mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2025-03-07 16:56:59 +01:00
Simple Directmedia Layer
fix building with Mesa 19.2 With Mesa 19.2 building fails with: /include/GLES/gl.h:63:25: error: conflicting types for 'GLsizeiptr' The same type is defined in include/SDL_opengl.h for OpenGL and the two headers should not be included at the same time. This was just never noticed because the same header guard '__gl_h_' was used. This was changed in Mesa. The result is this error. Fix this the same way GLES2 already handles this: Don't include the GLES header when the OpenGL header was already included. (https://hg.libsdl.org/SDL/rev/6a3670d6108d) |
||
---|---|---|
acinclude | ||
android-project | ||
android-project-ant | ||
build-scripts | ||
cmake | ||
debian | ||
docs | ||
include | ||
src | ||
test | ||
VisualC | ||
VisualC-WinRT | ||
visualtest | ||
wayland-protocols | ||
Xcode | ||
Xcode-iOS | ||
.hgignore | ||
Android.mk | ||
autogen.sh | ||
BUGS.txt | ||
cmake_uninstall.cmake.in | ||
CMakeLists.txt | ||
configure | ||
configure.ac | ||
COPYING.txt | ||
CREDITS.txt | ||
INSTALL.txt | ||
Makefile.in | ||
Makefile.minimal | ||
Makefile.os2 | ||
Makefile.pandora | ||
Makefile.psp | ||
Makefile.wiz | ||
README-SDL.txt | ||
README.txt | ||
sdl2-config.cmake.in | ||
sdl2-config.in | ||
sdl2.m4 | ||
sdl2.pc.in | ||
SDL2.spec.in | ||
SDL2Config.cmake | ||
TODO.txt | ||
VisualC.html | ||
WhatsNew.txt |
Simple DirectMedia Layer (SDL) Version 2.0 --- https://www.libsdl.org/ Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games. More extensive documentation is available in the docs directory, starting with README.md Enjoy! Sam Lantinga (slouken@libsdl.org)