sdl2_frt/include
2019-10-24 23:17:19 -04:00
..
begin_code.h
close_code.h
SDL_assert.h
SDL_atomic.h
SDL_audio.h
SDL_bits.h
SDL_blendmode.h
SDL_clipboard.h
SDL_config_android.h
SDL_config_iphoneos.h Add public APIs for creating a Metal view attached to an SDL window. Add SDL_metal.h. 2019-08-05 12:35:32 -03:00
SDL_config_macosx.h x11: On macOS, look for X11 install in /opt/X11 instead of /usr/X11R6. 2019-10-15 22:36:08 -04:00
SDL_config_minimal.h
SDL_config_os2.h
SDL_config_pandora.h
SDL_config_psp.h
SDL_config_windows.h endpointvolume.h checks not needed since changeset 13078:8ab094a9df6b . 2019-10-01 14:00:02 +03:00
SDL_config_winrt.h endpointvolume.h checks not needed since changeset 13078:8ab094a9df6b . 2019-10-01 14:00:02 +03:00
SDL_config_wiz.h
SDL_config.h
SDL_config.h.cmake cmake: added support for enabling the ARM SIMD/NEON code. 2019-10-24 23:17:19 -04:00
SDL_config.h.in ARM: Create configure option --enable-arm-neon to govern assembly optimizations 2019-10-24 21:17:05 -04:00
SDL_copying.h
SDL_cpuinfo.h ARM: Create configure option --enable-arm-simd to govern assembly optimizations 2019-10-24 21:12:08 -04:00
SDL_egl.h Don't have Windows headers define min/max, in case they're defined by application code 2019-09-11 15:08:37 -07:00
SDL_endian.h SDL_endian.h: Use endian.h for OpenBSD. 2019-10-21 22:22:28 +03:00
SDL_error.h
SDL_events.h
SDL_filesystem.h
SDL_gamecontroller.h
SDL_gesture.h
SDL_haptic.h
SDL_hints.h Added the hint SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS to control whether Nintendo Switch controllers use their button labels or button positions for game controller button reporting. 2019-10-17 17:32:47 -07:00
SDL_joystick.h
SDL_keyboard.h
SDL_keycode.h Remove 'Enum' suffixes (bug 4813) 2019-10-11 06:18:24 +02:00
SDL_loadso.h
SDL_log.h Remove 'Enum' suffixes (bug 4813) 2019-10-11 06:18:24 +02:00
SDL_main.h
SDL_messagebox.h SDL_messagebox.h: remove comma at end of enumerator list 2019-09-22 21:41:20 +03:00
SDL_metal.h Add public APIs for creating a Metal view attached to an SDL window. Add SDL_metal.h. 2019-08-05 12:35:32 -03:00
SDL_mouse.h
SDL_mutex.h
SDL_name.h
SDL_opengl_glext.h Don't have Windows headers define min/max, in case they're defined by application code 2019-09-11 15:08:37 -07:00
SDL_opengl.h
SDL_opengles2_gl2.h
SDL_opengles2_gl2ext.h
SDL_opengles2_gl2platform.h
SDL_opengles2_khrplatform.h
SDL_opengles2.h
SDL_opengles.h
SDL_pixels.h Remove 'Enum' suffixes (bug 4813) 2019-10-11 06:18:24 +02:00
SDL_platform.h
SDL_power.h
SDL_quit.h
SDL_rect.h
SDL_render.h Added a helper function SDL_LockTextureToSurface() 2019-09-30 20:58:44 +02:00
SDL_revision.h
SDL_rwops.h
SDL_scancode.h
SDL_sensor.h
SDL_shape.h
SDL_stdinc.h stdinc: On macOS and iOS, use memset_pattern4() for SDL_memset4(). 2019-09-04 00:39:47 -04:00
SDL_surface.h
SDL_system.h
SDL_syswm.h Don't have Windows headers define min/max, in case they're defined by application code 2019-09-11 15:08:37 -07:00
SDL_test_assert.h
SDL_test_common.h
SDL_test_compare.h
SDL_test_crc32.h
SDL_test_font.h
SDL_test_fuzzer.h
SDL_test_harness.h
SDL_test_images.h
SDL_test_log.h
SDL_test_md5.h
SDL_test_memory.h
SDL_test_random.h
SDL_test.h
SDL_thread.h
SDL_timer.h
SDL_touch.h
SDL_types.h
SDL_version.h Updated SDL development builds to version 2.0.11 2019-09-22 10:37:16 -07:00
SDL_video.h include: Removed a FIXME comment. 2019-10-15 14:17:32 -04:00
SDL_vulkan.h
SDL.h Add public APIs for creating a Metal view attached to an SDL window. Add SDL_metal.h. 2019-08-05 12:35:32 -03:00