Simple Directmedia Layer
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Ryan C. Gordon 3e27013b98 Haptic: Don't interpret a direction of polar 35999 as "unsupported type".
(or linux-direction 0xFFFF)

Thanks, Elias!

Partially fixes Bugzilla #2686.
2014-08-16 16:40:01 -04:00
acinclude Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
android-project Fixed warning about implicit boxing to Java Object. 2014-08-12 23:33:16 +02:00
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cmake Fixed bug 2618 - incomplete pthread-based lock support should be removed 2014-07-07 21:27:42 -07:00
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premake Fixed bug 2618 - incomplete pthread-based lock support should be removed 2014-07-07 21:27:42 -07:00
src Haptic: Don't interpret a direction of polar 35999 as "unsupported type". 2014-08-16 16:40:01 -04:00
test Added NV12 and NV21 texture support for OpenGL and OpenGL ES 2.0 renderers 2014-08-06 11:34:54 -07:00
VisualC Turned on OmitDefaultLibName for SDL, SDLmain and SDLtest 2014-07-27 19:56:53 -07:00
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.hgignore Added audio device buffer queueing API. 2014-07-22 21:41:49 -04:00
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WhatsNew.txt Chrome's Native Client backend implementation 2014-06-06 15:45:59 -03:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)