Simple Directmedia Layer
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Gabriel Jacobo 4544343b3e [Android] Fixes #2480, music does not pause when process backgrounded
This modifies SDL_PauseAudio behavior to pause all audio devices instead of
just the default one (required on Android, at least for testmultiaudio on my
Nexus 4 which reported 2 audio devices).
It also changes SDL_PauseAudioDevice to retain the device lock from pause until
resume in order to save battery in mobile devices.
2014-09-17 11:41:12 -03:00
acinclude [X11] Reconcile logical keyboard state with physical state on FocusIn 2014-09-11 19:24:42 -07:00
android-project [Android] Fixes #2679 - Crash resuming from screen off 2014-09-17 08:59:43 -03:00
build-scripts [X11] Reconcile logical keyboard state with physical state on FocusIn 2014-09-11 19:24:42 -07:00
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docs Fixed doxygen warning and markdown formatting. 2014-09-16 23:09:32 +02:00
include [X11] Reconcile logical keyboard state with physical state on FocusIn 2014-09-11 19:24:42 -07:00
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src [Android] Fixes #2480, music does not pause when process backgrounded 2014-09-17 11:41:12 -03:00
test [Android] Fixes #2480, music does not pause when process backgrounded 2014-09-17 11:41:12 -03:00
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                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)