mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-20 22:16:49 +01:00
b72938c861
An existing hint lets apps that don't need the timer resolution changed avoid this, to save battery, etc, but this fixes several problems in timing, audio callbacks not firing fast enough, etc. Fixes Bugzilla #2944.
359 lines
9.8 KiB
C
359 lines
9.8 KiB
C
/*
|
|
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely.
|
|
*/
|
|
|
|
/* Simple program: draw as many random objects on the screen as possible */
|
|
|
|
#include <stdlib.h>
|
|
#include <stdio.h>
|
|
#include <time.h>
|
|
|
|
#ifdef __EMSCRIPTEN__
|
|
#include <emscripten/emscripten.h>
|
|
#endif
|
|
|
|
#include "SDL_test_common.h"
|
|
|
|
#define SWAP(typ,a,b) do{typ t=a;a=b;b=t;}while(0)
|
|
#define NUM_OBJECTS 100
|
|
|
|
static SDLTest_CommonState *state;
|
|
static int num_objects;
|
|
static SDL_bool cycle_color;
|
|
static SDL_bool cycle_alpha;
|
|
static int cycle_direction = 1;
|
|
static int current_alpha = 255;
|
|
static int current_color = 255;
|
|
static SDL_BlendMode blendMode = SDL_BLENDMODE_NONE;
|
|
|
|
int mouse_begin_x = -1, mouse_begin_y = -1;
|
|
int done;
|
|
|
|
void
|
|
DrawPoints(SDL_Renderer * renderer)
|
|
{
|
|
int i;
|
|
int x, y;
|
|
SDL_Rect viewport;
|
|
|
|
/* Query the sizes */
|
|
SDL_RenderGetViewport(renderer, &viewport);
|
|
|
|
for (i = 0; i < num_objects * 4; ++i) {
|
|
/* Cycle the color and alpha, if desired */
|
|
if (cycle_color) {
|
|
current_color += cycle_direction;
|
|
if (current_color < 0) {
|
|
current_color = 0;
|
|
cycle_direction = -cycle_direction;
|
|
}
|
|
if (current_color > 255) {
|
|
current_color = 255;
|
|
cycle_direction = -cycle_direction;
|
|
}
|
|
}
|
|
if (cycle_alpha) {
|
|
current_alpha += cycle_direction;
|
|
if (current_alpha < 0) {
|
|
current_alpha = 0;
|
|
cycle_direction = -cycle_direction;
|
|
}
|
|
if (current_alpha > 255) {
|
|
current_alpha = 255;
|
|
cycle_direction = -cycle_direction;
|
|
}
|
|
}
|
|
SDL_SetRenderDrawColor(renderer, 255, (Uint8) current_color,
|
|
(Uint8) current_color, (Uint8) current_alpha);
|
|
|
|
x = rand() % viewport.w;
|
|
y = rand() % viewport.h;
|
|
SDL_RenderDrawPoint(renderer, x, y);
|
|
}
|
|
}
|
|
|
|
#define MAX_LINES 16
|
|
int num_lines = 0;
|
|
SDL_Rect lines[MAX_LINES];
|
|
static int
|
|
add_line(int x1, int y1, int x2, int y2)
|
|
{
|
|
if (num_lines >= MAX_LINES)
|
|
return 0;
|
|
if ((x1 == x2) && (y1 == y2))
|
|
return 0;
|
|
|
|
SDL_Log("adding line (%d, %d), (%d, %d)\n", x1, y1, x2, y2);
|
|
lines[num_lines].x = x1;
|
|
lines[num_lines].y = y1;
|
|
lines[num_lines].w = x2;
|
|
lines[num_lines].h = y2;
|
|
|
|
return ++num_lines;
|
|
}
|
|
|
|
|
|
void
|
|
DrawLines(SDL_Renderer * renderer)
|
|
{
|
|
int i;
|
|
SDL_Rect viewport;
|
|
|
|
/* Query the sizes */
|
|
SDL_RenderGetViewport(renderer, &viewport);
|
|
|
|
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
|
|
|
|
for (i = 0; i < num_lines; ++i) {
|
|
if (i == -1) {
|
|
SDL_RenderDrawLine(renderer, 0, 0, viewport.w - 1, viewport.h - 1);
|
|
SDL_RenderDrawLine(renderer, 0, viewport.h - 1, viewport.w - 1, 0);
|
|
SDL_RenderDrawLine(renderer, 0, viewport.h / 2, viewport.w - 1, viewport.h / 2);
|
|
SDL_RenderDrawLine(renderer, viewport.w / 2, 0, viewport.w / 2, viewport.h - 1);
|
|
} else {
|
|
SDL_RenderDrawLine(renderer, lines[i].x, lines[i].y, lines[i].w, lines[i].h);
|
|
}
|
|
}
|
|
}
|
|
|
|
#define MAX_RECTS 16
|
|
int num_rects = 0;
|
|
SDL_Rect rects[MAX_RECTS];
|
|
static int
|
|
add_rect(int x1, int y1, int x2, int y2)
|
|
{
|
|
if (num_rects >= MAX_RECTS)
|
|
return 0;
|
|
if ((x1 == x2) || (y1 == y2))
|
|
return 0;
|
|
|
|
if (x1 > x2)
|
|
SWAP(int, x1, x2);
|
|
if (y1 > y2)
|
|
SWAP(int, y1, y2);
|
|
|
|
SDL_Log("adding rect (%d, %d), (%d, %d) [%dx%d]\n", x1, y1, x2, y2,
|
|
x2 - x1, y2 - y1);
|
|
|
|
rects[num_rects].x = x1;
|
|
rects[num_rects].y = y1;
|
|
rects[num_rects].w = x2 - x1;
|
|
rects[num_rects].h = y2 - y1;
|
|
|
|
return ++num_rects;
|
|
}
|
|
|
|
static void
|
|
DrawRects(SDL_Renderer * renderer)
|
|
{
|
|
SDL_SetRenderDrawColor(renderer, 255, 127, 0, 255);
|
|
SDL_RenderFillRects(renderer, rects, num_rects);
|
|
}
|
|
|
|
static void
|
|
DrawRectLineIntersections(SDL_Renderer * renderer)
|
|
{
|
|
int i, j;
|
|
|
|
SDL_SetRenderDrawColor(renderer, 0, 255, 55, 255);
|
|
|
|
for (i = 0; i < num_rects; i++)
|
|
for (j = 0; j < num_lines; j++) {
|
|
int x1, y1, x2, y2;
|
|
SDL_Rect r;
|
|
|
|
r = rects[i];
|
|
x1 = lines[j].x;
|
|
y1 = lines[j].y;
|
|
x2 = lines[j].w;
|
|
y2 = lines[j].h;
|
|
|
|
if (SDL_IntersectRectAndLine(&r, &x1, &y1, &x2, &y2)) {
|
|
SDL_RenderDrawLine(renderer, x1, y1, x2, y2);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
DrawRectRectIntersections(SDL_Renderer * renderer)
|
|
{
|
|
int i, j;
|
|
|
|
SDL_SetRenderDrawColor(renderer, 255, 200, 0, 255);
|
|
|
|
for (i = 0; i < num_rects; i++)
|
|
for (j = i + 1; j < num_rects; j++) {
|
|
SDL_Rect r;
|
|
if (SDL_IntersectRect(&rects[i], &rects[j], &r)) {
|
|
SDL_RenderFillRect(renderer, &r);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
loop()
|
|
{
|
|
int i;
|
|
SDL_Event event;
|
|
|
|
/* Check for events */
|
|
while (SDL_PollEvent(&event)) {
|
|
SDLTest_CommonEvent(state, &event, &done);
|
|
switch (event.type) {
|
|
case SDL_MOUSEBUTTONDOWN:
|
|
mouse_begin_x = event.button.x;
|
|
mouse_begin_y = event.button.y;
|
|
break;
|
|
case SDL_MOUSEBUTTONUP:
|
|
if (event.button.button == 3)
|
|
add_line(mouse_begin_x, mouse_begin_y, event.button.x,
|
|
event.button.y);
|
|
if (event.button.button == 1)
|
|
add_rect(mouse_begin_x, mouse_begin_y, event.button.x,
|
|
event.button.y);
|
|
break;
|
|
case SDL_KEYDOWN:
|
|
switch (event.key.keysym.sym) {
|
|
case 'l':
|
|
if (event.key.keysym.mod & KMOD_SHIFT)
|
|
num_lines = 0;
|
|
else
|
|
add_line(rand() % 640, rand() % 480, rand() % 640,
|
|
rand() % 480);
|
|
break;
|
|
case 'r':
|
|
if (event.key.keysym.mod & KMOD_SHIFT)
|
|
num_rects = 0;
|
|
else
|
|
add_rect(rand() % 640, rand() % 480, rand() % 640,
|
|
rand() % 480);
|
|
break;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
for (i = 0; i < state->num_windows; ++i) {
|
|
SDL_Renderer *renderer = state->renderers[i];
|
|
if (state->windows[i] == NULL)
|
|
continue;
|
|
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
|
|
SDL_RenderClear(renderer);
|
|
|
|
DrawRects(renderer);
|
|
DrawPoints(renderer);
|
|
DrawRectRectIntersections(renderer);
|
|
DrawLines(renderer);
|
|
DrawRectLineIntersections(renderer);
|
|
|
|
SDL_RenderPresent(renderer);
|
|
}
|
|
}
|
|
|
|
int
|
|
main(int argc, char *argv[])
|
|
{
|
|
int i;
|
|
Uint32 then, now, frames;
|
|
|
|
/* Enable standard application logging */
|
|
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
|
|
|
|
/* Initialize parameters */
|
|
num_objects = NUM_OBJECTS;
|
|
|
|
/* Initialize test framework */
|
|
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
|
|
if (!state) {
|
|
return 1;
|
|
}
|
|
for (i = 1; i < argc;) {
|
|
int consumed;
|
|
|
|
consumed = SDLTest_CommonArg(state, i);
|
|
if (consumed == 0) {
|
|
consumed = -1;
|
|
if (SDL_strcasecmp(argv[i], "--blend") == 0) {
|
|
if (argv[i + 1]) {
|
|
if (SDL_strcasecmp(argv[i + 1], "none") == 0) {
|
|
blendMode = SDL_BLENDMODE_NONE;
|
|
consumed = 2;
|
|
} else if (SDL_strcasecmp(argv[i + 1], "blend") == 0) {
|
|
blendMode = SDL_BLENDMODE_BLEND;
|
|
consumed = 2;
|
|
} else if (SDL_strcasecmp(argv[i + 1], "add") == 0) {
|
|
blendMode = SDL_BLENDMODE_ADD;
|
|
consumed = 2;
|
|
} else if (SDL_strcasecmp(argv[i + 1], "mod") == 0) {
|
|
blendMode = SDL_BLENDMODE_MOD;
|
|
consumed = 2;
|
|
}
|
|
}
|
|
} else if (SDL_strcasecmp(argv[i], "--cyclecolor") == 0) {
|
|
cycle_color = SDL_TRUE;
|
|
consumed = 1;
|
|
} else if (SDL_strcasecmp(argv[i], "--cyclealpha") == 0) {
|
|
cycle_alpha = SDL_TRUE;
|
|
consumed = 1;
|
|
} else if (SDL_isdigit(*argv[i])) {
|
|
num_objects = SDL_atoi(argv[i]);
|
|
consumed = 1;
|
|
}
|
|
}
|
|
if (consumed < 0) {
|
|
SDL_Log("Usage: %s %s [--blend none|blend|add|mod] [--cyclecolor] [--cyclealpha]\n",
|
|
argv[0], SDLTest_CommonUsage(state));
|
|
return 1;
|
|
}
|
|
i += consumed;
|
|
}
|
|
if (!SDLTest_CommonInit(state)) {
|
|
return 2;
|
|
}
|
|
|
|
/* Create the windows and initialize the renderers */
|
|
for (i = 0; i < state->num_windows; ++i) {
|
|
SDL_Renderer *renderer = state->renderers[i];
|
|
SDL_SetRenderDrawBlendMode(renderer, blendMode);
|
|
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
|
|
SDL_RenderClear(renderer);
|
|
}
|
|
|
|
srand(time(NULL));
|
|
|
|
/* Main render loop */
|
|
frames = 0;
|
|
then = SDL_GetTicks();
|
|
done = 0;
|
|
|
|
#ifdef __EMSCRIPTEN__
|
|
emscripten_set_main_loop(loop, 0, 1);
|
|
#else
|
|
while (!done) {
|
|
++frames;
|
|
loop();
|
|
}
|
|
#endif
|
|
|
|
SDLTest_CommonQuit(state);
|
|
|
|
/* Print out some timing information */
|
|
now = SDL_GetTicks();
|
|
if (now > then) {
|
|
double fps = ((double) frames * 1000) / (now - then);
|
|
SDL_Log("%2.2f frames per second\n", fps);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|