mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-11-21 20:47:19 +01:00
Simple Directmedia Layer
414ddc32c5
This is unsafe because the event is auto-reset, therefore the call to WaitForSingleObject() resets the event which GetOverlappedResult() will try to wait on. Even though the overlapped operation is guaranteed to be completed at the point we call GetOverlappedResult(), it will still wait on the event handle for a short time to trigger the reset for auto-reset events. This amounts to roughly a 100 ms sleep each time GetOverlappedResult() is called for a completed I/O with a non-signalled event. In the context of HIDAPI, this extra sleep means that callers that loop on hid_read_timeout() with timeout=0 will loop forever, since the 100 ms sleep each iteration ensures ReadFile() will always have new data. |
||
---|---|---|
acinclude | ||
android-project | ||
android-project-ant | ||
build-scripts | ||
cmake | ||
debian | ||
docs | ||
include | ||
src | ||
test | ||
VisualC | ||
VisualC-WinRT | ||
visualtest | ||
wayland-protocols | ||
Xcode | ||
Xcode-iOS | ||
.hgignore | ||
Android.mk | ||
autogen.sh | ||
BUGS.txt | ||
cmake_uninstall.cmake.in | ||
CMakeLists.txt | ||
configure | ||
configure.ac | ||
COPYING.txt | ||
CREDITS.txt | ||
INSTALL.txt | ||
Makefile.in | ||
Makefile.minimal | ||
Makefile.os2 | ||
Makefile.pandora | ||
Makefile.psp | ||
Makefile.wiz | ||
README-SDL.txt | ||
README.txt | ||
sdl2-config-version.cmake.in | ||
sdl2-config.cmake.in | ||
sdl2-config.in | ||
sdl2.m4 | ||
sdl2.pc.in | ||
SDL2.spec.in | ||
SDL2Config.cmake | ||
TODO.txt | ||
VisualC.html | ||
WhatsNew.txt |
Simple DirectMedia Layer (SDL) Version 2.0 --- https://www.libsdl.org/ Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games. More extensive documentation is available in the docs directory, starting with README.md Enjoy! Sam Lantinga (slouken@libsdl.org)