mirror of
https://github.com/Relintai/sdl2_frt.git
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0e45984fa0
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
211 lines
6.1 KiB
C
211 lines
6.1 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_ANDROID
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/* Android SDL video driver implementation
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*/
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#include "SDL_video.h"
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#include "SDL_mouse.h"
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#include "../SDL_sysvideo.h"
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#include "../SDL_pixels_c.h"
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#include "../../events/SDL_events_c.h"
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#include "../../events/SDL_windowevents_c.h"
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#include "SDL_androidvideo.h"
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#include "SDL_androidclipboard.h"
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#include "SDL_androidevents.h"
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#include "SDL_androidkeyboard.h"
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#include "SDL_androidtouch.h"
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#include "SDL_androidwindow.h"
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#define ANDROID_VID_DRIVER_NAME "Android"
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/* Initialization/Query functions */
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static int Android_VideoInit(_THIS);
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static void Android_VideoQuit(_THIS);
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#include "../SDL_egl_c.h"
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/* GL functions (SDL_androidgl.c) */
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extern SDL_GLContext Android_GLES_CreateContext(_THIS, SDL_Window * window);
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extern int Android_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context);
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extern void Android_GLES_SwapWindow(_THIS, SDL_Window * window);
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extern int Android_GLES_LoadLibrary(_THIS, const char *path);
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#define Android_GLES_GetProcAddress SDL_EGL_GetProcAddress
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#define Android_GLES_UnloadLibrary SDL_EGL_UnloadLibrary
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#define Android_GLES_SetSwapInterval SDL_EGL_SetSwapInterval
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#define Android_GLES_GetSwapInterval SDL_EGL_GetSwapInterval
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#define Android_GLES_DeleteContext SDL_EGL_DeleteContext
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/* Android driver bootstrap functions */
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/* These are filled in with real values in Android_SetScreenResolution on init (before SDL_main()) */
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int Android_ScreenWidth = 0;
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int Android_ScreenHeight = 0;
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Uint32 Android_ScreenFormat = SDL_PIXELFORMAT_UNKNOWN;
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int Android_ScreenRate = 0;
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SDL_sem *Android_PauseSem = NULL, *Android_ResumeSem = NULL;
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/* Currently only one window */
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SDL_Window *Android_Window = NULL;
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static int
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Android_Available(void)
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{
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return 1;
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}
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static void
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Android_SuspendScreenSaver(_THIS)
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{
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Android_JNI_SuspendScreenSaver(_this->suspend_screensaver);
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}
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static void
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Android_DeleteDevice(SDL_VideoDevice * device)
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{
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SDL_free(device->driverdata);
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SDL_free(device);
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}
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static SDL_VideoDevice *
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Android_CreateDevice(int devindex)
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{
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SDL_VideoDevice *device;
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SDL_VideoData *data;
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/* Initialize all variables that we clean on shutdown */
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device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
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if (!device) {
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SDL_OutOfMemory();
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return NULL;
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}
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data = (SDL_VideoData*) SDL_calloc(1, sizeof(SDL_VideoData));
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if (!data) {
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SDL_OutOfMemory();
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SDL_free(device);
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return NULL;
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}
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device->driverdata = data;
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/* Set the function pointers */
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device->VideoInit = Android_VideoInit;
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device->VideoQuit = Android_VideoQuit;
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device->PumpEvents = Android_PumpEvents;
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device->CreateWindow = Android_CreateWindow;
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device->SetWindowTitle = Android_SetWindowTitle;
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device->DestroyWindow = Android_DestroyWindow;
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device->GetWindowWMInfo = Android_GetWindowWMInfo;
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device->free = Android_DeleteDevice;
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/* GL pointers */
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device->GL_LoadLibrary = Android_GLES_LoadLibrary;
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device->GL_GetProcAddress = Android_GLES_GetProcAddress;
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device->GL_UnloadLibrary = Android_GLES_UnloadLibrary;
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device->GL_CreateContext = Android_GLES_CreateContext;
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device->GL_MakeCurrent = Android_GLES_MakeCurrent;
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device->GL_SetSwapInterval = Android_GLES_SetSwapInterval;
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device->GL_GetSwapInterval = Android_GLES_GetSwapInterval;
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device->GL_SwapWindow = Android_GLES_SwapWindow;
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device->GL_DeleteContext = Android_GLES_DeleteContext;
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/* Screensaver */
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device->SuspendScreenSaver = Android_SuspendScreenSaver;
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/* Text input */
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device->StartTextInput = Android_StartTextInput;
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device->StopTextInput = Android_StopTextInput;
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device->SetTextInputRect = Android_SetTextInputRect;
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/* Screen keyboard */
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device->HasScreenKeyboardSupport = Android_HasScreenKeyboardSupport;
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device->IsScreenKeyboardShown = Android_IsScreenKeyboardShown;
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/* Clipboard */
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device->SetClipboardText = Android_SetClipboardText;
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device->GetClipboardText = Android_GetClipboardText;
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device->HasClipboardText = Android_HasClipboardText;
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return device;
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}
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VideoBootStrap Android_bootstrap = {
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ANDROID_VID_DRIVER_NAME, "SDL Android video driver",
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Android_Available, Android_CreateDevice
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};
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int
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Android_VideoInit(_THIS)
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{
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SDL_DisplayMode mode;
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mode.format = Android_ScreenFormat;
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mode.w = Android_ScreenWidth;
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mode.h = Android_ScreenHeight;
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mode.refresh_rate = Android_ScreenRate;
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mode.driverdata = NULL;
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if (SDL_AddBasicVideoDisplay(&mode) < 0) {
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return -1;
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}
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SDL_AddDisplayMode(&_this->displays[0], &mode);
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Android_InitKeyboard();
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Android_InitTouch();
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/* We're done! */
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return 0;
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}
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void
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Android_VideoQuit(_THIS)
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{
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Android_QuitTouch();
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}
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/* This function gets called before VideoInit() */
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void
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Android_SetScreenResolution(int width, int height, Uint32 format, float rate)
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{
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Android_ScreenWidth = width;
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Android_ScreenHeight = height;
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Android_ScreenFormat = format;
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Android_ScreenRate = rate;
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if (Android_Window) {
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SDL_SendWindowEvent(Android_Window, SDL_WINDOWEVENT_RESIZED, width, height);
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}
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}
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#endif /* SDL_VIDEO_DRIVER_ANDROID */
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/* vi: set ts=4 sw=4 expandtab: */
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