Simple Directmedia Layer
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Sam Lantinga 58f9be1257 Actually, this is needed for building with Visual Studio with both /MT and /MD.
With the previous change, I get:
1>     Creating library C:\projects\SDL\VisualC\Win32\Debug\SDL2.lib and object C:\projects\SDL\VisualC\Win32\Debug\SDL2.exp
1>LINK : error LNK2001: unresolved external symbol __DllMainCRTStartup@12
2018-02-18 09:09:56 -08:00
acinclude
android-project On Android show the system UI when an SDL window is windowed, hide the system UI when it's fullscreen, like we do on iOS. 2018-02-11 18:23:37 -08:00
android-project-ant
build-scripts Fixed bug 4065 - SDL_wave.c fail to compile in armeabi with ndk r16b 2018-01-27 12:05:26 -08:00
cmake Fixed bug 4027 - CheckLibSampleRate macro in sdlchecks.cmake never defines HAVE_LIBSAMPLERATE{,_SHARED}, so they're always reported as disabled by MESSAGE_TESTED_OPTION macro in macros.cmake 2018-02-13 13:25:59 -08:00
debian Updated copyright for 2018 2018-01-03 10:03:25 -08:00
docs On Android show the system UI when an SDL window is windowed, hide the system UI when it's fullscreen, like we do on iOS. 2018-02-11 18:23:37 -08:00
include Fixed bug 4085 - X11: Allow configuring _NET_WM_BYPASS_COMPOSITOR through SDL hints 2018-02-16 10:23:10 -08:00
src Actually, this is needed for building with Visual Studio with both /MT and /MD. 2018-02-18 09:09:56 -08:00
test testoverlay2: use SDL_atoi, not atoi. 2018-01-22 09:46:48 -05:00
VisualC SDL_log10 2018-01-17 11:53:09 -05:00
VisualC-WinRT Windows Phone 8.0 is no longer supported 2018-02-09 08:03:03 -08:00
visualtest
Xcode Updated copyright for 2018 2018-01-03 10:03:25 -08:00
Xcode-iOS Moved deployment target values to project settings 2017-12-12 22:30:21 -08:00
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Android.mk Added Android build script for SDL 2017-12-16 10:40:41 -08:00
autogen.sh
BUGS.txt
cmake_uninstall.cmake.in
CMakeLists.txt Description: fix installation of shared library for Android 2018-02-07 14:03:24 -08:00
configure Fixed bug 4075 - configury adds Metal.framework to linkage even if it is not available 2018-02-11 17:25:51 -08:00
configure.in Fixed bug 4075 - configury adds Metal.framework to linkage even if it is not available 2018-02-11 17:25:51 -08:00
COPYING.txt Updated copyright for 2018 2018-01-03 10:03:25 -08:00
CREDITS.txt
INSTALL.txt
Makefile.in
Makefile.minimal
Makefile.pandora
Makefile.psp
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README-SDL.txt
README.txt
sdl2-config.cmake.in
sdl2-config.in
sdl2.m4
sdl2.pc.in
SDL2.spec.in
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TODO.txt
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WhatsNew.txt Added SDL_WinRTGetDeviceFamily() to find out what type of device your application is running on (thanks Daniel Knobe!) 2017-12-10 09:10:02 -08:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)