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6d89a7bc71
It was calling glClear without a context. The issue it was trying to solve was actually that after destroying a window and creating a new one , the contents of the old window were preserved. This no longer happens since we resize the window to nothing on destroy. |
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SDL_emscriptenevents.c | ||
SDL_emscriptenevents.h | ||
SDL_emscriptenframebuffer.c | ||
SDL_emscriptenframebuffer.h | ||
SDL_emscriptenmouse.c | ||
SDL_emscriptenmouse.h | ||
SDL_emscriptenopengles.c | ||
SDL_emscriptenopengles.h | ||
SDL_emscriptenvideo.c | ||
SDL_emscriptenvideo.h |