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44 lines
1.5 KiB
C
44 lines
1.5 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#ifndef _SDL_cocoashape_h
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#define _SDL_cocoashape_h
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#include "SDL_stdinc.h"
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#include "SDL_video.h"
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#include "SDL_shape.h"
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#include "../SDL_shape_internals.h"
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typedef struct {
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NSGraphicsContext* context;
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SDL_bool saved;
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SDL_ShapeTree* shape;
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} SDL_ShapeData;
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extern SDL_WindowShaper* Cocoa_CreateShaper(SDL_Window* window);
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extern int Cocoa_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode);
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extern int Cocoa_ResizeWindowShape(SDL_Window *window);
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#endif
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