mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2025-02-04 11:15:57 +01:00
0e45984fa0
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
406 lines
12 KiB
Objective-C
406 lines
12 KiB
Objective-C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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/* NSOpenGL implementation of SDL OpenGL support */
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#if SDL_VIDEO_OPENGL_CGL
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#include "SDL_cocoavideo.h"
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#include "SDL_cocoaopengl.h"
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#include <OpenGL/CGLTypes.h>
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#include <OpenGL/OpenGL.h>
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#include <OpenGL/CGLRenderers.h>
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#include "SDL_loadso.h"
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#include "SDL_opengl.h"
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#define DEFAULT_OPENGL "/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib"
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@implementation SDLOpenGLContext : NSOpenGLContext
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- (id)initWithFormat:(NSOpenGLPixelFormat *)format
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shareContext:(NSOpenGLContext *)share
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{
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self = [super initWithFormat:format shareContext:share];
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if (self) {
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SDL_AtomicSet(&self->dirty, 0);
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self->window = NULL;
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}
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return self;
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}
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- (void)scheduleUpdate
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{
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SDL_AtomicAdd(&self->dirty, 1);
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}
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/* This should only be called on the thread on which a user is using the context. */
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- (void)updateIfNeeded
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{
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int value = SDL_AtomicSet(&self->dirty, 0);
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if (value > 0) {
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/* We call the real underlying update here, since -[SDLOpenGLContext update] just calls us. */
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[super update];
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}
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}
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/* This should only be called on the thread on which a user is using the context. */
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- (void)update
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{
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/* This ensures that regular 'update' calls clear the atomic dirty flag. */
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[self scheduleUpdate];
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[self updateIfNeeded];
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}
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/* Updates the drawable for the contexts and manages related state. */
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- (void)setWindow:(SDL_Window *)newWindow
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{
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if (self->window) {
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SDL_WindowData *oldwindowdata = (SDL_WindowData *)self->window->driverdata;
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/* Make sure to remove us from the old window's context list, or we'll get scheduled updates from it too. */
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NSMutableArray *contexts = oldwindowdata->nscontexts;
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@synchronized (contexts) {
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[contexts removeObject:self];
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}
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}
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self->window = newWindow;
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if (newWindow) {
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SDL_WindowData *windowdata = (SDL_WindowData *)newWindow->driverdata;
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/* Now sign up for scheduled updates for the new window. */
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NSMutableArray *contexts = windowdata->nscontexts;
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@synchronized (contexts) {
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[contexts addObject:self];
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}
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if ([self view] != [windowdata->nswindow contentView]) {
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[self setView:[windowdata->nswindow contentView]];
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if (self == [NSOpenGLContext currentContext]) {
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[self update];
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} else {
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[self scheduleUpdate];
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}
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}
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} else {
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[self clearDrawable];
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if (self == [NSOpenGLContext currentContext]) {
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[self update];
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} else {
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[self scheduleUpdate];
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}
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}
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}
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@end
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int
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Cocoa_GL_LoadLibrary(_THIS, const char *path)
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{
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/* Load the OpenGL library */
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if (path == NULL) {
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path = SDL_getenv("SDL_OPENGL_LIBRARY");
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}
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if (path == NULL) {
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path = DEFAULT_OPENGL;
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}
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_this->gl_config.dll_handle = SDL_LoadObject(path);
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if (!_this->gl_config.dll_handle) {
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return -1;
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}
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SDL_strlcpy(_this->gl_config.driver_path, path,
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SDL_arraysize(_this->gl_config.driver_path));
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return 0;
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}
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void *
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Cocoa_GL_GetProcAddress(_THIS, const char *proc)
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{
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return SDL_LoadFunction(_this->gl_config.dll_handle, proc);
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}
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void
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Cocoa_GL_UnloadLibrary(_THIS)
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{
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SDL_UnloadObject(_this->gl_config.dll_handle);
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_this->gl_config.dll_handle = NULL;
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}
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SDL_GLContext
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Cocoa_GL_CreateContext(_THIS, SDL_Window * window)
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{ @autoreleasepool
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{
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SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
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SDL_DisplayData *displaydata = (SDL_DisplayData *)display->driverdata;
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SDL_bool lion_or_later = floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6;
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NSOpenGLPixelFormatAttribute attr[32];
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NSOpenGLPixelFormat *fmt;
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SDLOpenGLContext *context;
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NSOpenGLContext *share_context = nil;
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int i = 0;
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const char *glversion;
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int glversion_major;
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int glversion_minor;
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if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) {
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SDL_SetError ("OpenGL ES is not supported on this platform");
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return NULL;
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}
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if ((_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_CORE) && !lion_or_later) {
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SDL_SetError ("OpenGL Core Profile is not supported on this platform version");
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return NULL;
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}
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/* specify a profile if we're on Lion (10.7) or later. */
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if (lion_or_later) {
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NSOpenGLPixelFormatAttribute profile = NSOpenGLProfileVersionLegacy;
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if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_CORE) {
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profile = NSOpenGLProfileVersion3_2Core;
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}
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attr[i++] = NSOpenGLPFAOpenGLProfile;
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attr[i++] = profile;
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}
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attr[i++] = NSOpenGLPFAColorSize;
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attr[i++] = SDL_BYTESPERPIXEL(display->current_mode.format)*8;
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attr[i++] = NSOpenGLPFADepthSize;
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attr[i++] = _this->gl_config.depth_size;
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if (_this->gl_config.double_buffer) {
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attr[i++] = NSOpenGLPFADoubleBuffer;
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}
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if (_this->gl_config.stereo) {
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attr[i++] = NSOpenGLPFAStereo;
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}
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if (_this->gl_config.stencil_size) {
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attr[i++] = NSOpenGLPFAStencilSize;
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attr[i++] = _this->gl_config.stencil_size;
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}
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if ((_this->gl_config.accum_red_size +
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_this->gl_config.accum_green_size +
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_this->gl_config.accum_blue_size +
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_this->gl_config.accum_alpha_size) > 0) {
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attr[i++] = NSOpenGLPFAAccumSize;
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attr[i++] = _this->gl_config.accum_red_size + _this->gl_config.accum_green_size + _this->gl_config.accum_blue_size + _this->gl_config.accum_alpha_size;
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}
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if (_this->gl_config.multisamplebuffers) {
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attr[i++] = NSOpenGLPFASampleBuffers;
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attr[i++] = _this->gl_config.multisamplebuffers;
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}
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if (_this->gl_config.multisamplesamples) {
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attr[i++] = NSOpenGLPFASamples;
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attr[i++] = _this->gl_config.multisamplesamples;
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attr[i++] = NSOpenGLPFANoRecovery;
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}
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if (_this->gl_config.accelerated >= 0) {
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if (_this->gl_config.accelerated) {
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attr[i++] = NSOpenGLPFAAccelerated;
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} else {
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attr[i++] = NSOpenGLPFARendererID;
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attr[i++] = kCGLRendererGenericFloatID;
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}
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}
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attr[i++] = NSOpenGLPFAScreenMask;
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attr[i++] = CGDisplayIDToOpenGLDisplayMask(displaydata->display);
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attr[i] = 0;
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fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attr];
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if (fmt == nil) {
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SDL_SetError("Failed creating OpenGL pixel format");
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return NULL;
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}
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if (_this->gl_config.share_with_current_context) {
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share_context = (NSOpenGLContext*)SDL_GL_GetCurrentContext();
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}
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context = [[SDLOpenGLContext alloc] initWithFormat:fmt shareContext:share_context];
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[fmt release];
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if (context == nil) {
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SDL_SetError("Failed creating OpenGL context");
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return NULL;
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}
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if ( Cocoa_GL_MakeCurrent(_this, window, context) < 0 ) {
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Cocoa_GL_DeleteContext(_this, context);
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SDL_SetError("Failed making OpenGL context current");
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return NULL;
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}
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if (_this->gl_config.major_version < 3 &&
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_this->gl_config.profile_mask == 0 &&
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_this->gl_config.flags == 0) {
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/* This is a legacy profile, so to match other backends, we're done. */
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} else {
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const GLubyte *(APIENTRY * glGetStringFunc)(GLenum);
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glGetStringFunc = (const GLubyte *(APIENTRY *)(GLenum)) SDL_GL_GetProcAddress("glGetString");
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if (!glGetStringFunc) {
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Cocoa_GL_DeleteContext(_this, context);
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SDL_SetError ("Failed getting OpenGL glGetString entry point");
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return NULL;
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}
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glversion = (const char *)glGetStringFunc(GL_VERSION);
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if (glversion == NULL) {
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Cocoa_GL_DeleteContext(_this, context);
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SDL_SetError ("Failed getting OpenGL context version");
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return NULL;
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}
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if (SDL_sscanf(glversion, "%d.%d", &glversion_major, &glversion_minor) != 2) {
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Cocoa_GL_DeleteContext(_this, context);
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SDL_SetError ("Failed parsing OpenGL context version");
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return NULL;
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}
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if ((glversion_major < _this->gl_config.major_version) ||
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((glversion_major == _this->gl_config.major_version) && (glversion_minor < _this->gl_config.minor_version))) {
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Cocoa_GL_DeleteContext(_this, context);
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SDL_SetError ("Failed creating OpenGL context at version requested");
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return NULL;
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}
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/* In the future we'll want to do this, but to match other platforms
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we'll leave the OpenGL version the way it is for now
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*/
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/*_this->gl_config.major_version = glversion_major;*/
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/*_this->gl_config.minor_version = glversion_minor;*/
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}
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return context;
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}}
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int
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Cocoa_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
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{ @autoreleasepool
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{
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if (context) {
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SDLOpenGLContext *nscontext = (SDLOpenGLContext *)context;
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[nscontext setWindow:window];
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[nscontext updateIfNeeded];
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[nscontext makeCurrentContext];
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} else {
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[NSOpenGLContext clearCurrentContext];
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}
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return 0;
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}}
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void
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Cocoa_GL_GetDrawableSize(_THIS, SDL_Window * window, int * w, int * h)
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{
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SDL_WindowData *windata = (SDL_WindowData *) window->driverdata;
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NSView *contentView = [windata->nswindow contentView];
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NSRect viewport = [contentView bounds];
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/* This gives us the correct viewport for a Retina-enabled view, only
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* supported on 10.7+. */
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if ([contentView respondsToSelector:@selector(convertRectToBacking:)]) {
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viewport = [contentView convertRectToBacking:viewport];
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}
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if (w) {
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*w = viewport.size.width;
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}
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if (h) {
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*h = viewport.size.height;
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}
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}
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int
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Cocoa_GL_SetSwapInterval(_THIS, int interval)
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{ @autoreleasepool
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{
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NSOpenGLContext *nscontext;
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GLint value;
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int status;
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if (interval < 0) { /* no extension for this on Mac OS X at the moment. */
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return SDL_SetError("Late swap tearing currently unsupported");
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}
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nscontext = (NSOpenGLContext*)SDL_GL_GetCurrentContext();
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if (nscontext != nil) {
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value = interval;
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[nscontext setValues:&value forParameter:NSOpenGLCPSwapInterval];
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status = 0;
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} else {
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status = SDL_SetError("No current OpenGL context");
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}
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return status;
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}}
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int
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Cocoa_GL_GetSwapInterval(_THIS)
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{ @autoreleasepool
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{
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NSOpenGLContext *nscontext;
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GLint value;
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int status = 0;
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nscontext = (NSOpenGLContext*)SDL_GL_GetCurrentContext();
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if (nscontext != nil) {
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[nscontext getValues:&value forParameter:NSOpenGLCPSwapInterval];
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status = (int)value;
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}
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return status;
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}}
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void
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Cocoa_GL_SwapWindow(_THIS, SDL_Window * window)
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{ @autoreleasepool
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{
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SDLOpenGLContext* nscontext = (SDLOpenGLContext*)SDL_GL_GetCurrentContext();
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[nscontext flushBuffer];
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[nscontext updateIfNeeded];
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}}
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void
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Cocoa_GL_DeleteContext(_THIS, SDL_GLContext context)
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{ @autoreleasepool
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{
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SDLOpenGLContext *nscontext = (SDLOpenGLContext *)context;
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[nscontext setWindow:NULL];
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[nscontext release];
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}}
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#endif /* SDL_VIDEO_OPENGL_CGL */
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/* vi: set ts=4 sw=4 expandtab: */
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