sdl2_frt/src/render/opengl
Ryan C. Gordon 02773811b3 render: GL_DestroyRender() should activate first.
Otherwise, we might destroy a different GL context's resources.
2017-05-18 21:00:11 -04:00
..
SDL_glfuncs.h Updated copyright for 2017 2017-01-01 18:33:28 -08:00
SDL_render_gl.c render: GL_DestroyRender() should activate first. 2017-05-18 21:00:11 -04:00
SDL_shaders_gl.c Updated copyright for 2017 2017-01-01 18:33:28 -08:00
SDL_shaders_gl.h Updated copyright for 2017 2017-01-01 18:33:28 -08:00