Simple Directmedia Layer
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Sam Lantinga 48ac92af54 Fixed bug 4041 - Android, SDL_Renderer OpenGLES 1 is loading GLESv2 library
Sylvain

On Android, if you set no attribute using SDL_GL_SetAttribute(), and try to create a SDL Render OpenGLES 1:

- it loads first by default GLESv2 libraries
- creates the rendere OpenGLES 1
- recreates the Window to have a context 1.1 ( https://hg.libsdl.org/SDL/file/4db4cfd59470/src/render/opengles/SDL_render_gles.c#l298 )

But it doesn't unload libraries, then reload GLESv1 lib. So the SDL_Renderer OpenGLES 1 is working with GLES 2 libs, which seems inconsistent.


If you, at first, set
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
It will correctly load GLES v1 libraries.

Here's a small patch to reload egl libs when SDL_RecreateWindow() is called.
It fixes the issue, also the case from bug 4042

( SDL_RecreateWindow() is used by SDL_Renderer gl, gles1, gles2. )
2019-06-08 18:40:11 -07:00
acinclude Added missing PKG_CONFIG macros 2019-03-16 17:39:15 -07:00
android-project Fixed hiding the Android virtual keyboard when the return key is pressed 2019-05-23 11:05:43 -07:00
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build-scripts Updated minimum supported Android version to API 16, to match latest NDK toolchain 2019-01-12 12:11:06 -08:00
cmake mir: Removed mir client support. 2018-11-02 21:34:17 -04:00
debian Updated copyright for 2019 2019-01-04 22:01:14 -08:00
docs Android: add hint SDL_HINT_ANDROID_BLOCK_ON_PAUSE 2019-04-05 09:16:30 +02:00
include Fixed bug 4526 - replace SDL_RW* macros with functions for using in bindings 2019-06-08 17:43:23 -07:00
src Fixed bug 4041 - Android, SDL_Renderer OpenGLES 1 is loading GLESv2 library 2019-06-08 18:40:11 -07:00
test test: unify all the command line usage logging. 2019-05-28 17:39:13 -04:00
VisualC Fixed Visual Studio build 2019-03-16 19:46:37 -07:00
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visualtest test: unify all the command line usage logging. 2019-05-28 17:39:13 -04:00
wayland-protocols wayland: ask xdg-decoration protocol extension to use server-side decorations if possible. 2018-11-04 21:08:40 +01:00
Xcode Added support for building SDL as a dynamic library on iOS 2019-03-19 07:53:33 -07:00
Xcode-iOS Fixed bug 4603 - The iOS Test Xcode project file needs to add the metal framework 2019-06-08 14:29:05 -07:00
.hgignore First pass on the new SDL sensor API 2018-08-21 12:11:34 -07:00
Android.mk Initial Android OpenSL ES implementation, contributed by ANTA 2019-01-12 12:18:44 -08:00
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CMakeLists.txt Temporary fix for bug 4254 - a _lot_ of strict aliasing warnings 2019-06-08 18:32:29 -07:00
configure Temporary fix for bug 4254 - a _lot_ of strict aliasing warnings 2019-06-08 18:32:29 -07:00
configure.ac Temporary fix for bug 4254 - a _lot_ of strict aliasing warnings 2019-06-08 18:32:29 -07:00
COPYING.txt Updated copyright for 2019 2019-01-04 22:01:14 -08:00
CREDITS.txt
INSTALL.txt
Makefile.in Add a configure option allowing users to choose whether to install sdl2-config 2019-04-07 23:01:07 +10:00
Makefile.minimal Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
Makefile.os2 minor update to Makefile.os2, added a test/Makefile.os2. 2018-11-20 10:55:00 +03:00
Makefile.pandora Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
Makefile.psp Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
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README-SDL.txt
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sdl2-config.in
sdl2.m4 Fixed bug 4544 - SDL2.m4 SDL2.framework patch made it impossible to fail detection 2019-03-16 18:45:10 -07:00
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WhatsNew.txt Android: add hint SDL_HINT_ANDROID_BLOCK_ON_PAUSE 2019-04-05 09:16:30 +02:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)