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https://github.com/Relintai/sdl2_frt.git
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56363ebf61
Manuel The attached patch adds support for KMS/DRM context graphics. It builds with no problem on X86_64 GNU/Linux systems, provided the needed libraries are present, and on ARM GNU/Linux systems that have KMS/DRM support and a GLES2 implementation. Tested on Raspberry Pi: KMS/DRM is what the Raspberry Pi will use as default in the near future, once the propietary DispmanX API by Broadcom is overtaken by open graphics stack, it's possible to boot current Raspbian system in KMS mode by adding "dtoverlay=vc4-kms-v3d" to config.txt on Raspbian's boot partition. X86 systems use KMS right away in every current GNU/Linux system. Simple build instructions: $./autogen.sh $./configure --enable-video-kmsdrm $make
132 lines
4.4 KiB
C
132 lines
4.4 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_WINDOWS && SDL_VIDEO_OPENGL_EGL
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#include "SDL_windowsvideo.h"
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#include "SDL_windowsopengles.h"
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#include "SDL_windowsopengl.h"
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#include "SDL_log.h"
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/* EGL implementation of SDL OpenGL support */
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int
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WIN_GLES_LoadLibrary(_THIS, const char *path) {
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/* If the profile requested is not GL ES, switch over to WIN_GL functions */
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if (_this->gl_config.profile_mask != SDL_GL_CONTEXT_PROFILE_ES) {
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#if SDL_VIDEO_OPENGL_WGL
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WIN_GLES_UnloadLibrary(_this);
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_this->GL_LoadLibrary = WIN_GL_LoadLibrary;
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_this->GL_GetProcAddress = WIN_GL_GetProcAddress;
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_this->GL_UnloadLibrary = WIN_GL_UnloadLibrary;
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_this->GL_CreateContext = WIN_GL_CreateContext;
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_this->GL_MakeCurrent = WIN_GL_MakeCurrent;
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_this->GL_SetSwapInterval = WIN_GL_SetSwapInterval;
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_this->GL_GetSwapInterval = WIN_GL_GetSwapInterval;
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_this->GL_SwapWindow = WIN_GL_SwapWindow;
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_this->GL_DeleteContext = WIN_GL_DeleteContext;
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return WIN_GL_LoadLibrary(_this, path);
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#else
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return SDL_SetError("SDL not configured with OpenGL/WGL support");
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#endif
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}
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if (_this->egl_data == NULL) {
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return SDL_EGL_LoadLibrary(_this, NULL, EGL_DEFAULT_DISPLAY, 0);
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}
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return 0;
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}
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SDL_GLContext
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WIN_GLES_CreateContext(_THIS, SDL_Window * window)
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{
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SDL_GLContext context;
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SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
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#if SDL_VIDEO_OPENGL_WGL
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if (_this->gl_config.profile_mask != SDL_GL_CONTEXT_PROFILE_ES) {
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/* Switch to WGL based functions */
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WIN_GLES_UnloadLibrary(_this);
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_this->GL_LoadLibrary = WIN_GL_LoadLibrary;
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_this->GL_GetProcAddress = WIN_GL_GetProcAddress;
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_this->GL_UnloadLibrary = WIN_GL_UnloadLibrary;
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_this->GL_CreateContext = WIN_GL_CreateContext;
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_this->GL_MakeCurrent = WIN_GL_MakeCurrent;
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_this->GL_SetSwapInterval = WIN_GL_SetSwapInterval;
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_this->GL_GetSwapInterval = WIN_GL_GetSwapInterval;
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_this->GL_SwapWindow = WIN_GL_SwapWindow;
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_this->GL_DeleteContext = WIN_GL_DeleteContext;
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if (WIN_GL_LoadLibrary(_this, NULL) != 0) {
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return NULL;
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}
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return WIN_GL_CreateContext(_this, window);
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}
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#endif
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context = SDL_EGL_CreateContext(_this, data->egl_surface);
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return context;
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}
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void
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WIN_GLES_DeleteContext(_THIS, SDL_GLContext context)
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{
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SDL_EGL_DeleteContext(_this, context);
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WIN_GLES_UnloadLibrary(_this);
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}
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SDL_EGL_SwapWindow_impl(WIN)
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SDL_EGL_MakeCurrent_impl(WIN)
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int
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WIN_GLES_SetupWindow(_THIS, SDL_Window * window)
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{
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/* The current context is lost in here; save it and reset it. */
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SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata;
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SDL_Window *current_win = SDL_GL_GetCurrentWindow();
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SDL_GLContext current_ctx = SDL_GL_GetCurrentContext();
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if (_this->egl_data == NULL) {
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if (SDL_EGL_LoadLibrary(_this, NULL, EGL_DEFAULT_DISPLAY, 0) < 0) {
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SDL_EGL_UnloadLibrary(_this);
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return -1;
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}
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}
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/* Create the GLES window surface */
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windowdata->egl_surface = SDL_EGL_CreateSurface(_this, (NativeWindowType)windowdata->hwnd);
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if (windowdata->egl_surface == EGL_NO_SURFACE) {
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return SDL_SetError("Could not create GLES window surface");
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}
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return WIN_GLES_MakeCurrent(_this, current_win, current_ctx);
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}
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#endif /* SDL_VIDEO_DRIVER_WINDOWS && SDL_VIDEO_OPENGL_EGL */
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/* vi: set ts=4 sw=4 expandtab: */
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