Simple Directmedia Layer
Go to file
2021-06-30 08:48:13 -07:00
.github Delete gh-pages.yml 2021-04-01 16:36:06 -04:00
acinclude
android-project Enable TV game mode by default on Android 2021-05-07 12:43:35 -07:00
android-project-ant
build-scripts build-scripts: modernized gcc-fat.sh for Big Sur and ARM64. 2021-06-09 14:01:40 -04:00
cmake CMake: Generic check for desktop GL and EGL on Linux systems 2021-06-01 16:50:28 -07:00
debian debian: Align to debian packaging scheme 2021-04-07 13:57:23 -07:00
docs Removed reference to ant project. 2021-06-14 12:58:48 -07:00
include avoid -Wundef warning from SDL_config_windows.h 2021-06-26 05:56:10 +03:00
src Add Steam Virtual Gamepad and Xbox 360 Wired Controller defines instead of magic values 2021-06-30 08:48:13 -07:00
test testwm2: draw various debug logging into the window itself 2021-06-08 05:29:29 +03:00
VisualC Added Stadia controller source file to Visual Studio and Xcode projects 2021-01-24 00:51:26 -05:00
VisualC-WinRT
visualtest fix permissions of a few files 2021-02-22 15:44:32 +03:00
wayland-protocols wayland: Implement RaiseWindow with xdg-activation 2021-06-02 12:59:07 -07:00
Xcode minor watcom build fixes. 2021-05-15 00:22:50 +03:00
Xcode-iOS
.gitignore git: Ignore debian generated files 2021-04-05 15:38:32 -04:00
Android.mk minor watcom build fixes. 2021-05-15 00:22:50 +03:00
autogen.sh bump minimum required autoconf version and revise autogen.sh 2021-04-14 23:20:40 +03:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
cmake_uninstall.cmake.in
CMakeLists.txt Add missing dependencies 2021-06-14 11:53:19 -07:00
configure configure.ac: manually check immintrin.h with AC_COMPILE_IFELSE(). 2021-06-28 02:00:24 +03:00
configure.ac configure.ac: manually check immintrin.h with AC_COMPILE_IFELSE(). 2021-06-28 02:00:24 +03:00
CREDITS.txt
INSTALL.txt development list has moved to forum 2021-06-01 16:49:13 -07:00
LICENSE.txt license: Fixing the license file to be correctly scooped up by Github automation 2021-02-17 13:08:13 -05:00
Makefile.in SDL: Updated patches for HAIKU 2021-03-13 18:36:01 -08:00
Makefile.minimal
Makefile.os2 minor update to os2 makefile. (binary output doesn't change.) 2021-05-15 00:50:20 +03:00
Makefile.pandora
Makefile.psp
Makefile.wiz
README-SDL.txt
README.md Update and rename README.txt to README.md 2021-03-20 18:46:37 -04:00
sdl2-config-version.cmake.in
sdl2-config.cmake.in
sdl2-config.in
sdl2.m4
sdl2.pc.in rename PKG_CONFIG_LIBS_PRIV to PKGCONFIG_LIBS_PRIV 2021-04-14 21:40:50 +03:00
SDL2.spec.in license: Fixed references to COPYING.txt that are now LICENSE.txt. 2021-02-18 11:07:26 -05:00
SDL2Config.cmake
TODO.txt Fixed up legacy MoinMoin URLs at wiki.libsdl.org 2021-04-01 12:20:33 -04:00
WhatsNew.txt

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)