1
0
mirror of https://github.com/Relintai/sdl2_frt.git synced 2025-03-03 05:54:19 +01:00
sdl2_frt/src/timer
David Ludwig 46740a5a1c WinRT: merged with latest SDL 2.x/HG code
SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library.  The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's.
2013-11-28 22:09:21 -05:00
..
dummy auto init the ticks if the GetTicks and the like methods are called before SDL_Init().. This prevents annoying game bugs such as caching SDL_GetPerformanceFrequency in a static initializer 2013-08-17 18:07:29 -04:00
haiku Renamed things named after BeOS to be named after Haiku instead. 2013-11-14 11:51:24 -05:00
psp auto init the ticks if the GetTicks and the like methods are called before SDL_Init().. This prevents annoying game bugs such as caching SDL_GetPerformanceFrequency in a static initializer 2013-08-17 18:07:29 -04:00
unix Fixes bug - Thanks Sylvain! 2013-08-29 14:03:44 -03:00
windows WinRT: merged with SDL 2.0.1 codebase 2013-10-27 21:26:46 -04:00
SDL_timer_c.h Fixes , do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL_timer.c auto init the ticks if the GetTicks and the like methods are called before SDL_Init().. This prevents annoying game bugs such as caching SDL_GetPerformanceFrequency in a static initializer 2013-08-17 18:07:29 -04:00