Simple Directmedia Layer
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David Gow 4077f7a2d9 Update the Renderer dpi_scale on SIZE_CHANGED event (fix #4580)
The Renderer logical scaling code scales mouse coordinates, and needs to
take the window DPI into account on HIGHDPI windows. However, the
variable which tracks this, renderer->dpi_scale, is set once when the
renderer is created, and then not updated. In the event that the window
is moved to another screen, or the screen DPI otherwise changes, this
will be outdates, and potentially the coordinates will be all wrong.

So let's update the dpi_scale on the SIZE_CHANGED event: it's at least a
possibility that this will be issued on some OSes when DPI changes, and
it's otherwise already handled by SDL_Renderer's event filter.
2021-08-03 09:30:43 -07:00
.github CI: add 'libdecor' dependency from upstream 2021-07-25 14:54:12 -07:00
acinclude acinclude/libtool.m4: Apply macos11 patch from libtool bug #44605 2021-01-09 00:11:20 +03:00
android-project Enable TV game mode by default on Android 2021-05-07 12:43:35 -07:00
android-project-ant Added the old ant Android build project structure 2017-10-28 12:11:25 -07:00
build-scripts Updated to version 2.0.16 for release 2021-07-31 13:28:54 -07:00
cmake improvements to libdecor support in cmake 2021-08-03 14:01:02 +03:00
debian Updated to version 2.0.16 for release 2021-07-31 13:28:54 -07:00
docs README-dynapi.md: Cleaned up markdown formatting. 2021-07-23 12:48:28 -04:00
include improvements to libdecor support in cmake 2021-08-03 14:01:02 +03:00
src Update the Renderer dpi_scale on SIZE_CHANGED event (fix #4580) 2021-08-03 09:30:43 -07:00
test Run the renderer so Steam can find the main window 2021-08-03 09:25:13 -07:00
VisualC Don't explicitly use any C runtime library with Visual Studio 2021-07-29 15:17:42 -07:00
VisualC-WinRT Add SDL_cond implementation using Windows Condition Variables 2020-12-28 11:43:11 -08:00
visualtest fix permissions of a few files 2021-02-22 15:44:32 +03:00
wayland-protocols wayland: Add support for text-input-unstable-v3 2021-07-29 14:43:46 -07:00
Xcode Updated to version 2.0.16 for release 2021-07-31 13:28:54 -07:00
Xcode-iOS Added weak linking to hidapi framework 2020-11-17 10:29:36 -08:00
.gitignore Updated .gitignore from @Zangetsu38 - thanks! 2021-07-24 01:19:58 -07:00
Android.mk minor watcom build fixes. 2021-05-15 00:22:50 +03:00
autogen.sh bump minimum required autoconf version and revise autogen.sh 2021-04-14 23:20:40 +03:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
cmake_uninstall.cmake.in Fixed bug 3867 - Can't find install_manifest.txt when running 'uninstall' target 2017-10-12 08:44:45 -07:00
CMakeLists.txt improvements to libdecor support in cmake 2021-08-03 14:01:02 +03:00
configure regenerate configure 2021-08-03 18:04:50 +03:00
configure.ac configure.ac: mkdir $(objects)/ when building wayland protocols 2021-08-03 18:02:50 +03:00
CREDITS.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
INSTALL.txt development list has moved to forum 2021-06-01 16:49:13 -07:00
LICENSE.txt license: Fixing the license file to be correctly scooped up by Github automation 2021-02-17 13:08:13 -05:00
Makefile.in Include README.md in the distribution archive 2021-07-27 08:34:46 -07:00
Makefile.minimal Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
Makefile.os2 Updated to version 2.0.16 for release 2021-07-31 13:28:54 -07:00
Makefile.pandora Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
Makefile.psp added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.) 2019-11-20 20:40:50 +03:00
Makefile.wiz Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md Update and rename README.txt to README.md 2021-03-20 18:46:37 -04:00
sdl2-config-version.cmake.in cmake: Forgot to add this file to revision control. 2020-02-25 14:52:03 -05:00
sdl2-config.cmake.in sdl2-config.cmake.in: Make SDL2::SDL2 work with MinGW, fixes #3665 2021-07-08 14:55:33 -07:00
sdl2-config.in build: Don't duplicate Libs in Libs.private in pkg-config file 2020-04-12 13:24:36 +01:00
sdl2.m4 acinclude & sdl2.m4 updates: 2020-12-22 17:00:28 +03:00
sdl2.pc.in rename PKG_CONFIG_LIBS_PRIV to PKGCONFIG_LIBS_PRIV 2021-04-14 21:40:50 +03:00
SDL2.spec.in license: Fixed references to COPYING.txt that are now LICENSE.txt. 2021-02-18 11:07:26 -05:00
SDL2Config.cmake SDL2Config.cmake: Clean it up a bit, remove gcc-style SDL2_LIBRARIES 2021-07-08 14:55:33 -07:00
TODO.txt Fixed up legacy MoinMoin URLs at wiki.libsdl.org 2021-04-01 12:20:33 -04:00
WhatsNew.txt Updated WhatsNew with major changes for 2.0.16 2021-07-31 17:53:07 -07:00

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)