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b48e54aafe
Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along. |
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License.txt | ||
ReadMe.txt | ||
SDL_DS_Store |
The Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators. The Simple DirectMedia Layer library source code is available from: http://www.libsdl.org/ This library is distributed under the terms of the zlib license: http://zlib.net/zlib_license.html This packages contains the SDL framework for OS X. Conforming with Apple guidelines, this framework contains both the SDL runtime component and development header files. To Install: Copy the SDL2.framework to /Library/Frameworks You may alternatively install it in <Your home directory>/Library/Frameworks if your access privileges are not high enough. Additional References: - Screencast tutorials for getting started with OpenSceneGraph/Mac OS X are available at: http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/MacOSXTips Though these are OpenSceneGraph centric, the same exact concepts apply to SDL, thus the videos are recommended for everybody getting started with developing on Mac OS X. (You can skim over the PlugIns stuff since SDL doesn't have any PlugIns to worry about.)