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First: disable d'n'd events by default; most apps don't need these at all, and if an app doesn't explicitly handle these, each drop on the window will cause a memory leak if the events are enabled. This follows the guidelines we have for SDL_TEXTINPUT events already. Second: when events are enabled or disabled, signal the video layer, as it might be able to inform the OS, causing UI changes or optimizations (for example, dropping a file icon on a Cocoa app that isn't accepting drops will cause macOS to show a rejection animation instead of the drop operation just vanishing into the ether, X11 might show a different cursor when dragging onto an accepting window, etc). Third: fill in the drop event details in the test library and enable the events in testwm.c for making sure this all works as expected. |
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.. | ||
emscripten | ||
nacl | ||
shapes | ||
acinclude.m4 | ||
aclocal.m4 | ||
autogen.sh | ||
axis.bmp | ||
button.bmp | ||
checkkeys.c | ||
CMakeLists.txt | ||
configure | ||
configure.in | ||
controllermap.bmp | ||
controllermap.c | ||
COPYING | ||
gcc-fat.sh | ||
icon.bmp | ||
loopwave.c | ||
loopwavequeue.c | ||
Makefile.in | ||
moose.dat | ||
picture.xbm | ||
README | ||
relative_mode.markdown | ||
sample.bmp | ||
sample.wav | ||
testatomic.c | ||
testaudiocapture.c | ||
testaudiohotplug.c | ||
testaudioinfo.c | ||
testautomation_audio.c | ||
testautomation_clipboard.c | ||
testautomation_events.c | ||
testautomation_hints.c | ||
testautomation_keyboard.c | ||
testautomation_main.c | ||
testautomation_mouse.c | ||
testautomation_pixels.c | ||
testautomation_platform.c | ||
testautomation_rect.c | ||
testautomation_render.c | ||
testautomation_rwops.c | ||
testautomation_sdltest.c | ||
testautomation_stdlib.c | ||
testautomation_suites.h | ||
testautomation_surface.c | ||
testautomation_syswm.c | ||
testautomation_timer.c | ||
testautomation_video.c | ||
testautomation.c | ||
testbounds.c | ||
testcustomcursor.c | ||
testdisplayinfo.c | ||
testdraw2.c | ||
testdrawchessboard.c | ||
testdropfile.c | ||
testerror.c | ||
testfile.c | ||
testfilesystem.c | ||
testgamecontroller.c | ||
testgesture.c | ||
testgl2.c | ||
testgles2.c | ||
testgles.c | ||
testhaptic.c | ||
testhittesting.c | ||
testhotplug.c | ||
testiconv.c | ||
testime.c | ||
testintersections.c | ||
testjoystick.c | ||
testkeys.c | ||
testloadso.c | ||
testlock.c | ||
testmessage.c | ||
testmultiaudio.c | ||
testnative.c | ||
testnative.h | ||
testnativecocoa.m | ||
testnativew32.c | ||
testnativex11.c | ||
testoverlay2.c | ||
testplatform.c | ||
testpower.c | ||
testqsort.c | ||
testrelative.c | ||
testrendercopyex.c | ||
testrendertarget.c | ||
testresample.c | ||
testrumble.c | ||
testscale.c | ||
testsem.c | ||
testshader.c | ||
testshape.c | ||
testsprite2.c | ||
testspriteminimal.c | ||
teststreaming.c | ||
testthread.c | ||
testtimer.c | ||
testver.c | ||
testviewport.c | ||
testvulkan.c | ||
testwm2.c | ||
testyuv_cvt.c | ||
testyuv_cvt.h | ||
testyuv.bmp | ||
testyuv.c | ||
torturethread.c | ||
utf8.txt |
These are test programs for the SDL library: checkkeys Watch the key events to check the keyboard loopwave Audio test -- loop playing a WAV file loopwavequeue Audio test -- loop playing a WAV file with SDL_QueueAudio testaudioinfo Lists audio device capabilities testerror Tests multi-threaded error handling testfile Tests RWops layer testgl2 A very simple example of using OpenGL with SDL testiconv Tests international string conversion testjoystick List joysticks and watch joystick events testkeys List the available keyboard keys testloadso Tests the loadable library layer testlock Hacked up test of multi-threading and locking testmultiaudio Tests using several audio devices testoverlay2 Tests the overlay flickering/scaling during playback. testplatform Tests types, endianness and cpu capabilities testsem Tests SDL's semaphore implementation testshape Tests shaped windows testsprite2 Example of fast sprite movement on the screen testthread Hacked up test of multi-threading testtimer Test the timer facilities testver Check the version and dynamic loading and endianness testwm2 Test window manager -- title, icon, events torturethread Simple test for thread creation/destruction controllermap Useful to generate Game Controller API compatible maps This directory contains sample.wav, which is a sample from Will Provost's song, The Living Proof: From the album The Living Proof Publisher: 5 Guys Named Will Copyright 1996 Will Provost You can get a copy of the full song (and album!) from iTunes... https://itunes.apple.com/us/album/the-living-proof/id4153978 or Amazon... http://www.amazon.com/The-Living-Proof-Will-Provost/dp/B00004R8RH Thanks to Will for permitting us to distribute this sample with SDL!