Simple Directmedia Layer
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Ryan C. Gordon 377f2d35d5 configure: Remove wayland-protocols check from configure and CMake scripts.
We ship these with SDL now, don't need the system versions installed.
2020-04-01 13:43:53 -04:00
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src SDL: plumb previously unused digital trigger bits for PS4 controllers. Victrix fight stick only sets these bits and doesn't send the analog values 2020-03-30 14:26:21 -07:00
test configure: Remove wayland-protocols check from configure and CMake scripts. 2020-04-01 13:43:53 -04:00
VisualC Fixed bug 4477 - Support more than 4 XInput-capable devices on Windows 2020-03-16 12:23:38 -07:00
VisualC-WinRT virtual joysticks: MSVC support part 2/2, add file refs to MSVC projects (bug 5028) 2020-03-15 16:01:19 -04:00
visualtest test: unify all the command line usage logging. 2019-05-28 17:39:13 -04:00
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Xcode virtual joysticks: MSVC support part 1/2, make driver's .c file be uniquely named 2020-03-15 15:05:36 -04:00
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CMakeLists.txt Fixed bug 5028 - Virtual Joysticks (new joystick backend) 2020-03-13 19:08:45 -07:00
configure configure: Remove wayland-protocols check from configure and CMake scripts. 2020-04-01 13:43:53 -04:00
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WhatsNew.txt Updated WhatsNew.txt with SDL 2.0.12 release notes 2020-03-02 11:39:44 -08:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)