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48 lines
1.7 KiB
Objective-C
48 lines
1.7 KiB
Objective-C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#import <UIKit/UIKit.h>
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@interface SDLLaunchScreenController : UIViewController
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- (instancetype)init;
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- (instancetype)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil;
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- (void)loadView;
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@end
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@interface SDLUIKitDelegate : NSObject<UIApplicationDelegate>
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+ (id)sharedAppDelegate;
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+ (NSString *)getAppDelegateClassName;
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- (void)hideLaunchScreen;
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/* This property is marked as optional, and is only intended to be used when
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* the app's UI is storyboard-based. SDL is not storyboard-based, however
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* several major third-party ad APIs (e.g. Google admob) incorrectly assume this
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* property always exists, and will crash if it doesn't. */
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@property (nonatomic) UIWindow *window;
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@end
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/* vi: set ts=4 sw=4 expandtab: */
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