mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-20 22:16:49 +01:00
58edac3e69
Is it that time already??
126 lines
3.2 KiB
C
126 lines
3.2 KiB
C
/*
|
|
Simple DirectMedia Layer
|
|
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
#ifndef _SDL_main_h
|
|
#define _SDL_main_h
|
|
|
|
#include "SDL_stdinc.h"
|
|
|
|
/**
|
|
* \file SDL_main.h
|
|
*
|
|
* Redefine main() on some platforms so that it is called by SDL.
|
|
*/
|
|
|
|
#ifndef SDL_MAIN_HANDLED
|
|
#if defined(__WIN32__)
|
|
/* On Windows SDL provides WinMain(), which parses the command line and passes
|
|
the arguments to your main function.
|
|
|
|
If you provide your own WinMain(), you may define SDL_MAIN_HANDLED
|
|
*/
|
|
#define SDL_MAIN_AVAILABLE
|
|
|
|
#elif defined(__IPHONEOS__)
|
|
/* On iOS SDL provides a main function that creates an application delegate
|
|
and starts the iOS application run loop.
|
|
|
|
See src/video/uikit/SDL_uikitappdelegate.m for more details.
|
|
*/
|
|
#define SDL_MAIN_NEEDED
|
|
|
|
#elif defined(__ANDROID__)
|
|
/* On Android SDL provides a Java class in SDLActivity.java that is the
|
|
main activity entry point.
|
|
|
|
See README-android.txt for more details on extending that class.
|
|
*/
|
|
#define SDL_MAIN_NEEDED
|
|
|
|
#endif
|
|
#endif /* SDL_MAIN_HANDLED */
|
|
|
|
#ifdef __cplusplus
|
|
#define C_LINKAGE "C"
|
|
#else
|
|
#define C_LINKAGE
|
|
#endif /* __cplusplus */
|
|
|
|
/**
|
|
* \file SDL_main.h
|
|
*
|
|
* The application's main() function must be called with C linkage,
|
|
* and should be declared like this:
|
|
* \code
|
|
* #ifdef __cplusplus
|
|
* extern "C"
|
|
* #endif
|
|
* int main(int argc, char *argv[])
|
|
* {
|
|
* }
|
|
* \endcode
|
|
*/
|
|
|
|
#if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE)
|
|
#define main SDL_main
|
|
#endif
|
|
|
|
/**
|
|
* The prototype for the application's main() function
|
|
*/
|
|
extern C_LINKAGE int SDL_main(int argc, char *argv[]);
|
|
|
|
|
|
#include "begin_code.h"
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
/**
|
|
* This is called by the real SDL main function to let the rest of the
|
|
* library know that initialization was done properly.
|
|
*
|
|
* Calling this yourself without knowing what you're doing can cause
|
|
* crashes and hard to diagnose problems with your application.
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
|
|
|
|
#ifdef __WIN32__
|
|
|
|
/**
|
|
* This can be called to set the application class at startup
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style,
|
|
void *hInst);
|
|
extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
|
|
|
|
#endif /* __WIN32__ */
|
|
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
#include "close_code.h"
|
|
|
|
#endif /* _SDL_main_h */
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|