sdl2_frt/src/render
Sam Lantinga 13433c4a61 Fixed bug 3569 - GL_UpdateViewport leaves PROJECTION matrix selected
Tom Seddon

GL_ActivateRenderer may call GL_UpdateViewport, which leaves the GL_PROJECTION matrix selected. But after GL_ResetState, the GL_MODELVIEW matrix is selected, suggesting that's the intended default state.

It seems at least like these should be consistent. Presumably GL_UpdateViewport should be doing a glMatrixMode(GL_MODELVIEW) before it finishes.
2017-01-27 21:23:27 -08:00
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direct3d Updated copyright for 2017 2017-01-01 18:33:28 -08:00
direct3d11 Updated copyright for 2017 2017-01-01 18:33:28 -08:00
opengl Fixed bug 3569 - GL_UpdateViewport leaves PROJECTION matrix selected 2017-01-27 21:23:27 -08:00
opengles Fixed bug 3569 - GL_UpdateViewport leaves PROJECTION matrix selected 2017-01-27 21:23:27 -08:00
opengles2 Updated copyright for 2017 2017-01-01 18:33:28 -08:00
psp Updated copyright for 2017 2017-01-01 18:33:28 -08:00
software Updated copyright for 2017 2017-01-01 18:33:28 -08:00
mmx.h Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_d3dmath.c Updated copyright for 2017 2017-01-01 18:33:28 -08:00
SDL_d3dmath.h Updated copyright for 2017 2017-01-01 18:33:28 -08:00
SDL_render.c Better fix for static analysis issue in SDL_DestroyRenderer(). 2017-01-06 21:17:33 -05:00
SDL_sysrender.h Updated copyright for 2017 2017-01-01 18:33:28 -08:00
SDL_yuv_mmx.c Updated copyright for 2017 2017-01-01 18:33:28 -08:00
SDL_yuv_sw_c.h Updated copyright for 2017 2017-01-01 18:33:28 -08:00
SDL_yuv_sw.c Updated copyright for 2017 2017-01-01 18:33:28 -08:00