Simple Directmedia Layer
Go to file
Cameron Gutman 414ddc32c5 Do not wait in GetOverlappedResult() in hid_read_timeout()
This is unsafe because the event is auto-reset, therefore the call to
WaitForSingleObject() resets the event which GetOverlappedResult() will
try to wait on.

Even though the overlapped operation is guaranteed to be completed at
the point we call GetOverlappedResult(), it will still wait on the event
handle for a short time to trigger the reset for auto-reset events. This
amounts to roughly a 100 ms sleep each time GetOverlappedResult() is called
for a completed I/O with a non-signalled event.

In the context of HIDAPI, this extra sleep means that callers that loop
on hid_read_timeout() with timeout=0 will loop forever, since the 100 ms
sleep each iteration ensures ReadFile() will always have new data.
2021-01-01 17:34:07 -06:00
acinclude acinclude/pkg.m4: update from mainstream pkgconfig tree. 2020-12-22 17:01:50 +03:00
android-project Fixed the Xbox Series X controller showing up twice on Android 2020-12-15 14:57:49 -08:00
android-project-ant Added the old ant Android build project structure 2017-10-28 12:11:25 -07:00
build-scripts fix permissions 2021-01-01 22:30:28 +03:00
cmake [Buildsystem] Only build KMSDRM support if EGL+OpenGL is detected by CMake. 2020-12-22 17:17:30 +01:00
debian Updated SDL to version 2.0.15 for development 2020-12-22 10:36:15 -08:00
docs added documentation docs/README-os2.md (based on original readme.os2). 2020-10-14 23:01:06 +03:00
include Added SDL_RenderGetD3D11Device() to get access to the device associated with the D3D11 renderer 2021-01-01 11:12:30 -08:00
src Do not wait in GetOverlappedResult() in hid_read_timeout() 2021-01-01 17:34:07 -06:00
test minor update to test/acinclude.m4 (pkg.m4) 2020-12-30 15:53:20 +03:00
VisualC Add SDL_cond implementation using Windows Condition Variables 2020-12-28 11:43:11 -08:00
VisualC-WinRT Add SDL_cond implementation using Windows Condition Variables 2020-12-28 11:43:11 -08:00
visualtest test: unify all the command line usage logging. 2019-05-28 17:39:13 -04:00
wayland-protocols wayland: ask xdg-decoration protocol extension to use server-side decorations if possible. 2018-11-04 21:08:40 +01:00
Xcode fix permissions 2021-01-01 22:30:28 +03:00
Xcode-iOS Added weak linking to hidapi framework 2020-11-17 10:29:36 -08:00
.hgignore Fixed bug 4965 - Update the .hgignore file 2020-02-03 16:38:07 -08:00
Android.mk minor whitespace fix 2020-10-09 03:28:30 +03:00
autogen.sh
BUGS.txt BUGS.txt: Changed mailing list link to discourse.libsdl.org. 2017-04-01 00:05:25 -04:00
cmake_uninstall.cmake.in Fixed bug 3867 - Can't find install_manifest.txt when running 'uninstall' target 2017-10-12 08:44:45 -07:00
CMakeLists.txt removed MSVC strtok_s use from SDL_strtokr(). 2020-12-30 01:00:24 +03:00
configure configure.ac: directfb dynamic loading support updates: 2020-12-30 15:55:00 +03:00
configure.ac configure.ac: directfb dynamic loading support updates: 2020-12-30 15:55:00 +03:00
COPYING.txt Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
CREDITS.txt
INSTALL.txt More HTTPS doc tweaks. 2017-02-16 16:59:07 -05:00
Makefile.in Fixed bug 5399 - make install is broken as it depends on missing rule build 2020-12-15 00:42:17 -08:00
Makefile.minimal Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
Makefile.os2 Updated SDL to version 2.0.15 for development 2020-12-22 10:36:15 -08:00
Makefile.pandora Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
Makefile.psp added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.) 2019-11-20 20:40:50 +03:00
Makefile.wiz Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.txt readme: correct webpage URL to use HTTPS. 2017-02-16 13:30:34 -05:00
sdl2-config-version.cmake.in cmake: Forgot to add this file to revision control. 2020-02-25 14:52:03 -05:00
sdl2-config.cmake.in build: Merge pkg-config Libs.private into Libs for static-only builds 2020-04-11 23:38:34 +01:00
sdl2-config.in build: Don't duplicate Libs in Libs.private in pkg-config file 2020-04-12 13:24:36 +01:00
sdl2.m4 acinclude & sdl2.m4 updates: 2020-12-22 17:00:28 +03:00
sdl2.pc.in build: Merge pkg-config Libs.private into Libs for static-only builds 2020-04-11 23:38:34 +01:00
SDL2.spec.in Fixed bug 4615 - RPM Build fails due to unpackaged files 2019-06-11 19:58:10 -07:00
SDL2Config.cmake Fixed bug 3651 - CMake build does not install CMake package configuration 2017-08-09 19:03:10 -07:00
TODO.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
VisualC.html
WhatsNew.txt Fixed the name of the PS5 hint 2020-12-09 10:39:36 -08:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)