mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-20 22:16:49 +01:00
a6a4e27ae8
New functions get and set the YUV colorspace conversion mode: SDL_SetYUVConversionMode() SDL_GetYUVConversionMode() SDL_GetYUVConversionModeForResolution() SDL_ConvertPixels() converts between all supported RGB and YUV formats, with SSE acceleration for converting from planar YUV formats (YV12, NV12, etc) to common RGB/RGBA formats. Added a new test program, testyuv, to verify correctness and speed of YUV conversion functionality.
547 lines
20 KiB
C
547 lines
20 KiB
C
/*
|
|
Simple DirectMedia Layer
|
|
Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
/**
|
|
* \file SDL_surface.h
|
|
*
|
|
* Header file for ::SDL_Surface definition and management functions.
|
|
*/
|
|
|
|
#ifndef SDL_surface_h_
|
|
#define SDL_surface_h_
|
|
|
|
#include "SDL_stdinc.h"
|
|
#include "SDL_pixels.h"
|
|
#include "SDL_rect.h"
|
|
#include "SDL_blendmode.h"
|
|
#include "SDL_rwops.h"
|
|
|
|
#include "begin_code.h"
|
|
/* Set up for C function definitions, even when using C++ */
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
/**
|
|
* \name Surface flags
|
|
*
|
|
* These are the currently supported flags for the ::SDL_Surface.
|
|
*
|
|
* \internal
|
|
* Used internally (read-only).
|
|
*/
|
|
/* @{ */
|
|
#define SDL_SWSURFACE 0 /**< Just here for compatibility */
|
|
#define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */
|
|
#define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */
|
|
#define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */
|
|
/* @} *//* Surface flags */
|
|
|
|
/**
|
|
* Evaluates to true if the surface needs to be locked before access.
|
|
*/
|
|
#define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0)
|
|
|
|
/**
|
|
* \brief A collection of pixels used in software blitting.
|
|
*
|
|
* \note This structure should be treated as read-only, except for \c pixels,
|
|
* which, if not NULL, contains the raw pixel data for the surface.
|
|
*/
|
|
typedef struct SDL_Surface
|
|
{
|
|
Uint32 flags; /**< Read-only */
|
|
SDL_PixelFormat *format; /**< Read-only */
|
|
int w, h; /**< Read-only */
|
|
int pitch; /**< Read-only */
|
|
void *pixels; /**< Read-write */
|
|
|
|
/** Application data associated with the surface */
|
|
void *userdata; /**< Read-write */
|
|
|
|
/** information needed for surfaces requiring locks */
|
|
int locked; /**< Read-only */
|
|
void *lock_data; /**< Read-only */
|
|
|
|
/** clipping information */
|
|
SDL_Rect clip_rect; /**< Read-only */
|
|
|
|
/** info for fast blit mapping to other surfaces */
|
|
struct SDL_BlitMap *map; /**< Private */
|
|
|
|
/** Reference count -- used when freeing surface */
|
|
int refcount; /**< Read-mostly */
|
|
} SDL_Surface;
|
|
|
|
/**
|
|
* \brief The type of function used for surface blitting functions.
|
|
*/
|
|
typedef int (SDLCALL *SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect,
|
|
struct SDL_Surface * dst, SDL_Rect * dstrect);
|
|
|
|
/**
|
|
* \brief The formula used for converting between YUV and RGB
|
|
*/
|
|
typedef enum
|
|
{
|
|
SDL_YUV_CONVERSION_JPEG, /**< Full range JPEG */
|
|
SDL_YUV_CONVERSION_BT601, /**< BT.601 (the default) */
|
|
SDL_YUV_CONVERSION_BT709, /**< BT.709 */
|
|
SDL_YUV_CONVERSION_AUTOMATIC /**< BT.601 for SD content, BT.709 for HD content */
|
|
} SDL_YUV_CONVERSION_MODE;
|
|
|
|
/**
|
|
* Allocate and free an RGB surface.
|
|
*
|
|
* If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
|
|
* If the depth is greater than 8 bits, the pixel format is set using the
|
|
* flags '[RGB]mask'.
|
|
*
|
|
* If the function runs out of memory, it will return NULL.
|
|
*
|
|
* \param flags The \c flags are obsolete and should be set to 0.
|
|
* \param width The width in pixels of the surface to create.
|
|
* \param height The height in pixels of the surface to create.
|
|
* \param depth The depth in bits of the surface to create.
|
|
* \param Rmask The red mask of the surface to create.
|
|
* \param Gmask The green mask of the surface to create.
|
|
* \param Bmask The blue mask of the surface to create.
|
|
* \param Amask The alpha mask of the surface to create.
|
|
*/
|
|
extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface
|
|
(Uint32 flags, int width, int height, int depth,
|
|
Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
|
|
|
|
/* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */
|
|
extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormat
|
|
(Uint32 flags, int width, int height, int depth, Uint32 format);
|
|
|
|
extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
|
|
int width,
|
|
int height,
|
|
int depth,
|
|
int pitch,
|
|
Uint32 Rmask,
|
|
Uint32 Gmask,
|
|
Uint32 Bmask,
|
|
Uint32 Amask);
|
|
extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormatFrom
|
|
(void *pixels, int width, int height, int depth, int pitch, Uint32 format);
|
|
extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface);
|
|
|
|
/**
|
|
* \brief Set the palette used by a surface.
|
|
*
|
|
* \return 0, or -1 if the surface format doesn't use a palette.
|
|
*
|
|
* \note A single palette can be shared with many surfaces.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface,
|
|
SDL_Palette * palette);
|
|
|
|
/**
|
|
* \brief Sets up a surface for directly accessing the pixels.
|
|
*
|
|
* Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write
|
|
* to and read from \c surface->pixels, using the pixel format stored in
|
|
* \c surface->format. Once you are done accessing the surface, you should
|
|
* use SDL_UnlockSurface() to release it.
|
|
*
|
|
* Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates
|
|
* to 0, then you can read and write to the surface at any time, and the
|
|
* pixel format of the surface will not change.
|
|
*
|
|
* No operating system or library calls should be made between lock/unlock
|
|
* pairs, as critical system locks may be held during this time.
|
|
*
|
|
* SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
|
|
*
|
|
* \sa SDL_UnlockSurface()
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface);
|
|
/** \sa SDL_LockSurface() */
|
|
extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface);
|
|
|
|
/**
|
|
* Load a surface from a seekable SDL data stream (memory or file).
|
|
*
|
|
* If \c freesrc is non-zero, the stream will be closed after being read.
|
|
*
|
|
* The new surface should be freed with SDL_FreeSurface().
|
|
*
|
|
* \return the new surface, or NULL if there was an error.
|
|
*/
|
|
extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src,
|
|
int freesrc);
|
|
|
|
/**
|
|
* Load a surface from a file.
|
|
*
|
|
* Convenience macro.
|
|
*/
|
|
#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
|
|
|
|
/**
|
|
* Save a surface to a seekable SDL data stream (memory or file).
|
|
*
|
|
* Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the
|
|
* BMP directly. Other RGB formats with 8-bit or higher get converted to a
|
|
* 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit
|
|
* surface before they are saved. YUV and paletted 1-bit and 4-bit formats are
|
|
* not supported.
|
|
*
|
|
* If \c freedst is non-zero, the stream will be closed after being written.
|
|
*
|
|
* \return 0 if successful or -1 if there was an error.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
|
|
(SDL_Surface * surface, SDL_RWops * dst, int freedst);
|
|
|
|
/**
|
|
* Save a surface to a file.
|
|
*
|
|
* Convenience macro.
|
|
*/
|
|
#define SDL_SaveBMP(surface, file) \
|
|
SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
|
|
|
|
/**
|
|
* \brief Sets the RLE acceleration hint for a surface.
|
|
*
|
|
* \return 0 on success, or -1 if the surface is not valid
|
|
*
|
|
* \note If RLE is enabled, colorkey and alpha blending blits are much faster,
|
|
* but the surface must be locked before directly accessing the pixels.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface,
|
|
int flag);
|
|
|
|
/**
|
|
* \brief Sets the color key (transparent pixel) in a blittable surface.
|
|
*
|
|
* \param surface The surface to update
|
|
* \param flag Non-zero to enable colorkey and 0 to disable colorkey
|
|
* \param key The transparent pixel in the native surface format
|
|
*
|
|
* \return 0 on success, or -1 if the surface is not valid
|
|
*
|
|
* You can pass SDL_RLEACCEL to enable RLE accelerated blits.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface,
|
|
int flag, Uint32 key);
|
|
|
|
/**
|
|
* \brief Gets the color key (transparent pixel) in a blittable surface.
|
|
*
|
|
* \param surface The surface to update
|
|
* \param key A pointer filled in with the transparent pixel in the native
|
|
* surface format
|
|
*
|
|
* \return 0 on success, or -1 if the surface is not valid or colorkey is not
|
|
* enabled.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_GetColorKey(SDL_Surface * surface,
|
|
Uint32 * key);
|
|
|
|
/**
|
|
* \brief Set an additional color value used in blit operations.
|
|
*
|
|
* \param surface The surface to update.
|
|
* \param r The red color value multiplied into blit operations.
|
|
* \param g The green color value multiplied into blit operations.
|
|
* \param b The blue color value multiplied into blit operations.
|
|
*
|
|
* \return 0 on success, or -1 if the surface is not valid.
|
|
*
|
|
* \sa SDL_GetSurfaceColorMod()
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface,
|
|
Uint8 r, Uint8 g, Uint8 b);
|
|
|
|
|
|
/**
|
|
* \brief Get the additional color value used in blit operations.
|
|
*
|
|
* \param surface The surface to query.
|
|
* \param r A pointer filled in with the current red color value.
|
|
* \param g A pointer filled in with the current green color value.
|
|
* \param b A pointer filled in with the current blue color value.
|
|
*
|
|
* \return 0 on success, or -1 if the surface is not valid.
|
|
*
|
|
* \sa SDL_SetSurfaceColorMod()
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface,
|
|
Uint8 * r, Uint8 * g,
|
|
Uint8 * b);
|
|
|
|
/**
|
|
* \brief Set an additional alpha value used in blit operations.
|
|
*
|
|
* \param surface The surface to update.
|
|
* \param alpha The alpha value multiplied into blit operations.
|
|
*
|
|
* \return 0 on success, or -1 if the surface is not valid.
|
|
*
|
|
* \sa SDL_GetSurfaceAlphaMod()
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface,
|
|
Uint8 alpha);
|
|
|
|
/**
|
|
* \brief Get the additional alpha value used in blit operations.
|
|
*
|
|
* \param surface The surface to query.
|
|
* \param alpha A pointer filled in with the current alpha value.
|
|
*
|
|
* \return 0 on success, or -1 if the surface is not valid.
|
|
*
|
|
* \sa SDL_SetSurfaceAlphaMod()
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface,
|
|
Uint8 * alpha);
|
|
|
|
/**
|
|
* \brief Set the blend mode used for blit operations.
|
|
*
|
|
* \param surface The surface to update.
|
|
* \param blendMode ::SDL_BlendMode to use for blit blending.
|
|
*
|
|
* \return 0 on success, or -1 if the parameters are not valid.
|
|
*
|
|
* \sa SDL_GetSurfaceBlendMode()
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface,
|
|
SDL_BlendMode blendMode);
|
|
|
|
/**
|
|
* \brief Get the blend mode used for blit operations.
|
|
*
|
|
* \param surface The surface to query.
|
|
* \param blendMode A pointer filled in with the current blend mode.
|
|
*
|
|
* \return 0 on success, or -1 if the surface is not valid.
|
|
*
|
|
* \sa SDL_SetSurfaceBlendMode()
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface,
|
|
SDL_BlendMode *blendMode);
|
|
|
|
/**
|
|
* Sets the clipping rectangle for the destination surface in a blit.
|
|
*
|
|
* If the clip rectangle is NULL, clipping will be disabled.
|
|
*
|
|
* If the clip rectangle doesn't intersect the surface, the function will
|
|
* return SDL_FALSE and blits will be completely clipped. Otherwise the
|
|
* function returns SDL_TRUE and blits to the surface will be clipped to
|
|
* the intersection of the surface area and the clipping rectangle.
|
|
*
|
|
* Note that blits are automatically clipped to the edges of the source
|
|
* and destination surfaces.
|
|
*/
|
|
extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface,
|
|
const SDL_Rect * rect);
|
|
|
|
/**
|
|
* Gets the clipping rectangle for the destination surface in a blit.
|
|
*
|
|
* \c rect must be a pointer to a valid rectangle which will be filled
|
|
* with the correct values.
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface,
|
|
SDL_Rect * rect);
|
|
|
|
/*
|
|
* Creates a new surface identical to the existing surface
|
|
*/
|
|
extern DECLSPEC SDL_Surface *SDLCALL SDL_DuplicateSurface(SDL_Surface * surface);
|
|
|
|
/**
|
|
* Creates a new surface of the specified format, and then copies and maps
|
|
* the given surface to it so the blit of the converted surface will be as
|
|
* fast as possible. If this function fails, it returns NULL.
|
|
*
|
|
* The \c flags parameter is passed to SDL_CreateRGBSurface() and has those
|
|
* semantics. You can also pass ::SDL_RLEACCEL in the flags parameter and
|
|
* SDL will try to RLE accelerate colorkey and alpha blits in the resulting
|
|
* surface.
|
|
*/
|
|
extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface
|
|
(SDL_Surface * src, const SDL_PixelFormat * fmt, Uint32 flags);
|
|
extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat
|
|
(SDL_Surface * src, Uint32 pixel_format, Uint32 flags);
|
|
|
|
/**
|
|
* \brief Copy a block of pixels of one format to another format
|
|
*
|
|
* \return 0 on success, or -1 if there was an error
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
|
|
Uint32 src_format,
|
|
const void * src, int src_pitch,
|
|
Uint32 dst_format,
|
|
void * dst, int dst_pitch);
|
|
|
|
/**
|
|
* Performs a fast fill of the given rectangle with \c color.
|
|
*
|
|
* If \c rect is NULL, the whole surface will be filled with \c color.
|
|
*
|
|
* The color should be a pixel of the format used by the surface, and
|
|
* can be generated by the SDL_MapRGB() function.
|
|
*
|
|
* \return 0 on success, or -1 on error.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_FillRect
|
|
(SDL_Surface * dst, const SDL_Rect * rect, Uint32 color);
|
|
extern DECLSPEC int SDLCALL SDL_FillRects
|
|
(SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color);
|
|
|
|
/**
|
|
* Performs a fast blit from the source surface to the destination surface.
|
|
*
|
|
* This assumes that the source and destination rectangles are
|
|
* the same size. If either \c srcrect or \c dstrect are NULL, the entire
|
|
* surface (\c src or \c dst) is copied. The final blit rectangles are saved
|
|
* in \c srcrect and \c dstrect after all clipping is performed.
|
|
*
|
|
* \return If the blit is successful, it returns 0, otherwise it returns -1.
|
|
*
|
|
* The blit function should not be called on a locked surface.
|
|
*
|
|
* The blit semantics for surfaces with and without blending and colorkey
|
|
* are defined as follows:
|
|
* \verbatim
|
|
RGBA->RGB:
|
|
Source surface blend mode set to SDL_BLENDMODE_BLEND:
|
|
alpha-blend (using the source alpha-channel and per-surface alpha)
|
|
SDL_SRCCOLORKEY ignored.
|
|
Source surface blend mode set to SDL_BLENDMODE_NONE:
|
|
copy RGB.
|
|
if SDL_SRCCOLORKEY set, only copy the pixels matching the
|
|
RGB values of the source color key, ignoring alpha in the
|
|
comparison.
|
|
|
|
RGB->RGBA:
|
|
Source surface blend mode set to SDL_BLENDMODE_BLEND:
|
|
alpha-blend (using the source per-surface alpha)
|
|
Source surface blend mode set to SDL_BLENDMODE_NONE:
|
|
copy RGB, set destination alpha to source per-surface alpha value.
|
|
both:
|
|
if SDL_SRCCOLORKEY set, only copy the pixels matching the
|
|
source color key.
|
|
|
|
RGBA->RGBA:
|
|
Source surface blend mode set to SDL_BLENDMODE_BLEND:
|
|
alpha-blend (using the source alpha-channel and per-surface alpha)
|
|
SDL_SRCCOLORKEY ignored.
|
|
Source surface blend mode set to SDL_BLENDMODE_NONE:
|
|
copy all of RGBA to the destination.
|
|
if SDL_SRCCOLORKEY set, only copy the pixels matching the
|
|
RGB values of the source color key, ignoring alpha in the
|
|
comparison.
|
|
|
|
RGB->RGB:
|
|
Source surface blend mode set to SDL_BLENDMODE_BLEND:
|
|
alpha-blend (using the source per-surface alpha)
|
|
Source surface blend mode set to SDL_BLENDMODE_NONE:
|
|
copy RGB.
|
|
both:
|
|
if SDL_SRCCOLORKEY set, only copy the pixels matching the
|
|
source color key.
|
|
\endverbatim
|
|
*
|
|
* You should call SDL_BlitSurface() unless you know exactly how SDL
|
|
* blitting works internally and how to use the other blit functions.
|
|
*/
|
|
#define SDL_BlitSurface SDL_UpperBlit
|
|
|
|
/**
|
|
* This is the public blit function, SDL_BlitSurface(), and it performs
|
|
* rectangle validation and clipping before passing it to SDL_LowerBlit()
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_UpperBlit
|
|
(SDL_Surface * src, const SDL_Rect * srcrect,
|
|
SDL_Surface * dst, SDL_Rect * dstrect);
|
|
|
|
/**
|
|
* This is a semi-private blit function and it performs low-level surface
|
|
* blitting only.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_LowerBlit
|
|
(SDL_Surface * src, SDL_Rect * srcrect,
|
|
SDL_Surface * dst, SDL_Rect * dstrect);
|
|
|
|
/**
|
|
* \brief Perform a fast, low quality, stretch blit between two surfaces of the
|
|
* same pixel format.
|
|
*
|
|
* \note This function uses a static buffer, and is not thread-safe.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src,
|
|
const SDL_Rect * srcrect,
|
|
SDL_Surface * dst,
|
|
const SDL_Rect * dstrect);
|
|
|
|
#define SDL_BlitScaled SDL_UpperBlitScaled
|
|
|
|
/**
|
|
* This is the public scaled blit function, SDL_BlitScaled(), and it performs
|
|
* rectangle validation and clipping before passing it to SDL_LowerBlitScaled()
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_UpperBlitScaled
|
|
(SDL_Surface * src, const SDL_Rect * srcrect,
|
|
SDL_Surface * dst, SDL_Rect * dstrect);
|
|
|
|
/**
|
|
* This is a semi-private blit function and it performs low-level surface
|
|
* scaled blitting only.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_LowerBlitScaled
|
|
(SDL_Surface * src, SDL_Rect * srcrect,
|
|
SDL_Surface * dst, SDL_Rect * dstrect);
|
|
|
|
/**
|
|
* \brief Set the YUV conversion mode
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_MODE mode);
|
|
|
|
/**
|
|
* \brief Get the YUV conversion mode
|
|
*/
|
|
extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionMode(void);
|
|
|
|
/**
|
|
* \brief Get the YUV conversion mode, returning the correct mode for the resolution when the current conversion mode is SDL_YUV_CONVERSION_AUTOMATIC
|
|
*/
|
|
extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionModeForResolution(int width, int height);
|
|
|
|
/* Ends C function definitions when using C++ */
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
#include "close_code.h"
|
|
|
|
#endif /* SDL_surface_h_ */
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|