mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-29 20:27:12 +01:00
3dcb451f85
To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
433 lines
22 KiB
XML
Executable File
433 lines
22 KiB
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<ItemGroup Label="ProjectConfigurations">
|
|
<ProjectConfiguration Include="Debug|Win32">
|
|
<Configuration>Debug</Configuration>
|
|
<Platform>Win32</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Release|Win32">
|
|
<Configuration>Release</Configuration>
|
|
<Platform>Win32</Platform>
|
|
</ProjectConfiguration>
|
|
</ItemGroup>
|
|
<PropertyGroup Label="Globals">
|
|
<ProjectGuid>{7F1E020B-52F6-584E-B841-8B390015238B}</ProjectGuid>
|
|
<RootNamespace>SDL2</RootNamespace>
|
|
<Keyword>Win32Proj</Keyword>
|
|
</PropertyGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
<UseDebugLibraries>true</UseDebugLibraries>
|
|
<CharacterSet>MultiByte</CharacterSet>
|
|
<PlatformToolset>v110</PlatformToolset>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
<UseDebugLibraries>false</UseDebugLibraries>
|
|
<CharacterSet>MultiByte</CharacterSet>
|
|
<PlatformToolset>v110</PlatformToolset>
|
|
</PropertyGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
|
<ImportGroup Label="ExtensionSettings">
|
|
</ImportGroup>
|
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<PropertyGroup Label="UserMacros" />
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
<OutDir>Win32\Debug\</OutDir>
|
|
<IntDir>obj\Debug\</IntDir>
|
|
<TargetName>SDL2</TargetName>
|
|
<TargetExt>.dll</TargetExt>
|
|
<IgnoreImportLibrary>false</IgnoreImportLibrary>
|
|
<LinkIncremental>true</LinkIncremental>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
<OutDir>Win32\Release\</OutDir>
|
|
<IntDir>obj\Release\</IntDir>
|
|
<TargetName>SDL2</TargetName>
|
|
<TargetExt>.dll</TargetExt>
|
|
<IgnoreImportLibrary>false</IgnoreImportLibrary>
|
|
<LinkIncremental>false</LinkIncremental>
|
|
</PropertyGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
<ClCompile>
|
|
<Optimization>Disabled</Optimization>
|
|
<AdditionalIncludeDirectories>..;..\..\..\..\include;$(DXSDK_DIR)\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<MinimalRebuild>true</MinimalRebuild>
|
|
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
|
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
<PrecompiledHeader></PrecompiledHeader>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<ExceptionHandling>false</ExceptionHandling>
|
|
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
|
<ProgramDataBaseFileName>$(OutDir)SDL2.pdb</ProgramDataBaseFileName>
|
|
</ClCompile>
|
|
<ResourceCompile>
|
|
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<AdditionalIncludeDirectories>..;..\..\..\..\include;$(DXSDK_DIR)\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
</ResourceCompile>
|
|
<Link>
|
|
<SubSystem>Windows</SubSystem>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<AdditionalDependencies>imm32.lib;oleaut32.lib;winmm.lib;version.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;uuid.lib;odbc32.lib;odbccp32.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
<OutputFile>$(OutDir)SDL2.dll</OutputFile>
|
|
<AdditionalLibraryDirectories>$(DXSDK_DIR)\Lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
|
<ImportLibrary>Win32\Debug\SDL2.lib</ImportLibrary>
|
|
</Link>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
<ClCompile>
|
|
<Optimization>MaxSpeed</Optimization>
|
|
<AdditionalIncludeDirectories>..;..\..\..\..\include;$(DXSDK_DIR)\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<MinimalRebuild>false</MinimalRebuild>
|
|
<StringPooling>true</StringPooling>
|
|
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
<PrecompiledHeader></PrecompiledHeader>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<ExceptionHandling>false</ExceptionHandling>
|
|
<DebugInformationFormat></DebugInformationFormat>
|
|
</ClCompile>
|
|
<ResourceCompile>
|
|
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<AdditionalIncludeDirectories>..;..\..\..\..\include;$(DXSDK_DIR)\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
</ResourceCompile>
|
|
<Link>
|
|
<SubSystem>Windows</SubSystem>
|
|
<GenerateDebugInformation>false</GenerateDebugInformation>
|
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
|
<OptimizeReferences>true</OptimizeReferences>
|
|
<AdditionalDependencies>imm32.lib;oleaut32.lib;winmm.lib;version.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;uuid.lib;odbc32.lib;odbccp32.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
<OutputFile>$(OutDir)SDL2.dll</OutputFile>
|
|
<AdditionalLibraryDirectories>$(DXSDK_DIR)\Lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
|
<ImportLibrary>Win32\Release\SDL2.lib</ImportLibrary>
|
|
</Link>
|
|
</ItemDefinitionGroup>
|
|
<ItemGroup>
|
|
<ClInclude Include="..\..\..\..\src\SDL_assert_c.h" />
|
|
<ClInclude Include="..\..\..\..\src\SDL_error_c.h" />
|
|
<ClInclude Include="..\..\..\..\src\audio\SDL_audiodev_c.h" />
|
|
<ClInclude Include="..\..\..\..\src\audio\SDL_audiomem.h" />
|
|
<ClInclude Include="..\..\..\..\src\audio\SDL_audio_c.h" />
|
|
<ClInclude Include="..\..\..\..\src\audio\SDL_sysaudio.h" />
|
|
<ClInclude Include="..\..\..\..\src\audio\SDL_wave.h" />
|
|
<ClInclude Include="..\..\..\..\src\audio\disk\SDL_diskaudio.h" />
|
|
<ClInclude Include="..\..\..\..\src\audio\dummy\SDL_dummyaudio.h" />
|
|
<ClInclude Include="..\..\..\..\src\events\blank_cursor.h" />
|
|
<ClInclude Include="..\..\..\..\src\events\default_cursor.h" />
|
|
<ClInclude Include="..\..\..\..\src\events\scancodes_darwin.h" />
|
|
<ClInclude Include="..\..\..\..\src\events\scancodes_linux.h" />
|
|
<ClInclude Include="..\..\..\..\src\events\scancodes_windows.h" />
|
|
<ClInclude Include="..\..\..\..\src\events\scancodes_xfree86.h" />
|
|
<ClInclude Include="..\..\..\..\src\events\SDL_clipboardevents_c.h" />
|
|
<ClInclude Include="..\..\..\..\src\events\SDL_dropevents_c.h" />
|
|
<ClInclude Include="..\..\..\..\src\events\SDL_events_c.h" />
|
|
<ClInclude Include="..\..\..\..\src\events\SDL_gesture_c.h" />
|
|
<ClInclude Include="..\..\..\..\src\events\SDL_keyboard_c.h" />
|
|
<ClInclude Include="..\..\..\..\src\events\SDL_mouse_c.h" />
|
|
<ClInclude Include="..\..\..\..\src\events\SDL_sysevents.h" />
|
|
<ClInclude Include="..\..\..\..\src\events\SDL_touch_c.h" />
|
|
<ClInclude Include="..\..\..\..\src\events\SDL_windowevents_c.h" />
|
|
<ClInclude Include="..\..\..\..\src\haptic\SDL_haptic_c.h" />
|
|
<ClInclude Include="..\..\..\..\src\haptic\SDL_syshaptic.h" />
|
|
<ClInclude Include="..\..\..\..\src\joystick\SDL_gamecontrollerdb.h" />
|
|
<ClInclude Include="..\..\..\..\src\joystick\SDL_joystick_c.h" />
|
|
<ClInclude Include="..\..\..\..\src\joystick\SDL_sysjoystick.h" />
|
|
<ClInclude Include="..\..\..\..\src\render\mmx.h" />
|
|
<ClInclude Include="..\..\..\..\src\render\SDL_sysrender.h" />
|
|
<ClInclude Include="..\..\..\..\src\render\SDL_yuv_sw_c.h" />
|
|
<ClInclude Include="..\..\..\..\src\render\software\SDL_blendfillrect.h" />
|
|
<ClInclude Include="..\..\..\..\src\render\software\SDL_blendline.h" />
|
|
<ClInclude Include="..\..\..\..\src\render\software\SDL_blendpoint.h" />
|
|
<ClInclude Include="..\..\..\..\src\render\software\SDL_draw.h" />
|
|
<ClInclude Include="..\..\..\..\src\render\software\SDL_drawline.h" />
|
|
<ClInclude Include="..\..\..\..\src\render\software\SDL_drawpoint.h" />
|
|
<ClInclude Include="..\..\..\..\src\render\software\SDL_render_sw_c.h" />
|
|
<ClInclude Include="..\..\..\..\src\render\software\SDL_rotate.h" />
|
|
<ClInclude Include="..\..\..\..\src\thread\SDL_systhread.h" />
|
|
<ClInclude Include="..\..\..\..\src\thread\SDL_thread_c.h" />
|
|
<ClInclude Include="..\..\..\..\src\timer\SDL_timer_c.h" />
|
|
<ClInclude Include="..\..\..\..\src\video\SDL_blit.h" />
|
|
<ClInclude Include="..\..\..\..\src\video\SDL_blit_auto.h" />
|
|
<ClInclude Include="..\..\..\..\src\video\SDL_blit_copy.h" />
|
|
<ClInclude Include="..\..\..\..\src\video\SDL_blit_slow.h" />
|
|
<ClInclude Include="..\..\..\..\src\video\SDL_egl.h" />
|
|
<ClInclude Include="..\..\..\..\src\video\SDL_pixels_c.h" />
|
|
<ClInclude Include="..\..\..\..\src\video\SDL_rect_c.h" />
|
|
<ClInclude Include="..\..\..\..\src\video\SDL_RLEaccel_c.h" />
|
|
<ClInclude Include="..\..\..\..\src\video\SDL_shape_internals.h" />
|
|
<ClInclude Include="..\..\..\..\src\video\SDL_sysvideo.h" />
|
|
<ClInclude Include="..\..\..\..\src\video\dummy\SDL_nullevents_c.h" />
|
|
<ClInclude Include="..\..\..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
|
|
<ClInclude Include="..\..\..\..\src\video\dummy\SDL_nullvideo.h" />
|
|
<ClInclude Include="..\..\..\..\src\thread\generic\SDL_sysmutex_c.h" />
|
|
<ClInclude Include="..\..\..\..\src\audio\winmm\SDL_winmm.h" />
|
|
<ClInclude Include="..\..\..\..\src\core\windows\SDL_windows.h" />
|
|
<ClInclude Include="..\..\..\..\src\libm\math_libm.h" />
|
|
<ClInclude Include="..\..\..\..\src\libm\math_private.h" />
|
|
<ClInclude Include="..\..\..\..\src\thread\windows\SDL_systhread_c.h" />
|
|
<ClInclude Include="..\..\..\..\src\video\windows\SDL_msctf.h" />
|
|
<ClInclude Include="..\..\..\..\src\video\windows\SDL_vkeys.h" />
|
|
<ClInclude Include="..\..\..\..\src\video\windows\SDL_windowsclipboard.h" />
|
|
<ClInclude Include="..\..\..\..\src\video\windows\SDL_windowsevents.h" />
|
|
<ClInclude Include="..\..\..\..\src\video\windows\SDL_windowsframebuffer.h" />
|
|
<ClInclude Include="..\..\..\..\src\video\windows\SDL_windowskeyboard.h" />
|
|
<ClInclude Include="..\..\..\..\src\video\windows\SDL_windowsmessagebox.h" />
|
|
<ClInclude Include="..\..\..\..\src\video\windows\SDL_windowsmodes.h" />
|
|
<ClInclude Include="..\..\..\..\src\video\windows\SDL_windowsmouse.h" />
|
|
<ClInclude Include="..\..\..\..\src\video\windows\SDL_windowsopengl.h" />
|
|
<ClInclude Include="..\..\..\..\src\video\windows\SDL_windowsshape.h" />
|
|
<ClInclude Include="..\..\..\..\src\video\windows\SDL_windowsvideo.h" />
|
|
<ClInclude Include="..\..\..\..\src\video\windows\SDL_windowswindow.h" />
|
|
<ClInclude Include="..\..\..\..\src\video\windows\wmmsg.h" />
|
|
<ClInclude Include="..\..\..\..\src\audio\directsound\directx.h" />
|
|
<ClInclude Include="..\..\..\..\src\audio\directsound\SDL_directsound.h" />
|
|
<ClInclude Include="..\..\..\..\src\joystick\windows\SDL_dxjoystick_c.h" />
|
|
<ClInclude Include="..\..\..\..\src\render\opengl\SDL_glfuncs.h" />
|
|
<ClInclude Include="..\..\..\..\src\render\opengl\SDL_shaders_gl.h" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ClCompile Include="..\..\..\..\src\SDL.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\SDL_assert.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\SDL_error.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\SDL_hints.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\SDL_log.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\atomic\SDL_atomic.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\atomic\SDL_spinlock.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\audio\SDL_audio.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\audio\SDL_audiocvt.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\audio\SDL_audiodev.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\audio\SDL_audiotypecvt.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\audio\SDL_mixer.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\audio\SDL_wave.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\audio\disk\SDL_diskaudio.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\audio\dummy\SDL_dummyaudio.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\cpuinfo\SDL_cpuinfo.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\events\SDL_clipboardevents.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\events\SDL_dropevents.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\events\SDL_events.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\events\SDL_gesture.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\events\SDL_keyboard.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\events\SDL_mouse.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\events\SDL_quit.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\events\SDL_touch.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\events\SDL_windowevents.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\file\SDL_rwops.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\haptic\SDL_haptic.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\joystick\SDL_gamecontroller.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\joystick\SDL_joystick.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\power\SDL_power.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\render\SDL_render.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\render\SDL_yuv_mmx.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\render\SDL_yuv_sw.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\render\software\SDL_blendfillrect.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\render\software\SDL_blendline.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\render\software\SDL_blendpoint.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\render\software\SDL_drawline.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\render\software\SDL_drawpoint.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\render\software\SDL_render_sw.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\render\software\SDL_rotate.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\stdlib\SDL_getenv.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\stdlib\SDL_iconv.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\stdlib\SDL_malloc.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\stdlib\SDL_qsort.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\stdlib\SDL_stdlib.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\stdlib\SDL_string.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\thread\SDL_thread.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\timer\SDL_timer.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\SDL_blit.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\SDL_blit_0.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\SDL_blit_1.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\SDL_blit_A.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\SDL_blit_auto.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\SDL_blit_copy.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\SDL_blit_N.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\SDL_blit_slow.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\SDL_bmp.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\SDL_clipboard.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\SDL_egl.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\SDL_fillrect.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\SDL_pixels.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\SDL_rect.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\SDL_RLEaccel.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\SDL_shape.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\SDL_stretch.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\SDL_surface.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\SDL_video.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\dummy\SDL_nullevents.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\dummy\SDL_nullframebuffer.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\dummy\SDL_nullvideo.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\thread\generic\SDL_syscond.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\audio\winmm\SDL_winmm.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\core\windows\SDL_windows.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\libm\e_atan2.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\libm\e_log.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\libm\e_pow.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\libm\e_rem_pio2.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\libm\e_sqrt.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\libm\k_cos.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\libm\k_rem_pio2.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\libm\k_sin.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\libm\s_atan.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\libm\s_copysign.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\libm\s_cos.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\libm\s_fabs.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\libm\s_floor.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\libm\s_scalbn.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\libm\s_sin.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\loadso\windows\SDL_sysloadso.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\power\windows\SDL_syspower.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\thread\windows\SDL_sysmutex.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\thread\windows\SDL_syssem.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\thread\windows\SDL_systhread.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\thread\windows\SDL_systls.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\timer\windows\SDL_systimer.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\windows\SDL_windowsclipboard.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\windows\SDL_windowsevents.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\windows\SDL_windowsframebuffer.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\windows\SDL_windowskeyboard.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\windows\SDL_windowsmessagebox.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\windows\SDL_windowsmodes.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\windows\SDL_windowsmouse.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\windows\SDL_windowsopengl.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\windows\SDL_windowsshape.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\windows\SDL_windowsvideo.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\windows\SDL_windowswindow.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\filesystem\windows\SDL_sysfilesystem.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\audio\directsound\SDL_directsound.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\audio\xaudio2\SDL_xaudio2.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\render\direct3d\SDL_render_d3d.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\haptic\windows\SDL_syshaptic.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\joystick\windows\SDL_dxjoystick.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\joystick\windows\SDL_mmjoystick.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\render\opengl\SDL_render_gl.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\render\opengl\SDL_shaders_gl.c">
|
|
</ClCompile>
|
|
</ItemGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
<ImportGroup Label="ExtensionTargets">
|
|
</ImportGroup>
|
|
</Project>
|