mirror of
https://github.com/Relintai/sdl2_frt.git
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92 lines
2.8 KiB
Objective-C
92 lines
2.8 KiB
Objective-C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#import <UIKit/UIKit.h>
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#include "../SDL_sysvideo.h"
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#include "SDL_touch.h"
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#if TARGET_OS_TV
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#import <GameController/GameController.h>
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#define SDLRootViewController GCEventViewController
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#else
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#define SDLRootViewController UIViewController
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#endif
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#if SDL_IPHONE_KEYBOARD
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@interface SDL_uikitviewcontroller : SDLRootViewController <UITextFieldDelegate>
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#else
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@interface SDL_uikitviewcontroller : SDLRootViewController
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#endif
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@property (nonatomic, assign) SDL_Window *window;
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- (instancetype)initWithSDLWindow:(SDL_Window *)_window;
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- (void)setAnimationCallback:(int)interval
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callback:(void (*)(void*))callback
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callbackParam:(void*)callbackParam;
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- (void)startAnimation;
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- (void)stopAnimation;
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- (void)doLoop:(CADisplayLink*)sender;
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- (void)loadView;
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- (void)viewDidLayoutSubviews;
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#if !TARGET_OS_TV
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- (NSUInteger)supportedInterfaceOrientations;
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- (BOOL)prefersStatusBarHidden;
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- (BOOL)prefersHomeIndicatorAutoHidden;
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- (UIRectEdge)preferredScreenEdgesDeferringSystemGestures;
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@property (nonatomic, assign) int homeIndicatorHidden;
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#endif
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#if SDL_IPHONE_KEYBOARD
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- (void)showKeyboard;
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- (void)hideKeyboard;
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- (void)initKeyboard;
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- (void)deinitKeyboard;
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- (void)keyboardWillShow:(NSNotification *)notification;
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- (void)keyboardWillHide:(NSNotification *)notification;
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- (void)updateKeyboard;
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@property (nonatomic, assign, getter=isKeyboardVisible) BOOL keyboardVisible;
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@property (nonatomic, assign) SDL_Rect textInputRect;
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@property (nonatomic, assign) int keyboardHeight;
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#endif
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@end
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#if SDL_IPHONE_KEYBOARD
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SDL_bool UIKit_HasScreenKeyboardSupport(_THIS);
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void UIKit_ShowScreenKeyboard(_THIS, SDL_Window *window);
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void UIKit_HideScreenKeyboard(_THIS, SDL_Window *window);
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SDL_bool UIKit_IsScreenKeyboardShown(_THIS, SDL_Window *window);
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void UIKit_SetTextInputRect(_THIS, SDL_Rect *rect);
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#endif
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