test project. It depends on the SDL2main,
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SDL2test, and SDL2 projects. It will not build on iOS or Cygwin. This project
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has a dependency on OpenGL and will specially supply a preprocessor definition
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for indicating OpenGL support.
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]]
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SDL_project "testgl2"
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SDL_kind "ConsoleApp"
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SDL_notos "ios|cygwin"
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SDL_language "C"
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SDL_sourcedir "../test"
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SDL_projectLocation "tests"
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SDL_projectDependencies { "SDL2main", "SDL2test", "SDL2" }
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SDL_defines { "HAVE_OPENGL" }
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SDL_dependency "OpenGL"
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-- opengl is platform independent
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SDL_depfunc "OpenGL"
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SDL_files { "/testgl2.*" }
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