mirror of
https://github.com/Relintai/sdl2_frt.git
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129 lines
5.0 KiB
C
129 lines
5.0 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../SDL_internal.h"
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#ifndef SDL_sysjoystick_h_
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#define SDL_sysjoystick_h_
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/* This is the system specific header for the SDL joystick API */
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#include "SDL_joystick.h"
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#include "SDL_joystick_c.h"
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/* The SDL joystick structure */
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typedef struct _SDL_JoystickAxisInfo
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{
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Sint16 initial_value; /* Initial axis state */
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Sint16 value; /* Current axis state */
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Sint16 zero; /* Zero point on the axis (-32768 for triggers) */
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SDL_bool has_initial_value; /* Whether we've seen a value on the axis yet */
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SDL_bool sent_initial_value; /* Whether we've sent the initial axis value */
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} SDL_JoystickAxisInfo;
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struct _SDL_Joystick
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{
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SDL_JoystickID instance_id; /* Device instance, monotonically increasing from 0 */
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char *name; /* Joystick name - system dependent */
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int naxes; /* Number of axis controls on the joystick */
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SDL_JoystickAxisInfo *axes;
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int nhats; /* Number of hats on the joystick */
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Uint8 *hats; /* Current hat states */
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int nballs; /* Number of trackballs on the joystick */
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struct balldelta {
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int dx;
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int dy;
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} *balls; /* Current ball motion deltas */
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int nbuttons; /* Number of buttons on the joystick */
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Uint8 *buttons; /* Current button states */
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struct joystick_hwdata *hwdata; /* Driver dependent information */
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int ref_count; /* Reference count for multiple opens */
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SDL_bool is_game_controller;
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SDL_bool force_recentering; /* SDL_TRUE if this device needs to have its state reset to 0 */
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SDL_JoystickPowerLevel epowerlevel; /* power level of this joystick, SDL_JOYSTICK_POWER_UNKNOWN if not supported */
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struct _SDL_Joystick *next; /* pointer to next joystick we have allocated */
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};
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/* Function to scan the system for joysticks.
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* Joystick 0 should be the system default joystick.
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* This function should return the number of available joysticks, or -1
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* on an unrecoverable fatal error.
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*/
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extern int SDL_SYS_JoystickInit(void);
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/* Function to return the number of joystick devices plugged in right now */
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extern int SDL_SYS_NumJoysticks(void);
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/* Function to cause any queued joystick insertions to be processed */
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extern void SDL_SYS_JoystickDetect(void);
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/* Function to get the device-dependent name of a joystick */
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extern const char *SDL_SYS_JoystickNameForDeviceIndex(int device_index);
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/* Function to get the current instance id of the joystick located at device_index */
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extern SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index);
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/* Function to open a joystick for use.
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The joystick to open is specified by the device index.
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This should fill the nbuttons and naxes fields of the joystick structure.
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It returns 0, or -1 if there is an error.
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*/
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extern int SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index);
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/* Function to query if the joystick is currently attached
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* It returns SDL_TRUE if attached, SDL_FALSE otherwise.
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*/
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extern SDL_bool SDL_SYS_JoystickAttached(SDL_Joystick * joystick);
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/* Function to update the state of a joystick - called as a device poll.
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* This function shouldn't update the joystick structure directly,
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* but instead should call SDL_PrivateJoystick*() to deliver events
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* and update joystick device state.
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*/
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extern void SDL_SYS_JoystickUpdate(SDL_Joystick * joystick);
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/* Function to close a joystick after use */
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extern void SDL_SYS_JoystickClose(SDL_Joystick * joystick);
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/* Function to perform any system-specific joystick related cleanup */
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extern void SDL_SYS_JoystickQuit(void);
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/* Function to return the stable GUID for a plugged in device */
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extern SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID(int device_index);
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/* Function to return the stable GUID for a opened joystick */
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extern SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick);
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#if SDL_JOYSTICK_XINPUT
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/* Function returns SDL_TRUE if this device is an XInput gamepad */
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extern SDL_bool SDL_SYS_IsXInputGamepad_DeviceIndex(int device_index);
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#endif
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#endif /* SDL_sysjoystick_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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