..
begin_code.h
close_code.h
SDL_assert.h
assert: Implement SDL_TriggerBreakpoint for Apple ARM hardware.
2020-07-16 04:43:08 -04:00
SDL_atomic.h
SDL_audio.h
SDL_bits.h
SDL_blendmode.h
SDL_clipboard.h
SDL_config_android.h
config: Make sure HAVE_TRUNC and HAVE_TRUNCF are defined as appropriate.
2020-11-14 02:16:41 -05:00
SDL_config_iphoneos.h
config: Make sure HAVE_TRUNC and HAVE_TRUNCF are defined as appropriate.
2020-11-14 02:16:41 -05:00
SDL_config_macosx.h
config: Make sure HAVE_TRUNC and HAVE_TRUNCF are defined as appropriate.
2020-11-14 02:16:41 -05:00
SDL_config_minimal.h
SDL_config_os2.h
SDL_config_os2.h: undefine HAVE_TRUNC
2020-11-14 14:03:40 +03:00
SDL_config_pandora.h
config: Make sure HAVE_TRUNC and HAVE_TRUNCF are defined as appropriate.
2020-11-14 02:16:41 -05:00
SDL_config_psp.h
SDL_config_windows.h
SDL_config_windows.h: define HAVE_TRUNC[F] for Visual Studio >= 2013
2020-11-14 14:03:40 +03:00
SDL_config_winrt.h
config: Make sure HAVE_TRUNC and HAVE_TRUNCF are defined as appropriate.
2020-11-14 02:16:41 -05:00
SDL_config_wiz.h
config: Make sure HAVE_TRUNC and HAVE_TRUNCF are defined as appropriate.
2020-11-14 02:16:41 -05:00
SDL_config.h
SDL_config.h.cmake
config: Make sure HAVE_TRUNC and HAVE_TRUNCF are defined as appropriate.
2020-11-14 02:16:41 -05:00
SDL_config.h.in
config: Make sure HAVE_TRUNC and HAVE_TRUNCF are defined as appropriate.
2020-11-14 02:16:41 -05:00
SDL_copying.h
SDL_cpuinfo.h
SDL_cpuinfo.h: add missing const to size parameter of SDL_SIMDRealloc()
2020-10-13 05:20:00 +03:00
SDL_egl.h
SDL_endian.h
SDL_error.h
SDL_events.h
Added API for sensors on game controllers
2020-11-17 10:30:20 -08:00
SDL_filesystem.h
SDL_gamecontroller.h
Added API for sensors on game controllers
2020-11-17 10:30:20 -08:00
SDL_gesture.h
SDL_haptic.h
Improvement for bug 3446 - The haptic API does not allow to select the direction axes
2020-05-04 13:17:43 -07:00
SDL_hints.h
Fix SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL also applying to HIGH priorities
2020-11-12 07:53:05 -08:00
SDL_joystick.h
Added SDL_JoystickGetSerial() and SDL_GameControllerGetSerial()
2020-11-16 17:36:47 -08:00
SDL_keyboard.h
SDL_keycode.h
SDL_keycode.h (SDL_Keymod): remove comma at end of enumerator list
2020-11-12 15:10:00 +03:00
SDL_loadso.h
SDL_locale.h
locale: Implemented SDL_GetPreferredLocales().
2020-05-04 02:27:29 -04:00
SDL_log.h
SDL_main.h
SDL_messagebox.h
SDL_metal.h
SDL_misc.h
Removed SDL_AndroidOpenURL, added SDL_OpenURL.
2020-10-05 11:30:33 -04:00
SDL_mouse.h
SDL_mutex.h
SDL_name.h
SDL_opengl_glext.h
SDL_opengl.h
SDL_opengles2_gl2.h
SDL_opengles2_gl2ext.h
SDL_opengles2_gl2platform.h
SDL_opengles2_khrplatform.h
SDL_opengles2.h
SDL_opengles.h
SDL_pixels.h
Fixed bug 4938 - Suggestion: rename SDL_PIXELFORMAT_BGR888 to SDL_PIXELFORMAT_XBGR8888
2020-06-12 10:30:46 -07:00
SDL_platform.h
SDL_power.h
SDL_quit.h
SDL_rect.h
SDL_render.h
SDL_revision.h
SDL_rwops.h
Fixed bug 4297 - Android StrictMode policy. Remove APK expansion support
2020-08-17 19:50:20 +02:00
SDL_scancode.h
SDL_sensor.h
Added API for sensors on game controllers
2020-11-17 10:30:20 -08:00
SDL_shape.h
SDL_stdinc.h
Added SDL_crc32()
2020-11-16 15:00:15 -08:00
SDL_surface.h
Fixed bug 5304 - add SDL_HasSurfaceRLE() (Thanks Rene Dudfield and Dan Lawrence)
2020-10-18 09:52:56 +02:00
SDL_system.h
Added a note about Android 11
2020-10-16 12:35:30 -07:00
SDL_syswm.h
os2: integrate the port into main tree.
2020-10-14 23:01:06 +03:00
SDL_test_assert.h
SDL_test_common.h
SDL_test_compare.h
SDL_test_crc32.h
SDL_test_font.h
SDL_test_fuzzer.h
SDL_test_harness.h
SDL_test_images.h
SDL_test_log.h
SDL_test_md5.h
SDL_test_memory.h
SDL_test_random.h
SDL_test.h
SDL_thread.h
Make some changes to SDL_SetThreadPriority to try and have SDL transparently handle more of the work.
2020-05-26 13:19:19 -07:00
SDL_timer.h
SDL_touch.h
SDL_types.h
SDL_version.h
SDL_video.h
minor whitespace fix
2020-10-09 03:28:30 +03:00
SDL_vulkan.h
Fixed whitespace in SDL_vulkan.h
2020-06-02 16:59:54 -07:00
SDL.h
Removed SDL_AndroidOpenURL, added SDL_OpenURL.
2020-10-05 11:30:33 -04:00