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b48e54aafe
Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
47 lines
1.3 KiB
C
47 lines
1.3 KiB
C
/*
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely.
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*/
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/* Definitions for platform dependent windowing functions to test SDL
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integration with native windows
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*/
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#include "SDL.h"
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/* This header includes all the necessary system headers for native windows */
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#include "SDL_syswm.h"
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typedef struct
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{
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const char *tag;
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void *(*CreateNativeWindow) (int w, int h);
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void (*DestroyNativeWindow) (void *window);
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} NativeWindowFactory;
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#ifdef SDL_VIDEO_DRIVER_WINDOWS
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#define TEST_NATIVE_WINDOWS
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extern NativeWindowFactory WindowsWindowFactory;
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#endif
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#ifdef SDL_VIDEO_DRIVER_X11
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#define TEST_NATIVE_X11
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extern NativeWindowFactory X11WindowFactory;
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#endif
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#ifdef SDL_VIDEO_DRIVER_COCOA
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/* Actually, we don't really do this, since it involves adding Objective C
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support to the build system, which is a little tricky. You can uncomment
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it manually though and link testnativecocoa.m into the test application.
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*/
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#define TEST_NATIVE_COCOA
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extern NativeWindowFactory CocoaWindowFactory;
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#endif
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