sdl2_frt/include
2014-06-04 10:55:26 -07:00
..
begin_code.h
close_code.h
doxyfile
SDL_assert.h
SDL_atomic.h
SDL_audio.h
SDL_bits.h
SDL_blendmode.h
SDL_clipboard.h
SDL_config_android.h
SDL_config_iphoneos.h
SDL_config_macosx.h
SDL_config_minimal.h
SDL_config_pandora.h
SDL_config_psp.h
SDL_config_windows.h Fix build on Windows targets without dxgi.h, like MingW32. 2014-05-06 00:13:07 -04:00
SDL_config_winrt.h Fix build on Windows targets without dxgi.h, like MingW32. 2014-05-06 00:13:07 -04:00
SDL_config_wiz.h
SDL_config.h
SDL_config.h.cmake Fix build on Windows targets without dxgi.h, like MingW32. 2014-05-06 00:13:07 -04:00
SDL_config.h.in Fix build on Windows targets without dxgi.h, like MingW32. 2014-05-06 00:13:07 -04:00
SDL_copying.h
SDL_cpuinfo.h
SDL_egl.h __ANDROID__ is the correct macro to check for an android system.ANDROID is only defined in NDK build system (.mk) and not in the standalone NDK. 2014-05-05 22:21:26 +03:00
SDL_endian.h
SDL_error.h
SDL_events.h
SDL_filesystem.h
SDL_gamecontroller.h
SDL_gesture.h
SDL_haptic.h Fixed typo in header comment. 2014-05-11 15:59:22 +02:00
SDL_hints.h Added a hint to disable windows message processing in SDL_PumpEvents() 2014-06-04 10:52:34 -07:00
SDL_joystick.h
SDL_keyboard.h
SDL_keycode.h
SDL_loadso.h
SDL_log.h
SDL_main.h
SDL_messagebox.h
SDL_mouse.h Added an API function to warp the mouse cursor in global screen space: SDL_WarpMouseGlobal() 2014-06-04 10:55:26 -07:00
SDL_mutex.h
SDL_name.h
SDL_opengl_glext.h SDL_opengl: Update to glext.h from Khronos dated 2014-05-21. 2014-06-04 01:32:52 -07:00
SDL_opengl.h SDL_opengl: Fix Mac build for SDK 10.9 too. 2014-06-04 10:33:23 -07:00
SDL_opengles2_gl2.h SDL_opengles2: Update to latest Khronos headers. 2014-06-04 01:35:36 -07:00
SDL_opengles2_gl2ext.h SDL_opengles2: Update to latest Khronos headers. 2014-06-04 01:35:36 -07:00
SDL_opengles2_gl2platform.h SDL_opengles2: Update to latest Khronos headers. 2014-06-04 01:35:36 -07:00
SDL_opengles2_khrplatform.h SDL_opengles2: Update to latest Khronos headers. 2014-06-04 01:35:36 -07:00
SDL_opengles2.h SDL_opengles2: Separate out GLES2 headers. 2014-06-04 01:27:13 -07:00
SDL_opengles.h
SDL_pixels.h
SDL_platform.h
SDL_power.h
SDL_quit.h
SDL_rect.h
SDL_render.h
SDL_revision.h
SDL_rwops.h __ANDROID__ is the correct macro to check for an android system.ANDROID is only defined in NDK build system (.mk) and not in the standalone NDK. 2014-05-05 22:21:26 +03:00
SDL_scancode.h
SDL_shape.h
SDL_stdinc.h
SDL_surface.h
SDL_system.h
SDL_syswm.h SDL_opengl: Fix Mac build for SDK 10.9 too. 2014-06-04 10:33:23 -07:00
SDL_test_assert.h
SDL_test_common.h
SDL_test_compare.h
SDL_test_crc32.h
SDL_test_font.h
SDL_test_fuzzer.h
SDL_test_harness.h
SDL_test_images.h
SDL_test_log.h
SDL_test_md5.h
SDL_test_random.h
SDL_test.h
SDL_thread.h
SDL_timer.h
SDL_touch.h
SDL_types.h
SDL_version.h
SDL_video.h Fixed typo in header comment. 2014-05-18 21:05:39 +02:00
SDL.h