mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-20 22:16:49 +01:00
b48e54aafe
Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
209 lines
5.1 KiB
XML
Executable File
209 lines
5.1 KiB
XML
Executable File
<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9.00"
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Name="testshader"
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ProjectGUID="{DB434F64-0D1E-FC46-A116-56DBB68C1869}"
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RootNamespace="testshader"
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Keyword="Win32Proj"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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</Platforms>
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<ToolFiles>
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</ToolFiles>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="Win32\Debug"
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IntermediateDirectory="obj\Debug"
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ConfigurationType="1"
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CharacterSet="2"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
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PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG;HAVE_OPENGL"
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MinimalRebuild="true"
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ExceptionHandling="0"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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EnableFunctionLevelLinking="true"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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ProgramDataBaseFileName="$(OutDir)\testshader.pdb"
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DebugInformationFormat="4"
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CompileAs="1"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG;HAVE_OPENGL"
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AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="..\..\SDL2main\Win32\Debug\SDL2main.lib ..\..\SDL2\Win32\Debug\SDL2.lib OpenGL32.lib"
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OutputFile="$(OutDir)\testshader.exe"
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LinkIncremental="2"
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AdditionalLibraryDirectories=""
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GenerateDebugInformation="true"
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ProgramDataBaseFileName="$(OutDir)\testshader.pdb"
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SubSystem="1"
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EntryPointSymbol="mainCRTStartup"
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TargetMachine="1"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCWebDeploymentTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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CommandLine="if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" )
copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll"
copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Debug\icon.bmp""
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/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="Win32\Release"
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IntermediateDirectory="obj\Release"
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ConfigurationType="1"
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CharacterSet="2"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="2"
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AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
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PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG;HAVE_OPENGL"
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ExceptionHandling="0"
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StringPooling="true"
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RuntimeLibrary="2"
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EnableFunctionLevelLinking="true"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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ProgramDataBaseFileName="$(OutDir)\testshader.pdb"
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DebugInformationFormat="0"
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CompileAs="1"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG;HAVE_OPENGL"
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AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="..\..\SDL2main\Win32\Release\SDL2main.lib ..\..\SDL2\Win32\Release\SDL2.lib OpenGL32.lib"
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OutputFile="$(OutDir)\testshader.exe"
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LinkIncremental="1"
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AdditionalLibraryDirectories=""
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GenerateDebugInformation="false"
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SubSystem="1"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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EntryPointSymbol="mainCRTStartup"
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TargetMachine="1"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCWebDeploymentTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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CommandLine="if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" )
copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll"
copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Release\icon.bmp""
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/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="test"
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Filter=""
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>
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<File
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RelativePath="..\..\..\..\..\test\testshader.c"
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>
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</File>
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</Filter>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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