sdl2_frt/src/video/emscripten
Charlie Birks 6d89a7bc71 Emscripten: remove GLES_DeleteContext implementation
It was calling glClear without a context. The issue it was trying to
solve was actually that after destroying a window and creating a new one
, the contents of the old window were preserved. This no longer happens
since we resize the window to nothing on destroy.
2019-01-29 12:19:32 +00:00
..
SDL_emscriptenevents.c Emscripten: Use set_canvas_element_size 2019-01-29 12:18:56 +00:00
SDL_emscriptenevents.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_emscriptenframebuffer.c Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_emscriptenframebuffer.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_emscriptenmouse.c Emscripten: use UTF8ToString instead of Pointer_stringify 2019-01-29 12:19:03 +00:00
SDL_emscriptenmouse.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_emscriptenopengles.c Emscripten: remove GLES_DeleteContext implementation 2019-01-29 12:19:32 +00:00
SDL_emscriptenopengles.h Emscripten: remove GLES_DeleteContext implementation 2019-01-29 12:19:32 +00:00
SDL_emscriptenvideo.c Emscripten: resize canvas to 0x0 in DestroyWindow 2019-01-29 12:19:23 +00:00
SDL_emscriptenvideo.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00