Simple Directmedia Layer
Go to file
2014-06-08 12:05:17 -07:00
acinclude
android-project Changed two Java nested classes into static nested classes. 2014-06-08 13:14:20 +02:00
build-scripts Adds missing Makefile for NACL test and a couple of smaller fixes 2014-06-06 18:33:17 -03:00
cmake
debian
include The NaCL mount/unmount functions need to be in SDL_system.h and specific to NaCL 2014-06-08 12:05:17 -07:00
premake
src The NaCL mount/unmount functions need to be in SDL_system.h and specific to NaCL 2014-06-08 12:05:17 -07:00
test Fixed compile warnings 2014-06-07 18:20:25 -07:00
VisualC Visual Studio 2013 Express Edition can load the standard solution, so we don't need special Express Edition solutions. 2014-06-08 12:00:29 -07:00
VisualC-WinRT
visualtest
Xcode Don't link directly against OpenGL.framework on Mac OS X. 2014-06-05 11:04:07 -04:00
Xcode-iOS
.hgignore Ignore Visual Studio test data files 2014-06-08 11:59:36 -07:00
Android.mk
autogen.sh
BUGS.txt
CMakeLists.txt Fixed building on command line Mac OS X 2014-06-07 20:43:12 -07:00
configure Fixed building on command line Mac OS X 2014-06-07 20:43:12 -07:00
configure.in Fixed building on command line Mac OS X 2014-06-07 20:43:12 -07:00
COPYING.txt
CREDITS.txt
INSTALL.txt
Makefile.in Added missing headers that should be installed. 2014-06-05 09:27:06 -07:00
Makefile.minimal
Makefile.pandora
Makefile.psp
Makefile.wiz
README-android.txt
README-cmake.txt
README-directfb.txt
README-dynapi.txt
README-gesture.txt
README-hg.txt
README-ios.txt
README-linux.txt
README-macosx.txt
README-nacl.txt Chrome's Native Client backend implementation 2014-06-06 15:45:59 -03:00
README-pandora.txt
README-platforms.txt
README-porting.txt
README-psp.txt
README-raspberrypi.txt
README-SDL.txt
README-touch.txt
README-wince.txt
README-windows.txt
README-winrt.txt
README.txt
sdl2-config.in
sdl2.m4
sdl2.pc.in
SDL2.spec.in
TODO.txt
VisualC.html Visual Studio 2013 Express Edition can load the standard solution, so we don't need special Express Edition solutions. 2014-06-08 12:00:29 -07:00
WhatsNew.txt Chrome's Native Client backend implementation 2014-06-06 15:45:59 -03:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings 
available for several other languages, including C# and Python.

This library is distributed under the zlib license, which can be found
in the file "COPYING.txt".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation and FAQs are available online at:
	http://wiki.libsdl.org/

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

If you want to report bugs or contribute patches, please submit them to
bugzilla:
    http://bugzilla.libsdl.org/

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)