..
begin_code.h
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
close_code.h
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
SDL_assert.h
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
SDL_atomic.h
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
SDL_audio.h
audio: Implemented buffer queueing for capture devices (SDL_DequeueAudio()).
2016-08-06 02:47:27 -04:00
SDL_bits.h
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
SDL_blendmode.h
Updated copyright to 2016
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SDL_clipboard.h
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
SDL_config_android.h
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
SDL_config_iphoneos.h
Enable SDL_LoadObject on iOS 8+ and tvOS.
2016-09-25 15:02:06 -03:00
SDL_config_macosx.h
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
SDL_config_minimal.h
Updated copyright to 2016
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SDL_config_pandora.h
Updated copyright to 2016
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SDL_config_psp.h
Updated copyright to 2016
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SDL_config_windows.h
Updated copyright to 2016
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SDL_config_winrt.h
Updated copyright to 2016
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SDL_config_wiz.h
Updated copyright to 2016
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SDL_config.h
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
SDL_config.h.cmake
Updated copyright to 2016
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SDL_config.h.in
Updated copyright to 2016
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SDL_copying.h
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
SDL_cpuinfo.h
Updated copyright to 2016
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SDL_egl.h
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
SDL_endian.h
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
SDL_error.h
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
SDL_events.h
Added SDL_DROPBEGIN and SDL_DROPCOMPLETE events, plus window IDs for drops.
2016-01-05 01:42:00 -05:00
SDL_filesystem.h
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
SDL_gamecontroller.h
Added brackets to function names in header comments so that doxygen links them.
2016-08-03 22:30:31 +02:00
SDL_gesture.h
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
SDL_haptic.h
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
SDL_hints.h
Generalized the hint for whether the application gets a mouse event when clicking on the window to activate it, and is now named SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH.
2016-09-29 13:34:49 -07:00
SDL_joystick.h
Added brackets to function names in header comments so that doxygen links them.
2016-08-03 22:30:31 +02:00
SDL_keyboard.h
Fixed two old identifiers in header comments.
2016-08-03 22:39:44 +02:00
SDL_keycode.h
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
SDL_loadso.h
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
SDL_log.h
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
SDL_main.h
Android: Updated name of README file.
2016-04-25 22:17:38 +02:00
SDL_messagebox.h
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
SDL_mouse.h
Added brackets to function names in header comments so that doxygen links them.
2016-08-03 22:30:31 +02:00
SDL_mutex.h
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
SDL_name.h
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
SDL_opengl_glext.h
Fixed crash if initialization of EGL failed but was tried again later.
2015-06-21 17:33:46 +02:00
SDL_opengl.h
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
SDL_opengles2_gl2.h
Fixed crash if initialization of EGL failed but was tried again later.
2015-06-21 17:33:46 +02:00
SDL_opengles2_gl2ext.h
Fixed crash if initialization of EGL failed but was tried again later.
2015-06-21 17:33:46 +02:00
SDL_opengles2_gl2platform.h
Fixed crash if initialization of EGL failed but was tried again later.
2015-06-21 17:33:46 +02:00
SDL_opengles2_khrplatform.h
Fixed crash if initialization of EGL failed but was tried again later.
2015-06-21 17:33:46 +02:00
SDL_opengles2.h
Fixed including OpenGL ES on iOS without any other SDL headers
2016-09-14 08:20:24 -07:00
SDL_opengles.h
Fixed including OpenGL ES on iOS without any other SDL headers
2016-09-14 08:20:24 -07:00
SDL_pixels.h
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
SDL_platform.h
Initial Apple TV / tvOS support.
2016-09-13 22:18:06 -03:00
SDL_power.h
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
SDL_quit.h
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
SDL_rect.h
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
SDL_render.h
SDL_RenderSetIntegerScale
2016-01-05 16:39:18 -05:00
SDL_revision.h
Fixed crash if initialization of EGL failed but was tried again later.
2015-06-21 17:33:46 +02:00
SDL_rwops.h
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
SDL_scancode.h
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
SDL_shape.h
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
SDL_stdinc.h
Fixed bug 3336 - Failure to build with MinGW-w64
2016-10-01 10:28:00 -07:00
SDL_surface.h
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
SDL_system.h
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
SDL_syswm.h
Expose the EGL display and window for Vivante SDL windows
2016-01-16 21:58:49 -08:00
SDL_test_assert.h
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
SDL_test_common.h
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
SDL_test_compare.h
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
SDL_test_crc32.h
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
SDL_test_font.h
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
SDL_test_fuzzer.h
Updated copyright to 2016
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SDL_test_harness.h
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
SDL_test_images.h
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
SDL_test_log.h
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
SDL_test_md5.h
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
SDL_test_random.h
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
SDL_test.h
Updated copyright to 2016
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SDL_thread.h
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
SDL_timer.h
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
SDL_touch.h
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
SDL_types.h
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
SDL_version.h
Updated version to 2.0.5 in preparation for release
2016-09-28 22:24:01 -07:00
SDL_video.h
Added SDL_SetWindowResizable(). (thanks, Ethan!)
2016-09-29 22:52:41 -04:00
SDL.h
Added brackets to function names in header comments so that doxygen links them.
2016-08-03 22:30:31 +02:00