mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-20 22:16:49 +01:00
24c86b5501
since the window system doesn't do it for us like other platforms. This prevents sticky keys and missed keys when going in and out of focus, for example Alt would appear to stick if switching away from an SDL app with Alt-Tab and had to be pressed again. CR: Sam
313 lines
11 KiB
C
313 lines
11 KiB
C
/*
|
|
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely.
|
|
*/
|
|
|
|
/* Simple program to test the SDL game controller routines */
|
|
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
|
|
#include "SDL.h"
|
|
|
|
#ifndef SDL_JOYSTICK_DISABLED
|
|
|
|
#ifdef __IPHONEOS__
|
|
#define SCREEN_WIDTH 320
|
|
#define SCREEN_HEIGHT 480
|
|
#else
|
|
#define SCREEN_WIDTH 512
|
|
#define SCREEN_HEIGHT 317
|
|
#endif
|
|
|
|
static SDL_Texture *
|
|
LoadTexture(SDL_Renderer *renderer, char *file, SDL_bool transparent)
|
|
{
|
|
SDL_Surface *temp = NULL;
|
|
SDL_Texture *texture = NULL;
|
|
|
|
temp = SDL_LoadBMP(file);
|
|
if (temp == NULL) {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s", file, SDL_GetError());
|
|
} else {
|
|
/* Set transparent pixel as the pixel at (0,0) */
|
|
if (transparent) {
|
|
if (temp->format->BytesPerPixel == 1) {
|
|
SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *)temp->pixels);
|
|
} else {
|
|
SDL_assert(!temp->format->palette);
|
|
SDL_assert(temp->format->BitsPerPixel == 24);
|
|
SDL_SetColorKey(temp, SDL_TRUE, (*(Uint32 *)temp->pixels) & 0x00FFFFFF);
|
|
}
|
|
}
|
|
|
|
texture = SDL_CreateTextureFromSurface(renderer, temp);
|
|
if (!texture) {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError());
|
|
}
|
|
}
|
|
if (temp) {
|
|
SDL_FreeSurface(temp);
|
|
}
|
|
return texture;
|
|
}
|
|
|
|
SDL_bool
|
|
WatchGameController(SDL_GameController * gamecontroller)
|
|
{
|
|
/* This is indexed by SDL_GameControllerButton. */
|
|
static const struct { int x; int y; } button_positions[] = {
|
|
{387, 167}, /* A */
|
|
{431, 132}, /* B */
|
|
{342, 132}, /* X */
|
|
{389, 101}, /* Y */
|
|
{174, 132}, /* BACK */
|
|
{233, 132}, /* GUIDE */
|
|
{289, 132}, /* START */
|
|
{75, 154}, /* LEFTSTICK */
|
|
{305, 230}, /* RIGHTSTICK */
|
|
{77, 40}, /* LEFTSHOULDER */
|
|
{396, 36}, /* RIGHTSHOULDER */
|
|
{154, 188}, /* DPAD_UP */
|
|
{154, 249}, /* DPAD_DOWN */
|
|
{116, 217}, /* DPAD_LEFT */
|
|
{186, 217}, /* DPAD_RIGHT */
|
|
};
|
|
|
|
/* This is indexed by SDL_GameControllerAxis. */
|
|
static const struct { int x; int y; double angle; } axis_positions[] = {
|
|
{75, 154, 0.0}, /* LEFTX */
|
|
{75, 154, 90.0}, /* LEFTY */
|
|
{305, 230, 0.0}, /* RIGHTX */
|
|
{305, 230, 90.0}, /* RIGHTY */
|
|
{91, 0, 90.0}, /* TRIGGERLEFT */
|
|
{375, 0, 90.0}, /* TRIGGERRIGHT */
|
|
};
|
|
|
|
const char *name = SDL_GameControllerName(gamecontroller);
|
|
const char *basetitle = "Game Controller Test: ";
|
|
const size_t titlelen = SDL_strlen(basetitle) + SDL_strlen(name) + 1;
|
|
char *title = (char *)SDL_malloc(titlelen);
|
|
SDL_Texture *background, *button, *axis;
|
|
SDL_Window *window = NULL;
|
|
SDL_Renderer *screen = NULL;
|
|
SDL_bool retval = SDL_FALSE;
|
|
SDL_bool done = SDL_FALSE;
|
|
SDL_Event event;
|
|
int i;
|
|
|
|
if (title) {
|
|
SDL_snprintf(title, titlelen, "%s%s", basetitle, name);
|
|
}
|
|
|
|
/* Create a window to display controller state */
|
|
window = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED,
|
|
SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH,
|
|
SCREEN_HEIGHT, 0);
|
|
if (window == NULL) {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
|
|
return SDL_FALSE;
|
|
}
|
|
|
|
screen = SDL_CreateRenderer(window, -1, 0);
|
|
if (screen == NULL) {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
|
|
SDL_DestroyWindow(window);
|
|
return SDL_FALSE;
|
|
}
|
|
|
|
SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0x00, SDL_ALPHA_OPAQUE);
|
|
SDL_RenderClear(screen);
|
|
SDL_RenderPresent(screen);
|
|
SDL_RaiseWindow(window);
|
|
|
|
/* scale for platforms that don't give you the window size you asked for. */
|
|
SDL_RenderSetLogicalSize(screen, SCREEN_WIDTH, SCREEN_HEIGHT);
|
|
|
|
background = LoadTexture(screen, "controllermap.bmp", SDL_FALSE);
|
|
button = LoadTexture(screen, "button.bmp", SDL_TRUE);
|
|
axis = LoadTexture(screen, "axis.bmp", SDL_TRUE);
|
|
|
|
if (!background || !button || !axis) {
|
|
SDL_DestroyRenderer(screen);
|
|
SDL_DestroyWindow(window);
|
|
return SDL_FALSE;
|
|
}
|
|
SDL_SetTextureColorMod(button, 10, 255, 21);
|
|
SDL_SetTextureColorMod(axis, 10, 255, 21);
|
|
|
|
/* !!! FIXME: */
|
|
/*SDL_RenderSetLogicalSize(screen, background->w, background->h);*/
|
|
|
|
/* Print info about the controller we are watching */
|
|
SDL_Log("Watching controller %s\n", name ? name : "Unknown Controller");
|
|
|
|
/* Loop, getting controller events! */
|
|
while (!done) {
|
|
/* blank screen, set up for drawing this frame. */
|
|
SDL_SetRenderDrawColor(screen, 0xFF, 0xFF, 0xFF, SDL_ALPHA_OPAQUE);
|
|
SDL_RenderClear(screen);
|
|
SDL_RenderCopy(screen, background, NULL, NULL);
|
|
|
|
while (SDL_PollEvent(&event)) {
|
|
switch (event.type) {
|
|
case SDL_KEYDOWN:
|
|
if (event.key.keysym.sym != SDLK_ESCAPE) {
|
|
break;
|
|
}
|
|
/* Fall through to signal quit */
|
|
case SDL_QUIT:
|
|
done = SDL_TRUE;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* Update visual controller state */
|
|
for (i = 0; i < SDL_CONTROLLER_BUTTON_MAX; ++i) {
|
|
if (SDL_GameControllerGetButton(gamecontroller, (SDL_GameControllerButton)i) == SDL_PRESSED) {
|
|
const SDL_Rect dst = { button_positions[i].x, button_positions[i].y, 50, 50 };
|
|
SDL_RenderCopyEx(screen, button, NULL, &dst, 0, NULL, 0);
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < SDL_CONTROLLER_AXIS_MAX; ++i) {
|
|
const Sint16 deadzone = 8000; /* !!! FIXME: real deadzone */
|
|
const Sint16 value = SDL_GameControllerGetAxis(gamecontroller, (SDL_GameControllerAxis)(i));
|
|
if (value < -deadzone) {
|
|
const SDL_Rect dst = { axis_positions[i].x, axis_positions[i].y, 50, 50 };
|
|
const double angle = axis_positions[i].angle;
|
|
SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, 0);
|
|
} else if (value > deadzone) {
|
|
const SDL_Rect dst = { axis_positions[i].x, axis_positions[i].y, 50, 50 };
|
|
const double angle = axis_positions[i].angle + 180.0;
|
|
SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, 0);
|
|
}
|
|
}
|
|
|
|
SDL_RenderPresent(screen);
|
|
|
|
if (!SDL_GameControllerGetAttached(gamecontroller)) {
|
|
done = SDL_TRUE;
|
|
retval = SDL_TRUE; /* keep going, wait for reattach. */
|
|
}
|
|
}
|
|
|
|
SDL_DestroyRenderer(screen);
|
|
SDL_DestroyWindow(window);
|
|
return retval;
|
|
}
|
|
|
|
int
|
|
main(int argc, char *argv[])
|
|
{
|
|
int i;
|
|
int nController = 0;
|
|
int retcode = 0;
|
|
char guid[64];
|
|
SDL_GameController *gamecontroller;
|
|
|
|
/* Enable standard application logging */
|
|
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
|
|
|
|
/* Initialize SDL (Note: video is required to start event loop) */
|
|
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER ) < 0) {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
|
|
return 1;
|
|
}
|
|
|
|
SDL_GameControllerAddMappingsFromFile("gamecontrollerdb.txt");
|
|
|
|
/* Print information about the controller */
|
|
for (i = 0; i < SDL_NumJoysticks(); ++i) {
|
|
const char *name;
|
|
const char *description;
|
|
|
|
SDL_JoystickGetGUIDString(SDL_JoystickGetDeviceGUID(i),
|
|
guid, sizeof (guid));
|
|
|
|
if ( SDL_IsGameController(i) )
|
|
{
|
|
nController++;
|
|
name = SDL_GameControllerNameForIndex(i);
|
|
description = "Controller";
|
|
} else {
|
|
name = SDL_JoystickNameForIndex(i);
|
|
description = "Joystick";
|
|
}
|
|
SDL_Log("%s %d: %s (guid %s)\n", description, i, name ? name : "Unknown", guid);
|
|
}
|
|
SDL_Log("There are %d game controller(s) attached (%d joystick(s))\n", nController, SDL_NumJoysticks());
|
|
|
|
if (argv[1]) {
|
|
SDL_bool reportederror = SDL_FALSE;
|
|
SDL_bool keepGoing = SDL_TRUE;
|
|
SDL_Event event;
|
|
int device = atoi(argv[1]);
|
|
if (device >= SDL_NumJoysticks()) {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%i is an invalid joystick index.\n", device);
|
|
retcode = 1;
|
|
} else {
|
|
SDL_JoystickGetGUIDString(SDL_JoystickGetDeviceGUID(device),
|
|
guid, sizeof (guid));
|
|
SDL_Log("Attempting to open device %i, guid %s\n", device, guid);
|
|
gamecontroller = SDL_GameControllerOpen(device);
|
|
while (keepGoing) {
|
|
if (gamecontroller == NULL) {
|
|
if (!reportederror) {
|
|
if (gamecontroller == NULL) {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open gamecontroller %d: %s\n", device, SDL_GetError());
|
|
retcode = 1;
|
|
}
|
|
keepGoing = SDL_FALSE;
|
|
reportederror = SDL_TRUE;
|
|
}
|
|
} else {
|
|
reportederror = SDL_FALSE;
|
|
keepGoing = WatchGameController(gamecontroller);
|
|
SDL_GameControllerClose(gamecontroller);
|
|
}
|
|
|
|
gamecontroller = NULL;
|
|
if (keepGoing) {
|
|
SDL_Log("Waiting for attach\n");
|
|
}
|
|
while (keepGoing) {
|
|
SDL_WaitEvent(&event);
|
|
if ((event.type == SDL_QUIT) || (event.type == SDL_FINGERDOWN)
|
|
|| (event.type == SDL_MOUSEBUTTONDOWN)) {
|
|
keepGoing = SDL_FALSE;
|
|
} else if (event.type == SDL_CONTROLLERDEVICEADDED) {
|
|
gamecontroller = SDL_GameControllerOpen(event.cdevice.which);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER);
|
|
|
|
return retcode;
|
|
}
|
|
|
|
#else
|
|
|
|
int
|
|
main(int argc, char *argv[])
|
|
{
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL compiled without Joystick support.\n");
|
|
exit(1);
|
|
}
|
|
|
|
#endif
|