mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-20 22:16:49 +01:00
659 lines
17 KiB
C
659 lines
17 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../SDL_internal.h"
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/* General event handling code for SDL */
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#include "SDL.h"
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#include "SDL_events.h"
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#include "SDL_syswm.h"
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#include "SDL_thread.h"
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#include "SDL_events_c.h"
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#include "../timer/SDL_timer_c.h"
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#if !SDL_JOYSTICK_DISABLED
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#include "../joystick/SDL_joystick_c.h"
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#endif
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#include "../video/SDL_sysvideo.h"
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/* An arbitrary limit so we don't have unbounded growth */
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#define SDL_MAX_QUEUED_EVENTS 65535
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/* Public data -- the event filter */
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SDL_EventFilter SDL_EventOK = NULL;
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void *SDL_EventOKParam;
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typedef struct SDL_EventWatcher {
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SDL_EventFilter callback;
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void *userdata;
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struct SDL_EventWatcher *next;
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} SDL_EventWatcher;
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static SDL_EventWatcher *SDL_event_watchers = NULL;
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typedef struct {
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Uint32 bits[8];
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} SDL_DisabledEventBlock;
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static SDL_DisabledEventBlock *SDL_disabled_events[256];
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static Uint32 SDL_userevents = SDL_USEREVENT;
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/* Private data -- event queue */
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typedef struct _SDL_EventEntry
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{
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SDL_Event event;
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SDL_SysWMmsg msg;
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struct _SDL_EventEntry *prev;
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struct _SDL_EventEntry *next;
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} SDL_EventEntry;
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typedef struct _SDL_SysWMEntry
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{
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SDL_SysWMmsg msg;
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struct _SDL_SysWMEntry *next;
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} SDL_SysWMEntry;
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static struct
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{
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SDL_mutex *lock;
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volatile SDL_bool active;
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volatile int count;
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volatile int max_events_seen;
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SDL_EventEntry *head;
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SDL_EventEntry *tail;
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SDL_EventEntry *free;
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SDL_SysWMEntry *wmmsg_used;
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SDL_SysWMEntry *wmmsg_free;
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} SDL_EventQ = { NULL, SDL_TRUE, 0, 0, NULL, NULL, NULL, NULL, NULL };
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/* Public functions */
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void
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SDL_StopEventLoop(void)
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{
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const char *report = SDL_GetHint("SDL_EVENT_QUEUE_STATISTICS");
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int i;
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SDL_EventEntry *entry;
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SDL_SysWMEntry *wmmsg;
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if (SDL_EventQ.lock) {
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SDL_LockMutex(SDL_EventQ.lock);
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}
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SDL_EventQ.active = SDL_FALSE;
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if (report && SDL_atoi(report)) {
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SDL_Log("SDL EVENT QUEUE: Maximum events in-flight: %d\n",
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SDL_EventQ.max_events_seen);
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}
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/* Clean out EventQ */
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for (entry = SDL_EventQ.head; entry; ) {
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SDL_EventEntry *next = entry->next;
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SDL_free(entry);
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entry = next;
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}
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for (entry = SDL_EventQ.free; entry; ) {
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SDL_EventEntry *next = entry->next;
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SDL_free(entry);
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entry = next;
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}
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for (wmmsg = SDL_EventQ.wmmsg_used; wmmsg; ) {
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SDL_SysWMEntry *next = wmmsg->next;
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SDL_free(wmmsg);
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wmmsg = next;
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}
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for (wmmsg = SDL_EventQ.wmmsg_free; wmmsg; ) {
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SDL_SysWMEntry *next = wmmsg->next;
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SDL_free(wmmsg);
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wmmsg = next;
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}
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SDL_EventQ.count = 0;
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SDL_EventQ.max_events_seen = 0;
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SDL_EventQ.head = NULL;
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SDL_EventQ.tail = NULL;
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SDL_EventQ.free = NULL;
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SDL_EventQ.wmmsg_used = NULL;
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SDL_EventQ.wmmsg_free = NULL;
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/* Clear disabled event state */
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for (i = 0; i < SDL_arraysize(SDL_disabled_events); ++i) {
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SDL_free(SDL_disabled_events[i]);
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SDL_disabled_events[i] = NULL;
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}
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while (SDL_event_watchers) {
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SDL_EventWatcher *tmp = SDL_event_watchers;
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SDL_event_watchers = tmp->next;
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SDL_free(tmp);
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}
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SDL_EventOK = NULL;
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if (SDL_EventQ.lock) {
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SDL_UnlockMutex(SDL_EventQ.lock);
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SDL_DestroyMutex(SDL_EventQ.lock);
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SDL_EventQ.lock = NULL;
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}
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}
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/* This function (and associated calls) may be called more than once */
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int
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SDL_StartEventLoop(void)
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{
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/* We'll leave the event queue alone, since we might have gotten
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some important events at launch (like SDL_DROPFILE)
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FIXME: Does this introduce any other bugs with events at startup?
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*/
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/* Create the lock and set ourselves active */
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#if !SDL_THREADS_DISABLED
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if (!SDL_EventQ.lock) {
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SDL_EventQ.lock = SDL_CreateMutex();
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}
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if (SDL_EventQ.lock == NULL) {
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return (-1);
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}
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#endif /* !SDL_THREADS_DISABLED */
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/* Process most event types */
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SDL_EventState(SDL_TEXTINPUT, SDL_DISABLE);
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SDL_EventState(SDL_TEXTEDITING, SDL_DISABLE);
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SDL_EventState(SDL_SYSWMEVENT, SDL_DISABLE);
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SDL_EventQ.active = SDL_TRUE;
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return (0);
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}
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/* Add an event to the event queue -- called with the queue locked */
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static int
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SDL_AddEvent(SDL_Event * event)
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{
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SDL_EventEntry *entry;
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if (SDL_EventQ.count >= SDL_MAX_QUEUED_EVENTS) {
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SDL_SetError("Event queue is full (%d events)", SDL_EventQ.count);
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return 0;
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}
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if (SDL_EventQ.free == NULL) {
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entry = (SDL_EventEntry *)SDL_malloc(sizeof(*entry));
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if (!entry) {
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return 0;
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}
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} else {
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entry = SDL_EventQ.free;
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SDL_EventQ.free = entry->next;
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}
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entry->event = *event;
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if (event->type == SDL_SYSWMEVENT) {
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entry->msg = *event->syswm.msg;
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entry->event.syswm.msg = &entry->msg;
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}
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if (SDL_EventQ.tail) {
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SDL_EventQ.tail->next = entry;
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entry->prev = SDL_EventQ.tail;
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SDL_EventQ.tail = entry;
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entry->next = NULL;
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} else {
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SDL_assert(!SDL_EventQ.head);
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SDL_EventQ.head = entry;
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SDL_EventQ.tail = entry;
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entry->prev = NULL;
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entry->next = NULL;
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}
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++SDL_EventQ.count;
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if (SDL_EventQ.count > SDL_EventQ.max_events_seen) {
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SDL_EventQ.max_events_seen = SDL_EventQ.count;
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}
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return 1;
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}
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/* Remove an event from the queue -- called with the queue locked */
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static void
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SDL_CutEvent(SDL_EventEntry *entry)
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{
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if (entry->prev) {
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entry->prev->next = entry->next;
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}
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if (entry->next) {
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entry->next->prev = entry->prev;
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}
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if (entry == SDL_EventQ.head) {
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SDL_assert(entry->prev == NULL);
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SDL_EventQ.head = entry->next;
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}
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if (entry == SDL_EventQ.tail) {
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SDL_assert(entry->next == NULL);
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SDL_EventQ.tail = entry->prev;
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}
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entry->next = SDL_EventQ.free;
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SDL_EventQ.free = entry;
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SDL_assert(SDL_EventQ.count > 0);
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--SDL_EventQ.count;
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}
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/* Lock the event queue, take a peep at it, and unlock it */
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int
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SDL_PeepEvents(SDL_Event * events, int numevents, SDL_eventaction action,
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Uint32 minType, Uint32 maxType)
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{
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int i, used;
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/* Don't look after we've quit */
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if (!SDL_EventQ.active) {
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/* We get a few spurious events at shutdown, so don't warn then */
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if (action != SDL_ADDEVENT) {
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SDL_SetError("The event system has been shut down");
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}
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return (-1);
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}
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/* Lock the event queue */
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used = 0;
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if (!SDL_EventQ.lock || SDL_LockMutex(SDL_EventQ.lock) == 0) {
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if (action == SDL_ADDEVENT) {
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for (i = 0; i < numevents; ++i) {
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used += SDL_AddEvent(&events[i]);
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}
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} else {
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SDL_EventEntry *entry, *next;
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SDL_SysWMEntry *wmmsg, *wmmsg_next;
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SDL_Event tmpevent;
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Uint32 type;
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/* If 'events' is NULL, just see if they exist */
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if (events == NULL) {
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action = SDL_PEEKEVENT;
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numevents = 1;
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events = &tmpevent;
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}
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/* Clean out any used wmmsg data
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FIXME: Do we want to retain the data for some period of time?
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*/
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for (wmmsg = SDL_EventQ.wmmsg_used; wmmsg; wmmsg = wmmsg_next) {
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wmmsg_next = wmmsg->next;
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wmmsg->next = SDL_EventQ.wmmsg_free;
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SDL_EventQ.wmmsg_free = wmmsg;
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}
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SDL_EventQ.wmmsg_used = NULL;
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for (entry = SDL_EventQ.head; entry && used < numevents; entry = next) {
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next = entry->next;
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type = entry->event.type;
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if (minType <= type && type <= maxType) {
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events[used] = entry->event;
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if (entry->event.type == SDL_SYSWMEVENT) {
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/* We need to copy the wmmsg somewhere safe.
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For now we'll guarantee it's valid at least until
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the next call to SDL_PeepEvents()
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*/
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if (SDL_EventQ.wmmsg_free) {
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wmmsg = SDL_EventQ.wmmsg_free;
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SDL_EventQ.wmmsg_free = wmmsg->next;
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} else {
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wmmsg = (SDL_SysWMEntry *)SDL_malloc(sizeof(*wmmsg));
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}
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wmmsg->msg = *entry->event.syswm.msg;
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wmmsg->next = SDL_EventQ.wmmsg_used;
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SDL_EventQ.wmmsg_used = wmmsg;
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events[used].syswm.msg = &wmmsg->msg;
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}
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++used;
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if (action == SDL_GETEVENT) {
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SDL_CutEvent(entry);
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}
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}
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}
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}
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SDL_UnlockMutex(SDL_EventQ.lock);
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} else {
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return SDL_SetError("Couldn't lock event queue");
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}
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return (used);
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}
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SDL_bool
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SDL_HasEvent(Uint32 type)
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{
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return (SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, type, type) > 0);
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}
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SDL_bool
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SDL_HasEvents(Uint32 minType, Uint32 maxType)
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{
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return (SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, minType, maxType) > 0);
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}
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void
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SDL_FlushEvent(Uint32 type)
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{
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SDL_FlushEvents(type, type);
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}
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void
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SDL_FlushEvents(Uint32 minType, Uint32 maxType)
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{
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/* Don't look after we've quit */
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if (!SDL_EventQ.active) {
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return;
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}
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/* Make sure the events are current */
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#if 0
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/* Actually, we can't do this since we might be flushing while processing
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a resize event, and calling this might trigger further resize events.
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*/
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SDL_PumpEvents();
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#endif
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/* Lock the event queue */
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if (SDL_LockMutex(SDL_EventQ.lock) == 0) {
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SDL_EventEntry *entry, *next;
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Uint32 type;
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for (entry = SDL_EventQ.head; entry; entry = next) {
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next = entry->next;
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type = entry->event.type;
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if (minType <= type && type <= maxType) {
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SDL_CutEvent(entry);
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}
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}
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SDL_UnlockMutex(SDL_EventQ.lock);
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}
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}
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/* Run the system dependent event loops */
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void
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SDL_PumpEvents(void)
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{
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SDL_VideoDevice *_this = SDL_GetVideoDevice();
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/* Get events from the video subsystem */
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if (_this) {
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_this->PumpEvents(_this);
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}
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#if !SDL_JOYSTICK_DISABLED
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/* Check for joystick state change */
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if ((!SDL_disabled_events[SDL_JOYAXISMOTION >> 8] || SDL_JoystickEventState(SDL_QUERY))) {
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SDL_JoystickUpdate();
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}
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#endif
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SDL_SendPendingQuit(); /* in case we had a signal handler fire, etc. */
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}
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/* Public functions */
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int
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SDL_PollEvent(SDL_Event * event)
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{
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return SDL_WaitEventTimeout(event, 0);
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}
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int
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SDL_WaitEvent(SDL_Event * event)
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{
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return SDL_WaitEventTimeout(event, -1);
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}
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int
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SDL_WaitEventTimeout(SDL_Event * event, int timeout)
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{
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Uint32 expiration = 0;
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if (timeout > 0)
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expiration = SDL_GetTicks() + timeout;
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for (;;) {
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SDL_PumpEvents();
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switch (SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT)) {
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case -1:
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return 0;
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case 1:
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return 1;
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case 0:
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if (timeout == 0) {
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/* Polling and no events, just return */
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return 0;
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}
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if (timeout > 0 && SDL_TICKS_PASSED(SDL_GetTicks(), expiration)) {
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/* Timeout expired and no events */
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return 0;
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}
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SDL_Delay(10);
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break;
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}
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}
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}
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int
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SDL_PushEvent(SDL_Event * event)
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{
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SDL_EventWatcher *curr;
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event->common.timestamp = SDL_GetTicks();
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if (SDL_EventOK && !SDL_EventOK(SDL_EventOKParam, event)) {
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return 0;
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}
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for (curr = SDL_event_watchers; curr; curr = curr->next) {
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curr->callback(curr->userdata, event);
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}
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if (SDL_PeepEvents(event, 1, SDL_ADDEVENT, 0, 0) <= 0) {
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return -1;
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}
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SDL_GestureProcessEvent(event);
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return 1;
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}
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void
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SDL_SetEventFilter(SDL_EventFilter filter, void *userdata)
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{
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/* Set filter and discard pending events */
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SDL_EventOK = NULL;
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SDL_FlushEvents(SDL_FIRSTEVENT, SDL_LASTEVENT);
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SDL_EventOKParam = userdata;
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SDL_EventOK = filter;
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}
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SDL_bool
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SDL_GetEventFilter(SDL_EventFilter * filter, void **userdata)
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{
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if (filter) {
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*filter = SDL_EventOK;
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}
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if (userdata) {
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*userdata = SDL_EventOKParam;
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}
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return SDL_EventOK ? SDL_TRUE : SDL_FALSE;
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}
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/* FIXME: This is not thread-safe yet */
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void
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SDL_AddEventWatch(SDL_EventFilter filter, void *userdata)
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{
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SDL_EventWatcher *watcher, *tail;
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watcher = (SDL_EventWatcher *)SDL_malloc(sizeof(*watcher));
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if (!watcher) {
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/* Uh oh... */
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return;
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}
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/* create the watcher */
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watcher->callback = filter;
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watcher->userdata = userdata;
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watcher->next = NULL;
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/* add the watcher to the end of the list */
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if (SDL_event_watchers) {
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for (tail = SDL_event_watchers; tail->next; tail = tail->next) {
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continue;
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}
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tail->next = watcher;
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} else {
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SDL_event_watchers = watcher;
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}
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}
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/* FIXME: This is not thread-safe yet */
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void
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SDL_DelEventWatch(SDL_EventFilter filter, void *userdata)
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{
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SDL_EventWatcher *prev = NULL;
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SDL_EventWatcher *curr;
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for (curr = SDL_event_watchers; curr; prev = curr, curr = curr->next) {
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if (curr->callback == filter && curr->userdata == userdata) {
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if (prev) {
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prev->next = curr->next;
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} else {
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SDL_event_watchers = curr->next;
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}
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SDL_free(curr);
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break;
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}
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}
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}
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void
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SDL_FilterEvents(SDL_EventFilter filter, void *userdata)
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|
{
|
|
if (SDL_EventQ.lock && SDL_LockMutex(SDL_EventQ.lock) == 0) {
|
|
SDL_EventEntry *entry, *next;
|
|
for (entry = SDL_EventQ.head; entry; entry = next) {
|
|
next = entry->next;
|
|
if (!filter(userdata, &entry->event)) {
|
|
SDL_CutEvent(entry);
|
|
}
|
|
}
|
|
SDL_UnlockMutex(SDL_EventQ.lock);
|
|
}
|
|
}
|
|
|
|
Uint8
|
|
SDL_EventState(Uint32 type, int state)
|
|
{
|
|
Uint8 current_state;
|
|
Uint8 hi = ((type >> 8) & 0xff);
|
|
Uint8 lo = (type & 0xff);
|
|
|
|
if (SDL_disabled_events[hi] &&
|
|
(SDL_disabled_events[hi]->bits[lo/32] & (1 << (lo&31)))) {
|
|
current_state = SDL_DISABLE;
|
|
} else {
|
|
current_state = SDL_ENABLE;
|
|
}
|
|
|
|
if (state != current_state)
|
|
{
|
|
switch (state) {
|
|
case SDL_DISABLE:
|
|
/* Disable this event type and discard pending events */
|
|
if (!SDL_disabled_events[hi]) {
|
|
SDL_disabled_events[hi] = (SDL_DisabledEventBlock*) SDL_calloc(1, sizeof(SDL_DisabledEventBlock));
|
|
if (!SDL_disabled_events[hi]) {
|
|
/* Out of memory, nothing we can do... */
|
|
break;
|
|
}
|
|
}
|
|
SDL_disabled_events[hi]->bits[lo/32] |= (1 << (lo&31));
|
|
SDL_FlushEvent(type);
|
|
break;
|
|
case SDL_ENABLE:
|
|
SDL_disabled_events[hi]->bits[lo/32] &= ~(1 << (lo&31));
|
|
break;
|
|
default:
|
|
/* Querying state... */
|
|
break;
|
|
}
|
|
}
|
|
|
|
return current_state;
|
|
}
|
|
|
|
Uint32
|
|
SDL_RegisterEvents(int numevents)
|
|
{
|
|
Uint32 event_base;
|
|
|
|
if ((numevents > 0) && (SDL_userevents+numevents <= SDL_LASTEVENT)) {
|
|
event_base = SDL_userevents;
|
|
SDL_userevents += numevents;
|
|
} else {
|
|
event_base = (Uint32)-1;
|
|
}
|
|
return event_base;
|
|
}
|
|
|
|
int
|
|
SDL_SendAppEvent(SDL_EventType eventType)
|
|
{
|
|
int posted;
|
|
|
|
posted = 0;
|
|
if (SDL_GetEventState(eventType) == SDL_ENABLE) {
|
|
SDL_Event event;
|
|
event.type = eventType;
|
|
posted = (SDL_PushEvent(&event) > 0);
|
|
}
|
|
return (posted);
|
|
}
|
|
|
|
int
|
|
SDL_SendSysWMEvent(SDL_SysWMmsg * message)
|
|
{
|
|
int posted;
|
|
|
|
posted = 0;
|
|
if (SDL_GetEventState(SDL_SYSWMEVENT) == SDL_ENABLE) {
|
|
SDL_Event event;
|
|
SDL_memset(&event, 0, sizeof(event));
|
|
event.type = SDL_SYSWMEVENT;
|
|
event.syswm.msg = message;
|
|
posted = (SDL_PushEvent(&event) > 0);
|
|
}
|
|
/* Update internal event state */
|
|
return (posted);
|
|
}
|
|
|
|
int
|
|
SDL_SendKeymapChangedEvent(void)
|
|
{
|
|
return SDL_SendAppEvent(SDL_KEYMAPCHANGED);
|
|
}
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|